Matching Items (13)
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Description
Academia is not what it used to be. In today’s fast-paced world, requirements

are constantly changing, and adapting to these changes in an academic curriculum

can be challenging. Given a specific aspect of a domain, there can be various levels of

proficiency that can be achieved by the students. Considering the wide array

Academia is not what it used to be. In today’s fast-paced world, requirements

are constantly changing, and adapting to these changes in an academic curriculum

can be challenging. Given a specific aspect of a domain, there can be various levels of

proficiency that can be achieved by the students. Considering the wide array of needs,

diverse groups need customized course curriculum. The need for having an archetype

to design a course focusing on the outcomes paved the way for Outcome-based

Education (OBE). OBE focuses on the outcomes as opposed to the traditional way of

following a process [23]. According to D. Clark, the major reason for the creation of

Bloom’s taxonomy was not only to stimulate and inspire a higher quality of thinking

in academia – incorporating not just the basic fact-learning and application, but also

to evaluate and analyze on the facts and its applications [7]. Instructional Module

Development System (IMODS) is the culmination of both these models – Bloom’s

Taxonomy and OBE. It is an open-source web-based software that has been

developed on the principles of OBE and Bloom’s Taxonomy. It guides an instructor,

step-by-step, through an outcomes-based process as they define the learning

objectives, the content to be covered and develop an instruction and assessment plan.

The tool also provides the user with a repository of techniques based on the choices

made by them regarding the level of learning while defining the objectives. This helps

in maintaining alignment among all the components of the course design. The tool

also generates documentation to support the course design and provide feedback

when the course is lacking in certain aspects.

It is not just enough to come up with a model that theoretically facilitates

effective result-oriented course design. There should be facts, experiments and proof

that any model succeeds in achieving what it aims to achieve. And thus, there are two

research objectives of this thesis: (i) design a feature for course design feedback and

evaluate its effectiveness; (ii) evaluate the usefulness of a tool like IMODS on various

aspects – (a) the effectiveness of the tool in educating instructors on OBE; (b) the

effectiveness of the tool in providing appropriate and efficient pedagogy and

assessment techniques; (c) the effectiveness of the tool in building the learning

objectives; (d) effectiveness of the tool in document generation; (e) Usability of the

tool; (f) the effectiveness of OBE on course design and expected student outcomes.

The thesis presents a detailed algorithm for course design feedback, its pseudocode, a

description and proof of the correctness of the feature, methods used for evaluation

of the tool, experiments for evaluation and analysis of the obtained results.
ContributorsRaj, Vaishnavi (Author) / Bansal, Srividya (Thesis advisor) / Bansal, Ajay (Committee member) / Mehlhase, Alexandra (Committee member) / Arizona State University (Publisher)
Created2018
Description

Class instructors at Arizona State University monitor students’ attendance for classes in which attendance is either mandatory or encouraged. Class monitoring can be done using traditional systems such as sign sheets and roll calls. From my initial observations while attending a class which utilized a sign sheet for class attendance

Class instructors at Arizona State University monitor students’ attendance for classes in which attendance is either mandatory or encouraged. Class monitoring can be done using traditional systems such as sign sheets and roll calls. From my initial observations while attending a class which utilized a sign sheet for class attendance monitoring, I thought the process took long and was inefficient. As a result, I created an automated system that would replace the traditional systems and improve the class monitoring process. Thus, this study aims to determine whether the automated system reduced the time it takes to monitor class attendance, and whether it was efficient.

To examine the above question, the automated system was deployed to 2 classes at Arizona State University. Additionally, surveys were distributed to 2 instructors and 33 students and they were asked to respond to questions relating to class attendance and the monitoring systems which were being used alternatively with the newly-created automated system. Analysis of the responses demonstrated that use of an automated system reduced the time it takes students to mark their presence, and thus increase the time used for other class activities. The results also indicate that the design of the automated system affects the overall time it takes to monitor attendance. On this basis, it is recommended that instructors utilize an automated system to monitor class attendance. Further research is needed to study the time it takes instructors to set up different monitoring systems in order to ascertain that an automated system reduces the overall time it takes to monitor attendance compared to other traditionally used systems.

