Matching Items (15)
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Description
Today, in a world of automation, the impact of Artificial Intelligence can be seen in every aspect of our lives. Starting from smart homes to self-driving cars everything is run using intelligent, adaptive technologies. In this thesis, an attempt is made to analyze the correlation between driving quality and its

Today, in a world of automation, the impact of Artificial Intelligence can be seen in every aspect of our lives. Starting from smart homes to self-driving cars everything is run using intelligent, adaptive technologies. In this thesis, an attempt is made to analyze the correlation between driving quality and its impact on the use of car infotainment system and vice versa and hence the driver distraction. Various internal and external driving factors have been identified to understand the dependency and seriousness of driver distraction caused due to the car infotainment system. We have seen a number UI/UX changes, speech recognition advancements in cars to reduce distraction. But reducing the number of casualties on road is still a persisting problem in hand as the cognitive load on the driver is considered to be one of the primary reasons for distractions leading to casualties. In this research, a pathway has been provided to move towards building an artificially intelligent, adaptive and interactive infotainment which is trained to behave differently by analyzing the driving quality without the intervention of the driver. The aim is to not only shift focus of the driver from screen to street view, but to also change the inherent behavior of the infotainment system based on the driving statistics at that point in time without the need for driver intervention.
ContributorsSuresh, Seema (Author) / Gaffar, Ashraf (Thesis advisor) / Sodemann, Angela (Committee member) / Gonzalez-Sanchez, Javier (Committee member) / Arizona State University (Publisher)
Created2017
Description
With the growing popularity of 3d printing in recreational, research, and commercial enterprises new techniques and processes are being developed to improve the quality of parts created. Even so, the anisotropic properties is still a major hindrance of parts manufactured in this method. The goal is to produce parts that

With the growing popularity of 3d printing in recreational, research, and commercial enterprises new techniques and processes are being developed to improve the quality of parts created. Even so, the anisotropic properties is still a major hindrance of parts manufactured in this method. The goal is to produce parts that mimic the strength characteristics of a comparable part of the same design and materials created using injection molding. In achieving this goal the production cost can be reduced by eliminating the initial investment needed for the creation of expensive tooling. This initial investment reduction will allow for a wider variant of products in smaller batch runs to be made available. This thesis implements the use of ultraviolet (UV) illumination for an in-process laser local pre-deposition heating (LLPH). By comparing samples with and without the LLPH process it is determined that applied energy that is absorbed by the polymer is converted to an increase in the interlayer temperature, and resulting in an observed increase in tensile strength over the baseline test samples. The increase in interlayer bonding thus can be considered the dominating factor over polymer degradation.
ContributorsKusel, Scott Daniel (Author) / Hsu, Keng (Thesis advisor) / Sodemann, Angela (Committee member) / Kannan, Arunachala M (Committee member) / Arizona State University (Publisher)
Created2017
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Description
The sense of sight is arguably the most common method that our body uses for gathering data of the world around us. However, that primary tool is negated for those who are visually impaired, and thus must be replaced with a new bodily sense. Over the years there have been

The sense of sight is arguably the most common method that our body uses for gathering data of the world around us. However, that primary tool is negated for those who are visually impaired, and thus must be replaced with a new bodily sense. Over the years there have been multiple attempts to determine the second best sense from which the brain can generate the most information, and to create a device that utilizes that sense to gather and relay the data quickly and efficiently. However, the sense that has gained the most favor among users and the most experimentation is that of touch. A haptic display device employs the sense of touch by breaking down an image viewed by the haptic display into pixels; each pixel is then translated to a certain vibrational frequency or electrical charge for the user to feel (depending on the brightness of the pixel). One can then distinguish the feeling of the square-like object through the device, however the main problem that exists among the current haptic display devices is the low-resolution output. The low resolution thus makes it difficult for a user to decipher between objects that share a similar shape, but are still completely different.

By considering a different method of delivering information to the brain via touch, it may become possible to create a haptic display that can relay environmental information to the brain in 64x64 resolution. The alternative solution is to replace the vibrating motors with vibrating cantilever beams, thus allowing more beams to take up a specific area in comparison to vibrating motors. Each beam will vary in length to establish its own natural frequency while also making it easier for each beam’s vibration to be controlled by a single microcontroller. Nathan Eastburn, a student who graduated in the spring of 2018, designed a wire-cutting machine that could pull the beams through a metal plate to strip the beam into smaller cross-sections and cut the beams into the very precise lengths. To further complete the machine, the mechanical aspects of the machine needed to be finalized and installed, specifically the air cylinder valve and blade attachments.

