Matching Items (8)
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Description
I'll go to the end of time for you (and you don't even know my name) is an evening-length solo performance created and performed by Kristopher K.Q. Pourzal. It premiered November 8-10, 2013 in the Margaret Gisolo Dance Theatre of Arizona State University. The solo was the culmination (suspension, really)

I'll go to the end of time for you (and you don't even know my name) is an evening-length solo performance created and performed by Kristopher K.Q. Pourzal. It premiered November 8-10, 2013 in the Margaret Gisolo Dance Theatre of Arizona State University. The solo was the culmination (suspension, really) of a wild creative journey, the distillation of a process that initially involved several collaborators. Through a series of neurotically/erotically repetitive episodes of self-composed song, text, and dance, the work mines questions of the desire to be seen and the desire to feel alive. The conventions and constructs of the proscenium stage are both utilized and subverted in examining this platform as uniquely suited for revealing the nature of these experiences and their potential relationship. This document is primarily an account of the show's process--its before and after--and serves as a site of exploration, explanation, analysis, reflection, questioning, and ultimately furtherance of the practice-based research made manifest in the performances.
ContributorsPourzal, Kristopher K. Q (Author) / Standley, Eileen (Thesis advisor) / Vissicaro, Pegge (Committee member) / McMahon, Jeff (Committee member) / Arizona State University (Publisher)
Created2014
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Description
Our lives are full of possibilities but also of self-imposed limitations. For some, finding their purpose in life and their place in the society is instinctive, but for many of us it requires a deliberate search. For the latter, self-discovery is a journey; an intentional path of many turns and

Our lives are full of possibilities but also of self-imposed limitations. For some, finding their purpose in life and their place in the society is instinctive, but for many of us it requires a deliberate search. For the latter, self-discovery is a journey; an intentional path of many turns and twists, ups and downs, some surprises. It requires a person to slow down and assess oneself. What has been so far, what is right there on the surface, what is hidden deep down, and what is it that one strives for? Now, imagine narrowing down that path even more, and try to answer the question: Who am I as an artist?
ContributorsBlasko, Tanja (Author) / McMahon, Jeff (Thesis director) / Bowditch, Rachel (Committee member) / School of Film, Dance and Theatre (Contributor) / School of Art (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Reveal follows the story of high school student Jason as he navigates the hardships of high school and the personal hardships of sexual identity. The thesis was created through research of other LGBTQ performers and interviews conducted on campus. It includes a one-act script followed by a list of the

Reveal follows the story of high school student Jason as he navigates the hardships of high school and the personal hardships of sexual identity. The thesis was created through research of other LGBTQ performers and interviews conducted on campus. It includes a one-act script followed by a list of the sources that I used to further my writing experience.
ContributorsPinero, John Richard (Author) / McMahon, Jeff (Thesis director) / Dove-Viebahn, Aviva (Committee member) / School of Film, Dance and Theatre (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
Description
This creative project was designed to highlight the good that can come from playing video games using From Software's "Dark Souls" as a case study.In this project, I analyse "Dark Souls" as an allegory for depression, examining how the story, game play and level design all create a mindset in

This creative project was designed to highlight the good that can come from playing video games using From Software's "Dark Souls" as a case study.In this project, I analyse "Dark Souls" as an allegory for depression, examining how the story, game play and level design all create a mindset in the game's players similar to that of those experiencing depression. I then discuss how certain aspects of the game, including level design, the game mechanics used to handle in-game death, and the passive multiplayer systems, all combine in order to encourage the player to stay engaged with the game and believing in the possibility of success. Via these systems, I believe that in creating "Dark Souls" From Software made an experience in which those grappling with depression can practice the techniques most useful in combating depression in a safe environment. Finally, I discuss the ways that "Dark Souls" designers emotionally affect those playing their game using techniques that are unavailable to other media. I highlight these storytelling devices, and explain why they are either best utilized by or only viable in video games as an example of what unique abilities gaming has as a cultural storytelling medium. I also explore solutions for discussing video game mechanics and game play with a non-gaming audience, utilizing game play recordings to provide examples of the discussed game play mechanics. These techniques can be viewed in the attached video.
ContributorsPalmer, Chad Raymond (Author) / McMahon, Jeff (Thesis director) / Hunt, Kristen (Committee member) / School of Film, Dance and Theatre (Contributor) / Barrett, The Honors College (Contributor)
Created2017-12
Description
Thomas Otway’s Classic, A Plot Discovered through my own theatrical adaptive process: an exploration of the relationship between power, gender, drugs, music, love, and violence. Conceptually, the piece was adapted into two worlds. The first, a blatant, elizabethan, contrastingly intense world of realism. The second, a black light neon fueled