ContributorsCyubahiro, Tresor (Author) / Heinrichs, Robert (Thesis director) / Mehlhase, Alexandra (Committee member) / Software Engineering (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
Description

COMPASS portal features tools that help teachers, psychologists, behavioral Specialists gain insights on students’ performance through activities they have completed.

ContributorsShah, Neha Manish (Co-author) / Nallagula, Nithin Sagar (Co-author) / Gary, Kevin (Thesis director) / Mehlhase, Alexandra (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
Description

This thesis proposes a new steering system for agricultural machinery with the aim of improving the automation capabilities of farming robots. Accurate and reliable autonomous machinery has the potential to provide significant benefits to the efficiency of farming operations, but the existing systems for performing one of the most essential

This thesis proposes a new steering system for agricultural machinery with the aim of improving the automation capabilities of farming robots. Accurate and reliable autonomous machinery has the potential to provide significant benefits to the efficiency of farming operations, but the existing systems for performing one of the most essential automation functions, autonomous steering to keep machinery on the proper course, each have drawbacks that impact their usability in various scenarios. In order to address these issues, a new lidar-based system was developed for automatic steering in a typical farm field. This approach uses a two-dimensional lidar unit to scan the ground in front of the robot to detect and steer based on farm tracks, a common feature in many farm fields. This system was implemented and evaluated, with results demonstrating that the system is capable of providing accurate steering corrections.

ContributorsBrauer, Jude (Author) / Mehlhase, Alexandra (Thesis director) / Heinrichs, Robert (Committee member) / Barrett, The Honors College (Contributor) / Software Engineering (Contributor) / College of Integrative Sciences and Arts (Contributor)
Created2023-05
Description
There exists extensive research on the use of twisty puzzles, such as the Rubik's Cube, in educational contexts to assist in developing critical thinking skills and in teaching abstract concepts, such as group theory. However, the existing research does not consider the use of twisty puzzles in developing language proficiency.

There exists extensive research on the use of twisty puzzles, such as the Rubik's Cube, in educational contexts to assist in developing critical thinking skills and in teaching abstract concepts, such as group theory. However, the existing research does not consider the use of twisty puzzles in developing language proficiency. Furthermore, there remain methodological issues in integrating standard twisty puzzles into a class curriculum due to the ease with which erroneous cube twists occur, leading to a puzzle scramble that deviates from the intended teaching goal. To address these issues, an extensive examination of the "smart cube" market took place in order to determine whether a device that virtualizes twisty puzzles while maintaining the intuitive tactility of manipulating such puzzles can be employed both to fill the language education void and to mitigate the potential frustration experienced by students who unintentionally scramble a puzzle due to executing the wrong moves. This examination revealed the presence of Bluetooth smart cubes, which are capable of interfacing with a companion web or mobile application that visualizes and reacts to puzzle manipulations. This examination also revealed the presence of a device called the WOWCube, which is a 2x2x2 smart cube entertainment system that has 24 Liquid Crystal Display (LCD) screens, one for each face's square, enabling better integration of the application with the puzzle hardware. Developing applications both for the Bluetooth smart cube using React Native and for the WOWCube demonstrated the higher feasibility of developing with the WOWCube due to its streamlined development kit as well as its ability to tie the application to the device hardware, enhancing the tactile immersion of the players with the application itself. Using the WOWCube, a word puzzle game featuring three game modes was implemented to assist in teaching players English vocabulary. Due to its incorporation of features that enable dynamic puzzle generation and resetting, players who participated in a user survey found that the game was compelling and that it exercised their critical thinking skills. This demonstrates the feasibility of smart cube applications in both critical thinking and language skills.
ContributorsHreshchyshyn, Jacob (Author) / Bansal, Ajay (Thesis advisor) / Mehlhase, Alexandra (Committee member) / Baron, Tyler (Committee member) / Arizona State University (Publisher)
Created2023
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Description
Feedback represents a vital component of the learning process and is especially important for Computer Science students. With class sizes that are often large, it can be challenging to provide individualized feedback to students. Consistent, constructive, supportive feedback through a tutoring companion can scaffold the learning process for students.

This work

Feedback represents a vital component of the learning process and is especially important for Computer Science students. With class sizes that are often large, it can be challenging to provide individualized feedback to students. Consistent, constructive, supportive feedback through a tutoring companion can scaffold the learning process for students.