The following report provides the details and thought process in converting the given designs of the air pump and blade systems into the physical additions to the wire-cutting machine. Both systems have further parts that need to be purchased, components that must be manufactured, and/or redesigns to the functionality of the systems; these will be explained for those desiring to continue and complete the assembly of this machine.
ContributorsGarcia, Aundre (Author) / Sodemann, Angela (Thesis director) / Sugar, Thomas (Committee member) / Engineering Programs (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
This is a report on an experiment that examines if the principles of multimedia learning outlined in Richard E. Mayer’s journal article, “Using multimedia for e-learning”, located in the Journal of Computer Assisted Learning would apply to haptic feedback used for haptic robotic operation. This was tested by developing

This is a report on an experiment that examines if the principles of multimedia learning outlined in Richard E. Mayer’s journal article, “Using multimedia for e-learning”, located in the Journal of Computer Assisted Learning would apply to haptic feedback used for haptic robotic operation. This was tested by developing and using a haptic robotic manipulator known as the Haptic Testbed (HTB). The HTB is a manipulator designed to emulate human hand movement for haptic testing purposes and features an index finger and thumb for the right hand. Control is conducted through a Leap Motion Controller, a visual sensor that uses infrared lights and cameras to gather various data about hands it can see. The goal of the experiment was to have test subjects complete a task where they shifted objects along a circuit of positions where they were measured on time to complete the circuit as well as accuracy in reaching the individual points. Analysis of subject responses to surveys as well as performance during the experiment showed haptic feedback during training improving initial performance of individuals as well as lowering mental effort and mental demand during said training. The findings of this experiment showed support for the hypothesis that Mayer’s principles do apply to haptic feedback in training for haptic robotic manipulation. One of the implications of this experiment would be the possibility for haptics and tactile senses to be an applicable sense for Mayer’s principles of multimedia learning as most of the current work in the field is mostly focused on visual or auditory senses. If the results of the experiment were replicated in a future experiment it would provide support to the hypothesis that the principles of multimedia learning can be utilized to improve the training of haptic robotic operation.
ContributorsGiam, Connor Dallas (Author) / Craig, Scotty (Thesis director) / Sodemann, Angela (Committee member) / Engineering Programs (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
Multi-material manufacturing combines multiple fabrication processes to produce individual parts that can be made up of several different materials. These processes can include both additive and subtractive manufacturing methods as well as embedding other components during manufacturing. This yields opportunities for creating single parts that can take the

Multi-material manufacturing combines multiple fabrication processes to produce individual parts that can be made up of several different materials. These processes can include both additive and subtractive manufacturing methods as well as embedding other components during manufacturing. This yields opportunities for creating single parts that can take the place of an assembly of parts produced using conventional techniques. Some example applications of multi-material manufacturing include parts that are produced using one process then machined to tolerance using another, parts with integrated flexible joints, or parts that contain discrete embedded components such as reinforcing materials or electronics.

Multi-material manufacturing has applications in robotics because, with it, mechanisms can be built into a design without adding additional moving parts. This allows for robot designs that are both robust and low cost, making it a particularly attractive method for education or research. 3D printing is of particular interest in this area because it is low cost, readily available, and capable of easily producing complicated part geometries. Some machines are also capable of depositing multiple materials during a single process. However, up to this point, planning the steps to create a part using multi-material manufacturing has been done manually, requiring specialized knowledge of the tools used. The difficulty of this planning procedure can prevent many students and researchers from using multi-material manufacturing.

This project studied methods of automating the planning of multi-material manufacturing processes through the development of a computational framework for processing 3D models and automatically generating viable manufacturing sequences. This framework includes solid operations and algorithms which assist the designer in computing manufacturing steps for multi-material models. This research is informing the development of a software planning tool which will simplify the planning needed by multi-material fabrication, making it more accessible for use in education or research.

In our paper, Voxel-Based Cad Framework for Planning Functionally Graded and Multi-Step Rapid Fabrication Processes, we present a new framework for representing and computing functionally-graded materials for use in rapid prototyping applications. We introduce the material description itself, low-level operations which can be used to combine one or more geometries together, and algorithms which assist the designer in computing manufacturing-compatible sequences. We then apply these techniques to several example scenarios. First, we demonstrate the use of a Gaussian blur to add graded material transitions to a model which can then be produced using a multi-material 3D printing process. Our second example highlights our solution to the problem of inserting a discrete, off-the-shelf part into a 3D printed model during the printing sequence. Finally, we implement this second example and manufacture two example components.
ContributorsBrauer, Cole D (Author) / Aukes, Daniel (Thesis director) / Sodemann, Angela (Committee member) / Engineering Programs (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2019-05