Thomas Otway’s Classic, A Plot Discovered through my own theatrical adaptive process: an exploration of the relationship between power, gender, drugs, music, love, and violence. Conceptually, the piece was adapted into two worlds. The first, a blatant, elizabethan, contrastingly intense world of realism. The second, a black light neon fueled frenzy of storytelling through song and choreographed movement. The presence of these two worlds living side by side resulting in a deeper look at the effect of drug use on how we perceive our social, political, economic, and emotional climates. The proposed (and completed) time frame for adaption of the play is two semesters, followed by a semester of pre production, casting, designing, directing, and producing. The show went up in the Prism Theatre through Binary Theatre Company April 12th, 14th, and 15th, with an extension to the next weekend by popular demand.
The purpose of this project stands: An idea that sparks a passion, idea, or question in the audience that ties directly into our current political discussion, while remaining integral to the academic world, serving as one of the most concentrated locations of permission to think openly and ask difficult questions. A Plot Discovered in particular achieves this by asking what it means to have power and to not, to be a man in another man’s world, to be a woman in any man’s world, to be neither really man or woman but somewhere in between, the consequences of dictatorship and revolution, why the human condition loves to get high, as well as the devotion and blindness of love on three different levels: friendship, romance, and family. These themes serve the script as it was written in all three of the applied timelines (it’s original 1600s, the adapted 1970s, and our current) leading to the biggest question of them all, do we as humans really evolve or is it a mere illusion painted by our ability to enhance the environment around us?
The desire to adapt A Plot Discovered came during a conversation with my peers during a semester spent studying classical drama at Oxford University. As we debated the themes of the play, a guitarist played post Vietnam War era music in the street below echoing up the cobblestone street and entering our dining hall window. The result was an artistic revelation that would drive my passion into this project for the next two years. Rewriting, designing, casting, directing, and reflecting upon A Plot Discovered has proved not only the most difficult but also the most rewarding event within my undergraduate studies.
View A Plot Discovered miniature documentary here: https://vimeo.com/325355612
ContributorsSchneider, Fay Elizabeth (Author) / McMahon, Jeff (Thesis director) / Barker, David (Committee member) / Weise, Chris (Committee member) / School of Film, Dance and Theatre (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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This document explores a community dance project at an orphanage in Mexico and the investigations following. This project researched how dance can be used to create a transformative and empowering experience for the participant and what discoveries of identity are made through dance. The research took place at an orphanage

This document explores a community dance project at an orphanage in Mexico and the investigations following. This project researched how dance can be used to create a transformative and empowering experience for the participant and what discoveries of identity are made through dance. The research took place at an orphanage in Texcoco, Mexico and at Arizona State University. The participants in this research include three dance artists from Arizona State University and 10 ten-year-old children from Mexico. The portion that took place in Mexico was conducted in daily three-hour classes over the span of two weeks. For five months following the two weeks in Mexico, weekly rehearsals were held and a culminating concert was performed on November 20th–22nd of 2015.
ContributorsMay, Emily Ann (Author) / Fitzgerald, Mary (Thesis advisor) / McMahon, Jeff (Committee member) / Rex-Flint, Melissa (Committee member) / Arizona State University (Publisher)
Created2016
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Through ideologies of gender identity, gender as performance, sexuality, and the transgressions thereof, this document serves as a memoir inside of a memoir. I made a pop concert dance piece through a western dance aesthetic with my thesis paper detailing the experience. What did that look like?

Through ideologies of gender identity, gender as performance, sexuality, and the transgressions thereof, this document serves as a memoir inside of a memoir. I made a pop concert dance piece through a western dance aesthetic with my thesis paper detailing the experience. What did that look like? Throughout this paper, I will explain my thought process, expectations, and experience through writing, which is a more challenging task for me. I am not an academic writer, but rather a rebel with a cause. My cause is to transgress the system in any way I’m able - through words, dance, and expression. As opposed to the artistic dance piece itself, this paper’s purpose is one of both selfish intent and catharsis. Given this, I approached my thesis paper with the same mindset used when developing my piece, in that I rebel fighting against the heteronormative standards that have run my life. I don’t fill this document with regurgitated theory. Moreover, this document morphed into a cathartic platform for me, a purging of counter-hegemonic principals and ideals.
ContributorsCruz, Felix (Author) / Fitzgerald, Mary (Thesis advisor) / Rex, Melissa (Committee member) / McMahon, Jeff (Committee member) / Arizona State University (Publisher)
Created2017
Description
Six Years From Now is a verbatim theatre piece all about mental health. This creative project involved interviewing twelve different people about mental health and residential treatment centers, and then creating a play consisting of a series of monologues created from the exact words spoken in the interviews. The goal

Six Years From Now is a verbatim theatre piece all about mental health. This creative project involved interviewing twelve different people about mental health and residential treatment centers, and then creating a play consisting of a series of monologues created from the exact words spoken in the interviews. The goal of writing this play was to help tell other people's stories, educate others about what living with mental illness is really like, educate others on modern residential treatment centers, and reduce the stigma around mental health and mental illness.
ContributorsHirsch, Jenae Danielle (Author) / McMahon, Jeff (Thesis director) / Partlan, William (Committee member) / School of Film, Dance and Theatre (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05