Matching Items (7)

In A Blink

Description

The purpose of this project is to artistically express that our perceptions of the visual world are interrupted due to the often overlooked blinking of our eyes. The project was guided by two questions: 1) How is blink rate related

The purpose of this project is to artistically express that our perceptions of the visual world are interrupted due to the often overlooked blinking of our eyes. The project was guided by two questions: 1) How is blink rate related to thought and emotion? 2) How does the process of blinking provide context to our life experiences? To link these two concepts together, I constructed a creative editing device that uses a live video feed of the user's eye blinking to randomly launch pre-existing footage of the user's significant life events. The process of creating this project occurred in three distinct steps. In the first step, I recorded 30-second videos to be used as a demonstration when exhibiting the device. In the second step, I attached a camera to a head mount to output a real time video of my eye blinking. In the third step, I created a Max patch that used the video feed of my eye as a trigger to play my pre-recorded clips. The final result was an evocative non-linear narrative of past personal experiences, and the development of the narrative itself is similar to the way in which humans recall memories. The visuals of the blinking eye were placed adjacent to the pre-recorded footage in order to mimic the positioning of two eyes on a face; one side of the display shows my actual eye, and the other side signifies looking back on what my eye has seen. The intended effect was to generate an awareness of the breaks in our vision and how this influences our existence.

Contributors

Agent

Created

Date Created
2014-05

In A Blink

Description

The purpose of this project is to artistically express that our perceptions of the visual world are interrupted due to the often overlooked blinking of our eyes. The project was guided by two questions: 1) How is blink rate related

The purpose of this project is to artistically express that our perceptions of the visual world are interrupted due to the often overlooked blinking of our eyes. The project was guided by two questions: 1) How is blink rate related to thought and emotion? 2) How does the process of blinking provide context to our life experiences? To link these two concepts together, I constructed a creative editing device that uses a live video feed of the user's eye blinking to randomly launch pre-existing footage of the user's significant life events. The process of creating this project occurred in three distinct steps. In the first step, I recorded 30-second videos to be used as a demonstration when exhibiting the device. In the second step, I attached a camera to a head mount to output a real time video of my eye blinking. In the third step, I created a Max patch that used the video feed of my eye as a trigger to play my pre-recorded clips. The final result was an evocative non-linear narrative of past personal experiences, and the development of the narrative itself is similar to the way in which humans recall memories. The visuals of the blinking eye were placed adjacent to the pre-recorded footage in order to mimic the positioning of two eyes on a face; one side of the display shows my actual eye, and the other side signifies looking back on what my eye has seen. The intended effect was to generate an awareness of the breaks in our vision and how this influences our existence.

Contributors

Agent

Created

Date Created
2014-05

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Art and craft: contemporary directing pedagogy in colleges and universities in the United States

Description

The purpose of this study was to explore current pedagogical approaches of undergraduate directing curricula in selected U.S. institutions of higher learning. Building on the work of Clifford Hamar and Anne Fliotsos, the thesis builds a foundation for further study

The purpose of this study was to explore current pedagogical approaches of undergraduate directing curricula in selected U.S. institutions of higher learning. Building on the work of Clifford Hamar and Anne Fliotsos, the thesis builds a foundation for further study of contemporary directing pedagogy. Fourteen course syllabi were collected voluntarily from members of The Association for Theatre in Higher Education (ATHE) and served at the primary source material. They were interpreted and analyzed qualitatively for components that identified the methods and philosophies of the instructor and/or institution. From these syllabi, the researcher found 11 "skill categories" which cover all potential skills and bodies of information that, according to the data, a director should master. The categories are: (1) Script and Performance Analysis; (2) Directorial Techniques and Methods; (3) Production Practices; (4) Role and History of the Director; (5) Actor Training; (6) Technical Knowledge; (7) Personal Growth, Expression, and Vision; (8) Collaboration; (9) Communication; (10) Directorial Criticism; and (11) Storytelling. The categories fall on a spectrum ranging from practical based "knowledges" to skills based in individual resources and artistry, termed "abilities." Once these categories were established, the researcher examined two case study institutions: State University of New York at Buffalo (UB) and University of New Hampshire (UNH). The researcher collected public information concerning the guiding philosophies, financial profile, and curricula for both universities. From this data, combined with the 11 categories, the researcher found that the "personality" of the institution was reflected in the pedagogical approach of their respective directing courses. In the case of UB, a research-oriented institution had a production-focused directing course. UNH, with its Liberal Arts philosophy that promotes personal exploration, had a directing course that emphasized the artistic resources of the individual. Most importantly, this work creates a foundation from which future studies can be built. Broader and deeper analysis at a national level can now be approached with a framework of evaluation and analysis, leading ever closer to an understanding of the art and craft of directing.

