Matching Items (3)
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Description
This project explores how web applications can structure their User Interfaces to best accommodate their users who may not be able to use standard input devices like a mouse and keyboard, or differentiate subtle color differences in text, or who may be overwhelmed with heavy animation or auto-play videos. This

This project explores how web applications can structure their User Interfaces to best accommodate their users who may not be able to use standard input devices like a mouse and keyboard, or differentiate subtle color differences in text, or who may be overwhelmed with heavy animation or auto-play videos. This project serves as a proof-of-concept of an accessible Virtual Learning Environment to be used by students of online classes, particularly at younger grade levels. It is a functional application that handles user login, lecture presentations and materials, and quizzes. The development of the front-end is done through the React JS library, an open source library from Facebook used for building UIs. This project finds that React has strong capabilities of building accessible UIs that is consistent with modern accessibility web standards. As React is one of the most popular emerging JavaScript libraries that is already being incorporated to large-scale web pages and applications, this project hopes to inform other developers on some of the tools and techniques that can make their work accessible to all users.
ContributorsTerzic, Philip Mico (Author) / Balasooriya, Janaka (Thesis director) / Tadayon-Navabi, Farideh (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2017-05
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Description
The area of real-time baseball statistics presents several challenges that can be addressed using mobile devices. In order to accurately record real-time statistics, it is necessary to present the user with a concise interface that can be used to quickly record the necessary data during in-game events. In this project,

The area of real-time baseball statistics presents several challenges that can be addressed using mobile devices. In order to accurately record real-time statistics, it is necessary to present the user with a concise interface that can be used to quickly record the necessary data during in-game events. In this project, we use a mobile application to address this by separating out the required input into pre-game and in-game inputs. We also explore the use of a mobile application to leverage crowd sourcing techniques, which address the challenge of accuracy and precision in subjective real-time statistics.
ContributorsVan Egmond, Eric David (Author) / Tadayon-Navabi, Farideh (Thesis director) / Wilkerson, Kelly (Committee member) / Gorla, Mark (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2013-05
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DescriptionThe goal of this study is to equip administrators and instructors with a deeper understanding of the apparent cheating problem in Computer Science courses, with proposed solutions to lower academic dishonesty from the students’ perspective.
ContributorsAl Yasari, Farah (Co-author) / Alyasari, Farah (Co-author) / Tadayon-Navabi, Farideh (Thesis director) / Bazzi, Rida (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05