Matching Items (27)

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Battle Royale Games as Esports: Where Fortnite and PUBG Land as Successful Esports

Description

This thesis examines two electronic games, PlayerUnknown’s Battlegrounds (PUBG) and Fortnite, which rose to popularity as battle royale-style videogames, to question whether they are viable candidates for success as esports.

This thesis examines two electronic games, PlayerUnknown’s Battlegrounds (PUBG) and Fortnite, which rose to popularity as battle royale-style videogames, to question whether they are viable candidates for success as esports. In his 2018 Barrett Honors Thesis, Noah Hilliker developed a model for assessing electronic games as successful esports. His thesis, titled “Ambassador Communities, Hybrid Spectatorship, and Other Indicators of Success in eSports” applied his model of indicators of success to League of Legends, Overwatch and Hearthstone. In this thesis, I have applied his indicators to (PUBG) and Fortnite, which differ significantly from the games he previously analyzed, precisely as I argue here, because they are battle royale games. These indicators fall under three categories: the nature of fans, the overall design of the game and the relationship between game developers and fans. The data that was examined for this investigation included academic literature on esports, posts on online platforms, news articles, YouTube content and forums. The following indicators were analyzed in their application to the collected data for both games: self-organization, spectator-player hybridity, ambassadors, clear center of action, demonstration of skill, mechanical variance, game balance, character of fan/developer relationship and feedback to fans. Through this project, I apply a previous approach to analyzing esports success to two games, Fortnite and PUBG, in order to analyze how well the model fits battle royale-style games.

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Created

Date Created
  • 2019-05

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Copyright Criminals: EDM Remixing and Copyright Law

Description

A rapidly evolving technological environment has enabled the exponential expansion of creative opportunities for artists. Major developments in the digital landscape have impacted the world of music creation, namely the

A rapidly evolving technological environment has enabled the exponential expansion of creative opportunities for artists. Major developments in the digital landscape have impacted the world of music creation, namely the unprecedented rise of the remix. However, copyright laws have failed to keep up with the new ways in which musicians are interacting with technology. Although the last amendments to the Copyright Act were made well before the digital age, the same laws from 1976 still govern the digital activities of today. This leaves forty years of technological developments largely unaccounted for, including the advancements that have led to the emergence of the remix. This paper will first address the value of remixing in the advancement of the Electronic Dance Music genre by outlining the history of sampling and remixing, and will discuss the existing copyright doctrine and the various issues that have arisen within copyright law. It will then seek to develop potential solutions that strike a fair and equitable balance between the owners of intellectual property and the ever-increasing universe of homegrown creative artists. The days where remix artists are per se ‘copyright criminals’ should be numbered, for the greater good of all participants in the rapidly expanding worldwide web of music, musicians and music lovers, whether they be consumers, creators or recreators.

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Created

Date Created
  • 2017-12

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Marketing Masculinity: The Electric Motorcycle

Description

This research analyzes the masculine culture surrounding motorcycles to provide commentary on the appeal of electric motorcycles. More specifically, it examines the importance of masculine characteristics in advertising motorcycle

This research analyzes the masculine culture surrounding motorcycles to provide commentary on the appeal of electric motorcycles. More specifically, it examines the importance of masculine characteristics in advertising motorcycle identity. It analyzes the presented masculinity, to predict market sway, and the features necessary to create a compelling product. Through the analysis of commercials and websites for various motorcycle brands the target audience is discovered and used to predict the appeal of electric motorcycles. The presented masculinity is found to be targeting very specific populations of motorcyclists, where manufacturers believe electric motorcycles will be accepted most readily. Manufacturers are effectively entering the market through these demographics and can use them as a foothold to persuade others of the benefits of electric motorcycle technology.

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Agent

Created

Date Created
  • 2020-05

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Graphic Empathy: Graphic Novels in the Secondary History Classroom

Description

Over the last twenty years, comic books and graphic novels have slowly found their way into the field of education. Scholars have used this time to study the opportunities afforded

Over the last twenty years, comic books and graphic novels have slowly found their way into the field of education. Scholars have used this time to study the opportunities afforded by these “Graphic Novel Classrooms” and have found a plethora of strategies and theories to support students and teachers alike. However, history and social studies classrooms are largely left out of this discourse. This absence is perplexing, as these classrooms spend an enormous amount of time analyzing texts and images while building essential literacy skills. Through primary and secondary sources, these history classrooms discuss author intent and ruminate on imagery and themes in much the same way as classrooms that assign graphic novels. Despite this, few scholars advocate for the use of graphic novels in the history classroom. By combining modern theories of literacy education, historical education, and developmental psychology, this thesis concludes that the use of graphic novels in secondary history classrooms creates unique and powerful opportunities in education that have gone largely ignored. This relationship is inherently benefitted by theories of historical thinking and historical empathy, both of which work together to teach history as a process of humanistic understanding and discovery rather than a memorization of names and dates. This thesis accomplishes this by analyzing multiple historically-based graphic novels, deconstructing their contents alongside Understanding Comics by Scott McCloud. This comparison is used to explore what makes the graphic novel inherently beneficial to the history classroom. Many supposed challenges of the graphic novel in the history classroom, such as inherently subjective representations of history, actually add to the process of historical discovery. Through subjective imagery, students are allowed to think critically and compare accounts to determine the “how” and “why” of these representations. This thesis concludes with a classroom guide, taking the graphic novels discussed throughout and designing lesson outlines to be used in any history classroom. Additionally, this thesis highlights the need for change within historical education. Many historical educators find themselves lacking in time to take on assigned readings, resisting the need for exploration and discovery, or failing to recognize the accessibility of the graphic novel in their classroom.