Contributors

Agent

Created

Date Created
2010

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Story: a collaborative dance project

Description

The intention for the dance production Story was to develop and explore a collaborative creative process to communicate a specific narrative to an audience. The production took place in the Margaret Gisolo Dance Studio at Arizona State University on November

The intention for the dance production Story was to develop and explore a collaborative creative process to communicate a specific narrative to an audience. The production took place in the Margaret Gisolo Dance Studio at Arizona State University on November 18, 19, and 20, 2011. The purpose of my thesis work was to investigate how my personal inspiration from classical ballet, balletic movement vocabulary, fantasy narrative (an imaginative fictional story), supportive lighting, set, costumes and expressive sound might merge within a collaborative dance-making process. The final choreography includes creative input from the participating dancers and designers, as well as constructive feedback from my thesis committee. My reflection on the creative process for Story describes the challenges and personal growth I experienced as a result of the project.

Contributors

Agent

Created

Date Created
2012

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Swarm Robotic Consensus Strategies for Multi-Target Tracking And Feature Reconstruction

Description

Technological progress in robot sensing, design, and fabrication, and the availability of open source software frameworks such as the Robot Operating System (ROS), are advancing the applications of swarm robotics from toy problems to real-world tasks such as surveillance, precision

Technological progress in robot sensing, design, and fabrication, and the availability of open source software frameworks such as the Robot Operating System (ROS), are advancing the applications of swarm robotics from toy problems to real-world tasks such as surveillance, precision agriculture, search-and-rescue, and infrastructure inspection. These applications will require the development of robot controllers and system architectures that scale well with the number of robots and that are robust to robot errors and failures. To achieve this, one approach is to design decentralized robot control policies that require only local sensing and local, ad-hoc communication. In particular, stochastic control policies can be designed that are agnostic to individual robot identities and do not require a priori information about the environment or sophisticated computation, sensing, navigation, or communication capabilities. This dissertation presents novel swarm control strategies with these properties for detecting and mapping static targets, which represent features of interest, in an
unknown, bounded, obstacle-free environment. The robots move on a finite spatial grid according to
the time-homogeneous transition probabilities of a Discrete-Time Discrete-State (DTDS) Markov chain model, and they exchange information with other robots within their communication range using a consensus (agreement) protocol. This dissertation extend theoretical guarantees on multi-robot consensus over fixed and time-varying communication networks with known connectivity properties to consensus over the networks that have Markovian switching dynamics and no presumed connectivity. This dissertation develops such swarm consensus strategies for detecting a single feature in the environment, tracking multiple features, and reconstructing a discrete distribution of features modeled as an occupancy grid map.
The proposed consensus approaches are validated in numerical simulations and in 3D physics-based simulations of quadrotors in Gazebo. The scalability of the proposed approaches is examined through extensive numerical simulation studies over different swarm populations and environment sizes.

Contributors

Agent

Created

Date Created
2022

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Resting Pieces

Description

A play about a ghost and a vampire who are roommates who are secretly in love with each other and have never told one another. One day, the ghosts remains are discovered, and the two must race to get them

A play about a ghost and a vampire who are roommates who are secretly in love with each other and have never told one another. One day, the ghosts remains are discovered, and the two must race to get them back - with the help of some friends - before a proper burial means that they'll never see each other again.

Contributors

Agent

Created

Date Created
2022-05

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Work It Out: The Importance of Fostering Civil Discourse and Intellectual Humility

Description

This is a theatrical script for a personal narrative driven solo performance piece that focuses on advocating for the value and importance of pursuing civil discourse and intellectual humility in order to change people’s minds and find agreement among disagreement.

This is a theatrical script for a personal narrative driven solo performance piece that focuses on advocating for the value and importance of pursuing civil discourse and intellectual humility in order to change people’s minds and find agreement among disagreement. It tracks a personal story of developing various, conflicting, worldviews and exploring how this conflict can be dealt with, as well as how it can inform dealing with others.

Contributors

Created

Date Created
2022-05