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What's for Dinner?

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Food’s implication on culture and agriculture challenges agriculture’s identity in the age of the city. As architect and author Carolyn Steel explained, “we live in a world shaped by food,

Food’s implication on culture and agriculture challenges agriculture’s identity in the age of the city. As architect and author Carolyn Steel explained, “we live in a world shaped by food, and if we realize that, we can use food as a powerful tool — a conceptual tool, design tool, to shape the world differently. It triggers a new way of thinking about the problem, recognizing that food is not a commodity; it is life, it is culture, it’s us. It’s how we evolved.” If the passage of food culture is dependent upon the capacity for learning and transmitting knowledge to succeeding generations, the learning environments should reflect this tenability in its systematic and architectural approach.

Through an investigation of agriculture and cuisine and its consequential influence on culture, education, and design, the following project intends to reconceptualize the learning environment in order facilitate place-based practices. Challenging our cognitive dissonant relationship with food, the design proposal establishes a food identity through an imposition of urban agriculture and culinary design onto the school environment. Working in conjunction with the New American University’s mission, the design serves as a didactic medium between food, education, and architecture in designing the way we eat.

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Date Created
  • 2017-05

Neuroarchitecture and Synaesthesia- An Architecture of Atmpospheres at Phoenix Sky Harbor Airport

Description

Architecture has an ability to shape us and focus on forms and efficiency yet frequently ignores relationships between the form and cognition. This negligence creates lost opportunities for creating a

Architecture has an ability to shape us and focus on forms and efficiency yet frequently ignores relationships between the form and cognition. This negligence creates lost opportunities for creating a link between action and perception, embodiment and aesthetics, imagination and empathy. Architecture is frequently not empathetic, lacking meaning to far too many people. Considering the application of neuroscience in architecture to nurture psychological and physiological response to architecture may be key to fostering healthy and positive relationships with space. Another connection that comes up in neuro-scientific research is how creativity plays into design and the understanding of design. Often, creativity is accompanied by metaphor, and neuroscientist Ramachandran is particularly interested in this. A curious phenomenon he has focused on is synaesthesia, Synaesthesia is a Greek-based word, syn meaning joined and aisthesis meaning sensation. It occurs when "Stimulation of one sensory modality automatically triggers perception in a second modality in the absence of any direct stimulation to this modality." Further, the study and application of synaesthetic properties can help achieve this goal. Through the application of neuro-scientific research directed towards architecture, "Neuroarchitecture" is a possible tool that can create architecture that invokes positive responses in occupants. Through the consideration of building elements, natural forces, equal understanding, and synaesthesia, "neuroarchitecture" can be successful. Thus, with the consideration of neuroscience and synaesthesia there is a possibility of understanding what creates the certain emotions that one experiences in a space, and why people like certain places more than others. In a lecture covering this topic at Arizona State University's Design School, designer Ellen Lupton showed graphic visualizations of musical synaesthesia. Bird calls were translated into exceptionally fluid ribbons of moving color that ebbed and crashed with the rise and fall of the bird call. If these experiences can be expressed through digital art, then there may be a way to express them through architecture. The project takes focus on the architecture of flux, limbo, and threshold, within the specific context of the airport. The airport is a one of a kind architecture. There is little to no other architecture that serves as a threshold from one city, state, and country to another, that is full of people from all parts of the world, and is a space of limbo. In the flux of the airport, the individual feels a multitude of emotions, joys, sadness, frustration, and stresses. Studying circulation, movement of both the inhabitant and the architecture of the airport, the project will rigorously question if architecture can be scientifically formulated to create mental effects or if they are a result of atmospheric qualities.

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Date Created
  • 2018-05

Mystery, Suspense, and the Space of Architecture: Two Rear Window Sequences and the Tempe Transcripts

Description

This thesis seeks to answer, how could architects design for mystery and suspense and how would the perception of those spaces change for the spectators? By looking into production designers,

This thesis seeks to answer, how could architects design for mystery and suspense and how would the perception of those spaces change for the spectators? By looking into production designers, art directors, and screenwriters, specifically the film Rear Window (1954) by Alfred Hitchcock one can analyze their use of architecture as part of the way that they build mystery and suspense by making movies that can help test if architecture spaces that are originally designed for a different purpose can build mystery and suspense. This research re-creates one scene from the film in four different locations: three on Arizona State University Tempe campus and one in an apartment complex. These short movies tested in different architectural spaces as such as, entering and exiting of buildings, access under a building that restricts individuals from seeing who is coming in or out, enclosed architecture, and by having hallways that lead up to each other and not permitting the occupant/participant to see everything around them. After filming the movies were compared to each other and a set of drawings was made to understand important choices made in each movie. What this thesis comes to investigate are the movies which are tools architects can use in their design process. Instead of starting a project from a sketch, why not start it from a movie. As this thesis reveals the act of choosing a film, dissecting it, and re-creating the experience of the film in their own movies in different locations can create a unique project.

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Date Created
  • 2021-05