This work contributes to the construction of a tutoring companion designed to provide this feedback to students. It aims to bridge the gap between the messages the compiler delivers, and the support required for a novice student to understand the problem and fix their code. Particularly, it provides support for students learning about recursion in a beginning university Java programming course. Besides also providing affective support, a tutoring companion could be more effective when it is embedded into the environment that the student is already using, instead of an additional tool for the student to learn. The proposed Tutoring Companion is embedded into the Eclipse Integrated Development Environment (IDE).

This thesis focuses on the reasoning model for the Tutoring Companion and is developed using the techniques of a neural network. While a student uses the IDE, the Tutoring Companion collects 16 data points, including the presence of certain key words, cyclomatic complexity, and error messages from the compiler, every time it detects an event, such as a run attempt, debug attempt, or a request for help, in the IDE. This data is used as inputs to the neural network. The neural network produces a correlating single output code for the feedback to be provided to the student, which is displayed in the IDE.

The effectiveness of the approach is examined among 38 Computer Science students who solve a programming assignment while the Tutoring Companion assists them. Data is collected from these interactions, including all inputs and outputs for the neural network, and students are surveyed regarding their experience. Results suggest that students feel supported while working with the Companion and promising potential for using a neural network with an embedded companion in the future. Challenges in developing an embedded companion are discussed, as well as opportunities for future work.
ContributorsDay, Melissa (Author) / Gonzalez-Sanchez, Javier (Thesis advisor) / Bansal, Ajay (Committee member) / Mehlhase, Alexandra (Committee member) / Arizona State University (Publisher)
Created2019
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Description
Frontend development often involves the repetitive and time-consuming task of transforming a Graphical User interface (GUI) design into Frontend Code. The GUI design could either be an image or a design created on tools like Figma, Sketch, etc. This process can be particularly challenging when the website designs are experimental

Frontend development often involves the repetitive and time-consuming task of transforming a Graphical User interface (GUI) design into Frontend Code. The GUI design could either be an image or a design created on tools like Figma, Sketch, etc. This process can be particularly challenging when the website designs are experimental and undergo multiple iterations before the final version gets deployed. In such cases, developers work with the designers to make continuous changes and improve the look and feel of the website. This can lead to a lot of reworks and a poorly managed codebase that requires significant developer resources. To tackle this problem, researchers are exploring ways to automate the process of transforming image designs into functional websites instantly. This thesis explores the use of machine learning, specifically Recurrent Neural networks (RNN) to generate an intermediate code from an image design and then compile it into a React web frontend code. By utilizing this approach, designers can essentially transform an image design into a functional website, granting them creative freedom and the ability to present working prototypes to stockholders in real-time. To overcome the limitations of existing publicly available datasets, the thesis places significant emphasis on generating synthetic datasets. As part of this effort, the research proposes a novel method to double the size of the pix2code [2] dataset by incorporating additional complex HTML elements such as login forms, carousels, and cards. This approach has the potential to enhance the quality and diversity of training data available for machine learning models. Overall, the proposed approach offers a promising solution to the repetitive and time-consuming task of transforming GUI designs into frontend code.
ContributorsSingh, Ajitesh Janardan (Author) / Bansal, Ajay (Thesis advisor) / Mehlhase, Alexandra (Committee member) / Baron, Tyler (Committee member) / Arizona State University (Publisher)
Created2023
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Description
Ontologies play an important role in storing and exchanging digitized data. As the need for semantic web information grows, organizations from around the globe has defined ontologies in different domains to better represent the data. But different organizations define ontologies of the same entity in their own way. Finding ontologies

