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In a world where people can access a foreign language as easily as they can access Netflix, looking at and comparing translations can aid in considering the differences between cultures as they are conveyed through language. The purpose of my thesis is to investigate the translation of levels of formality

In a world where people can access a foreign language as easily as they can access Netflix, looking at and comparing translations can aid in considering the differences between cultures as they are conveyed through language. The purpose of my thesis is to investigate the translation of levels of formality in American TV Shows into their French dubbed version. In particular, I survey the presence of specific lexical and morpho-syntactic French indicators of formality in the translations of five American TV Shows and how the inclusion of such features establishes the formality of a situation or relationship. Through my analysis, I explore the difficulties and concerns of translations, the effect of the translation on the audiences, and possible reasons behind the translators’ choices. When it comes to the incorporation of French lexical features, translations seem to be affected by the cultural differences between American and French society since these features deal with cultural material that is difficult to find a proper equivalence for. On the other hand, translations of morpho-syntactic features are concerned with transferring meaning from an American English structure into a French structure. When we consider these features one by one, we see how culture is filtered through language and the difficulty of translating language that is bound to a society, its institutions, and its culture.
ContributorsJordan, Emily (Author) / Bahtchevanova, Mariana (Thesis director) / Winter, Marie (Committee member) / Department of English (Contributor, Contributor) / School of International Letters and Cultures (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
Description
This creative project is a portfolio of accessible science communication. It consists of three multimedia texts, each one written and designed for a different audience about a different topic. The first project is an article/report about the recent launch delays and cost increases for the James Webb Space Telescope, written

This creative project is a portfolio of accessible science communication. It consists of three multimedia texts, each one written and designed for a different audience about a different topic. The first project is an article/report about the recent launch delays and cost increases for the James Webb Space Telescope, written for adults in their 40s-50s. The second project is a children’s picture book about Einstein’s theory of general relativity, written for homeschoolers in 6th grade. The third project is an educational animated video about the difference between gravity waves and gravitational waves, written for students in 7th grade.
ContributorsShafer, Christiana (Author) / Wheeler, Jacqueline (Thesis director) / Foy, Joseph (Committee member) / Hannah, Mark (Committee member) / School of Mathematical and Statistical Sciences (Contributor) / School of International Letters and Cultures (Contributor) / Department of English (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
Back and Forth is a collection of four short stories that explore cultural elements of the Philippines through folktales, magic, and loss. Each story features main characters that are discovering how to navigate through life after something jarring happens to them. In learning how to move on, they learn more

Back and Forth is a collection of four short stories that explore cultural elements of the Philippines through folktales, magic, and loss. Each story features main characters that are discovering how to navigate through life after something jarring happens to them. In learning how to move on, they learn more about themselves, their culture, and their identity. In “Back and Forth,” the main character, Lita, learns about the magic of the world and how she herself possesses it, something that is passed down from her grandmother. However, she is forced to hide it away if she wants to live a normal life. When her aunt starts acting weird, it’s up to Lita to race against time and relearn the magic within. “The Viewing,” takes place in the United States, and the main character, Diwata, is a biracial woman that has to maneuver her way through a viewing for one of her favorite relatives while also being confronted by the brashness of white relatives that don’t appreciate her being a part of their family. Tala, the main character of “The Mound Dwellers,” must turn to an old legend that she had learned as a child to find her own daughter that has gone missing. Only after finally giving in and listening to her mother about what she suspects happened, does Tala begin to make progress. “Snowed In” is about a woman who is getting over the loss of her husband. She works through the grief by cooking his favorite recipe, a traditional Filipino dish, over and over again. Each time she finishes, it’s not quite right. By the end of the story, she finally perfects the recipe, and there’s nothing left for her to do but deal with her grief head-on. Each story, though not related to each other directly, features characters that have to unravel the mystery of their new identities after a major life change.
ContributorsAmmerman, Lian Rae (Author) / Bell, Matthew (Thesis director) / Newsom, Leah (Committee member) / Department of English (Contributor, Contributor) / Department of Marketing (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
A posthuman figure like the female cyborg challenges traditional humanist feminism in ways that make room for theorizing new subjectivities and feminist epistemologies. Rather than support a traditional feminism that assumes common experiences within patriarchal society and erases differences among women, cyborg feminism moves beyond naturalism and essentialism to acknowledge