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Agent

Created

Date Created
  • 2020-05

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New Sonoran: A Graphic Novel

Description

In the event of a climate disaster, everything changes, but the places we’ve romanticized as a frontier will become new to us once again. New Sonoran is, in essence, an

In the event of a climate disaster, everything changes, but the places we’ve romanticized as a frontier will become new to us once again. New Sonoran is, in essence, an American story on a global problem. It draws on American pioneer/Old West/cowboy culture, the lasting effects of climate change denial, and the individualism that pervades American culture. I want to use this project to underscore the actual isolation of individualism, as well as create a new story that speaks to a problematic but evocative cultural history while accessing an uncertain future. For this project, I drew from a varied palette of media: comics, video games, and the pervasive cultural malaise that surrounds my current generation.
The work is based in anxieties, but its media influences are a strong indicator of tone and concept. At the very least, they helped me articulate why I wanted to work on a graphic novel on a post-climate change Sonoran. This desert that I’ve grown used to will change irrevocably, but it will be a new frontier to explore while the old will become a loss to mourn. This cycle of change is something I want to highlight in my work: we can worry, mourn, and fear, but there’s going to be something new.
New Sonoran is a graphic novel based upon the journey of Sage, a cartographer and anthropologist who travels the desert, annotating maps and studying a desert irrevocably affected by global climate change. As she catalogues the changes and losses in this new landscape, she learns how residents have adapted, and how people may still relate to the land.

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Agent

Created

Date Created
  • 2020-05

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Ambassador Communities, Hybrid Spectatorship, and Other Indicators of Success in eSports

Description

The academic study of eSports, or professional competition through the medium of video games, has tended to focus on players' motivations to play and watch eSports as well as marketing

The academic study of eSports, or professional competition through the medium of video games, has tended to focus on players' motivations to play and watch eSports as well as marketing concerns of huge eSports corporations. Instead of utilizing marketing or psychology to analyze this phenomenon, I investigate three areas of focus in accordance with available literature: the fans and their characteristics, the design of the game itself, and the relationship between fans and the game's developer. This investigation was conducted by first examining existing literature surrounding eSports fans, then collecting public domain data such as Reddit posts, forum posts, and YouTube videos, and last by studying interviews with developers and players. With this thesis, I apply a fan studies approach to eSports by creating a series of indicators based in each of the three focus areas which can be utilized as a systematic method of evaluating an eSport's popularity and growth.

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Agent

Created

Date Created
  • 2018-05

"So Bad It's Good": A Study of Cult Films

Description

A podcast that discusses the phenomenon of cult cinema deemed “so bad, it's good”. It takes a look at what makes these films enduring and entertaining, with the ability to

A podcast that discusses the phenomenon of cult cinema deemed “so bad, it's good”. It takes a look at what makes these films enduring and entertaining, with the ability to create near-religious followings. Moreover, it discusses the financial aspect of the filmmaking and how the cult followings affect the market.

Contributors

Agent

Created

Date Created
  • 2021-05

So Bad It's Good: A Study of Cult Films

Description

A podcast that discusses the phenomenon of cult cinema deemed “so bad, it's good”. It takes a look at what makes these films enduring and entertaining, with the ability to

A podcast that discusses the phenomenon of cult cinema deemed “so bad, it's good”. It takes a look at what makes these films enduring and entertaining, with the ability to create near-religious followings. Moreover, it discusses the financial aspect of the filmmaking and how these followings affect the market.

Contributors

Agent

Created

Date Created
  • 2021-05

Kartika: An Indo-American Journey

Description

This podcast explores the life of Cendraini, growing up in the developing country of Indonesia as well as her eventual immigration to America. It delves into prominent topics and history

This podcast explores the life of Cendraini, growing up in the developing country of Indonesia as well as her eventual immigration to America. It delves into prominent topics and history of Indonesia in regards to Cen's life. The podcast focuses on family, and how no matter the challenges that life may bring, family will be there for you.

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Created

Date Created
  • 2021-05

Section 230 Reform: A Mirror into the Divisive Socio-Political Landscape in America

Description

Over the past couple of years, the focus on the prevalence of hate-speech and misinformation on the internet has increased. Lawmakers feel that repealing or reforming Section 230 of the

Over the past couple of years, the focus on the prevalence of hate-speech and misinformation on the internet has increased. Lawmakers feel that repealing or reforming Section 230 of the Communication Decency Act is the way to go, considering that the law has been used to protect companies from any liability in the past. In this podcast series, I will be explaining what Section 230 is, how it affects us, and what changes are being proposed. In doing so, I wish to shed a light on how the problems of the internet are not solely in the hands of social media giants and a 26-word long law, but all its users that make up our global community.

Contributors

Agent

Created

Date Created
  • 2021-05