Ontologies play an important role in storing and exchanging digitized data. As the need for semantic web information grows, organizations from around the globe has defined ontologies in different domains to better represent the data. But different organizations define ontologies of the same entity in their own way. Finding ontologies of the same entity in different fields and domains has become very important for unifying and improving interoperability of data between these multiple domains. Many different techniques have been used over the year, including human assisted, automated and hybrid. In recent years with the availability of many machine learning techniques, researchers are trying to apply these techniques to solve the ontology alignment problem across different domains. In this study I have looked into the use of different machine learning techniques such as Support Vector Machine, Stochastic Gradient Descent, Random Forest etc. for solving ontology alignment problem with some of the most commonly used datasets found from the famous Ontology Alignment Evaluation Initiative (OAEI). I have proposed a method OntoAlign which demonstrates the importance of using different types of similarity measures for feature extraction from ontology data in order to achieve better results for ontology alignment.
ContributorsNasim, Tariq M (Author) / Bansal, Srividya (Thesis advisor) / Mehlhase, Alexandra (Committee member) / Banerjee, Ayan (Committee member) / Arizona State University (Publisher)
Created2022
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Description
A significant proportion of medical errors exist in crucial medical information, and most stem from misinterpreting non-standardized clinical notes. Clinical Skills exam offered by the United States Medical Licensing Examination (USMLE) was put in place to certify patient note-taking skills before medical students joined professional practices, offering the first line

A significant proportion of medical errors exist in crucial medical information, and most stem from misinterpreting non-standardized clinical notes. Clinical Skills exam offered by the United States Medical Licensing Examination (USMLE) was put in place to certify patient note-taking skills before medical students joined professional practices, offering the first line of defense in protecting patients from medical errors. Nonetheless, the exams were discontinued in 2021 following high costs and resource usage in scoring the exams. This thesis compares four transformer-based models, namely BERT (Bidirectional Encoder Representations from Transformers) Base Uncased, Emilyalsentzer Bio_ClinicalBERT, RoBERTa (Robustly Optimized BERT Pre-Training Approach), and DeBERTa (Decoding-enhanced BERT with disentangled attention), with the goal to map free text in patient notes to clinical concepts present in the exam rubric. The impact of context-specific embeddings on BERT was also studied to determine the need for a clinical BERT in Clinical Skills exam. This thesis proposes the use of DeBERTa as a backbone model in patient note scoring for the USMLE Clinical Skills exam after comparing it with three other transformer models. Disentangled attention and enhanced mask decoder integrated into DeBERTa were credited for the high performance of DeBERTa as compared to the other models. Besides, the effect of meta pseudo labeling was also investigated in this thesis, which in turn, further enhanced DeBERTa’s performance.
ContributorsGanesh, Jay (Author) / Bansal, Ajay (Thesis advisor) / Mehlhase, Alexandra (Committee member) / Findler, Michael (Committee member) / Arizona State University (Publisher)
Created2022
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Description
The adoption of Open Source Software (OSS) by organizations has become a strategic need in a wide variety of software applications and platforms. Open Source has changed the way organizations develop, acquire, use, and commercialize software. Further, OSS projects often incorporate similar principles and practices as Agile and Lean software

The adoption of Open Source Software (OSS) by organizations has become a strategic need in a wide variety of software applications and platforms. Open Source has changed the way organizations develop, acquire, use, and commercialize software. Further, OSS projects often incorporate similar principles and practices as Agile and Lean software development projects. Contrary to traditional organizations, the environment in which these projects function has an impact on process-related elements like the flow of work and value definition. Process metrics are typically employed during Agile Software Engineering projects as a means of providing meaningful feedback. Investigating these metrics to see if OSS projects and communities can utilize them in a beneficial way thus becomes an interesting research topic. In that context, this exploratory research investigates whether well-established Agile and Lean software engineering metrics provide useful feedback about OSS projects. This knowledge will assist in educating the Open Source community about the applications of Agile Software Engineering and its variations in Open Source projects. Each of the Open Source projects included in this analysis has a substantial development team that maintains a mature, well-established codebase with process flow information. These OSS projects listed on GitHub are investigated by applying process flow metrics. The methodology used to collect these metrics and relevant findings are discussed in this thesis. This study also compares the results to distinctive Open Source project characteristics as part of the analysis. In this exploratory research best-fit versions of published Agile and Lean software process metrics are applied to OSS, and following these explorations, specific questions are further addressed using the data collected. This research's original contribution is to determine whether Agile and Lean process metrics are helpful in OSS, as well as the opportunities and obstacles that may arise when applying Agile and Lean principles to OSS.
ContributorsSuresh, Disha (Author) / Gary, Kevin (Thesis advisor) / Bansal, Srividya (Committee member) / Mehlhase, Alexandra (Committee member) / Arizona State University (Publisher)
Created2022