A posthuman figure like the female cyborg challenges traditional humanist feminism in ways that make room for theorizing new subjectivities and feminist epistemologies. Rather than support a traditional feminism that assumes common experiences within patriarchal society and erases differences among women, cyborg feminism moves beyond naturalism and essentialism to acknowledge complex, individual, and ever-changing identity. Three films, Fritz Lang’s Metropolis (1927), Ridley Scott’s Blade Runner (1982), and Alex Garland’s Ex Machina (2015), all offer such a vision of the female cyborg. In these films, the cyborg subject is a composite of machine and human—sometimes physical, dependent on the corporal mixing of flesh and machine, but just as often mental. Human sentiment, human memories, and human emotion merge with mechanical frames and electronic codes/coding to produce cyborgs. Importantly, every main cyborg in these films is coded as female. For each cyborg, a female body hosts preprogrammed sexuality and the emotions each creator thinks a woman should have, whether those are empathy, compassion, or submissiveness.

The cyborgs in these films, however, refuse to let categorizations like female, or even their status as human, alive, or real, restrict them so easily. As human-robot hybrids, cyborgs bridge identities that are assumed to be separate and often oppositional or mutually exclusive. Cyborgs reveal the structures and expectations reified in gender to suggest that something constructed can as easily be deconstructed. In doing so, they create loose ends that leave space for new understandings of both gender and technology. By viewing these films alongside critical theory, we can understand their cyborgs as subversive, hybrid characters. Accordingly, the cyborg as a figure subverts and fragments the coherency of narratives that present gender, technology, and identity in monolithic terms, not only helping us envision new possibilities but giving us the faculties to imagine them at all.
ContributorsMargolis, Madison Lawry (Author) / Dove-Viebahn, Aviva (Thesis director) / Miller, April (Committee member) / Department of English (Contributor, Contributor) / School of Film, Dance and Theatre (Contributor) / School of International Letters and Cultures (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
Description
With this thesis, I have set out to answer two fundamental questions within music: does music mean anything, and should music mean anything? In answering those questions, I also set out to create a creative project that would implement these ideas: an original concept album of music that is programmatic

With this thesis, I have set out to answer two fundamental questions within music: does music mean anything, and should music mean anything? In answering those questions, I also set out to create a creative project that would implement these ideas: an original concept album of music that is programmatic in nature and incorporates motivic composition, jazz improvisation, lyrics, extra-musical audio and more all in the service of telling a narrative, a story, through music. I have done research into understanding music as a language, finding that this language is primarily communicative and recreational, rather than representational, of meaning. As well, I discuss the various different ways that music composers from Wagner to Williams have created narrative meaning in their works, using examples of leitmotif and other devices, as well as tracing the contextual associations of meaning that occurs when music is perceived in certain contexts. Furthermore, I discuss the dialogue between absolute and programmatic music, and also talk about the role of jazz improvisation in adding meaning to works.
For the second part of my thesis I talk about how I came to create the creative project aspect. I discuss how and why I designed the narrative that I did, and also analyzed the music I have created to illustrate how I implemented the various methods of musical storytelling that I detail in the first part of the paper. Lastly, I discuss my plans for publication and release of the creative project.
The third part of this thesis is a sample of the creative project. There is a version of the narrative that goes along with the creative project, as well as one of the eight pieces of original music on the creative project, entitled Journey.
Overall, I found that music does have meaning, it is just meaning that society ascribes to it based off of artistic intent and context, and as to whether music should mean anything, I believe that this is a question best left to be answered on an individual basis. Music can be whatever it wants to be.
ContributorsPrice, Alexander (Author) / Gilfillan, Daniel (Thesis director) / Kocour, Michael (Committee member) / Libman, Jeffrey (Committee member) / Department of English (Contributor) / School of Music (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
This paper examines and analyzes what Dr. Marcello Arnaldo Picucci termed “discovery narratives” in video games, which is something unique only to the interactive and dynamic video game medium. Discovery narratives exist to give players a level of freedom in engaging with the game’s story and world, requiring the player

