Description

This study utilizes semiotic phenomenology as a method of inquiry to describe the lived experiences of Lesbian, Gay, Bisexual, Transgender, Queer (LGBTQ) gamers (gaymers). I begin by discussing my issues

This study utilizes semiotic phenomenology as a method of inquiry to describe the lived experiences of Lesbian, Gay, Bisexual, Transgender, Queer (LGBTQ) gamers (gaymers). I begin by discussing my issues with the current gaming literature, arguing that the gamer community is a space that privileges cis, heterosexual, and hypermasculine men while oppressing those who may not fit this mold. I discuss the shortcomings of the current literature that attempts to critically look at race and gaming, noting that race in the gaming community is still portrayed as secondary.

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    Contributors
    Date Created
    • 2017
    Resource Type
  • Text
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    Note
    • Partial requirement for: M.A., Arizona State University, 2017
      Note type
      thesis
    • Includes bibliographical references (pages 100-101)
      Note type
      bibliography
    • Field of study: Social and cultural pedagogy

    Citation and reuse

    Statement of Responsibility

    by Jeremy Michael Omori

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