This paper examines and analyzes what Dr. Marcello Arnaldo Picucci termed “discovery narratives” in video games, which is something unique only to the interactive and dynamic video game medium. Discovery narratives exist to give players a level of freedom in engaging with the game’s story and world, requiring the player to explore and interact with the game in specific ways to access these particular narratives. While Dr. Piccuci didn’t focus on discovery narratives too much and only lightly touched upon the topic with a few examples, this paper will categorize six different types of discovery narratives and explore an example of a game for each category. These categories are “Side-stories,” “Character Information,” “Sidequests,” “Main Quests,” “Challenge Narratives,” and “True Endings.” Before categorizing, though, the paper will make important clarifications regarding some possible areas of confusion or conflict in the analysis, such as the definition of narrative itself according to H. Porter Abbott, the methodology of the categorization, the other three models of narrative architecture besides discovery narratives, the distinction between “alternative narrative paths” and discovery narratives, and the external process of how these narratives are discovered. The categories of discovery narrative are not mutually exclusive, however, and in the final part of the paper, the game Dark Souls will be used as a prime example of how these different categories of discovery narrative can be mixed together in order to create a narrative that functions almost entirely on discovery. By exploring these different methods of discovery narrative and analyzing the games that use them, the unique narrative possibilities of video games will be much more understood.
ContributorsManganiello, Dominic Christopher (Author) / Irish, Jennifer (Thesis director) / Fette, Donald (Committee member) / Department of English (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
Description
“The Evil Box spilled, and someone has to clean it up. That someone rolls into a nothing town in search of an Evil driving possessed Mortals to violence. In saving the target of the attack, she finds a team of wannabe do-gooders intent on saving the world – or, at

“The Evil Box spilled, and someone has to clean it up. That someone rolls into a nothing town in search of an Evil driving possessed Mortals to violence. In saving the target of the attack, she finds a team of wannabe do-gooders intent on saving the world – or, at least, keeping it from becoming worse. Armed with apparent eons of experience, cynicism, and a not insignificant amount of Divine Intervention, they set out to contain the mythological Evils and their detriment to the world.”
In a world not unlike our own, Pandora opened the world to malicious Evils. With the world, as it is, the last thing it needs is additional evil. Enter: a group of people who are not responsible for the situation. Their only stake in the game is that it affects the world in which they live, and they’d really like to save it.
Following in the tradition of great female-led television dramas and rife with questions about the difference between culpability and responsibility, this modern continuation of the myth of Pandora –an attempt at a generational allegory - finds its form in a 60-minute single camera drama.
This Barrett, The Honors College Creative Thesis Project, consists of the first draft of a pilot screenplay, a corresponding “bible” (a compilation of information regarding the concept, story, and characters so as to facilitate its writing), and a reflection on the process undergone.
ContributorsGeelhood, Tessa Renee (Author) / Maday, Gregory (Thesis director) / Bernstein, Gregory (Committee member) / School of Film, Dance and Theatre (Contributor) / Department of English (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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DescriptionThe Autobiography of a Mary Sue is the fictional autobiography of a fanfiction author, detailing her experiences in fandom and how they made her into her ‘more perfect’ aka more realized, modern self.
ContributorsTerasaki, Kimberly Midori (Author) / Ingram-Waters, Mary (Thesis director) / Cruse, Markus (Committee member) / School of Sustainability (Contributor) / Department of English (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
Insurgency within a state is an important and frequent occurrence during armed conflict. The large political science literature on conflict reveals that there are many factors that contribute to insurgency within societies engaged in armed conflict including the scope and intensity of violence, the relative strength of insurgent groups, and

Insurgency within a state is an important and frequent occurrence during armed conflict. The large political science literature on conflict reveals that there are many factors that contribute to insurgency within societies engaged in armed conflict including the scope and intensity of violence, the relative strength of insurgent groups, and the type of regime in power. In addition, there are other relevant issues for understanding the causes of insurgency in a particular place, including greed, grievance, ideology, sociopolitical institutions, geography, ethnicity, and the specific nature of the conflict’s impact on particular communities. In this study, I review the political science literature on conflict as a means of gaining insight on how and why individuals join insurgent groups and the causes and severity of state retaliation against both individuals and insurgent groups. Frameworks within the conflict literature provide a better understanding of key aspects of the U.S. War in Afghanistan from 2002 to 2012. Specifically, I focus on the ways in which these issues are related to the practices and policies of the U.S.

Provincial Reconstruction Teams (PRTs), civil-military joint teams created by the U.S. government, are intended to assist in development and reconstruction projects throughout Afghanistan. The mission of PRTs involve locally grounded engagement linking security and community assistance as a central means of supporting the larger counterinsurgency model. Humanitarian activities as undertaken by PRTs attempt provide stability to civilians that they might otherwise turn toward an insurgent group to find. Ideally, PRTs should understand the factors that cause individual and group insurgency against a state and utilize that knowledge when attempting to address the conflict that results. This study focuses on the successes and shortcomings of the Jalalabad PRT and their implementation of a new project development model in the Nangarhar province in Afghanistan in 2006. It was successful because it directly worked to remediate the underlying causes of insurgency as proposed by the technocratic conceit, with a focus on improved water sanitation and sewage, agriculture, and basic infrastructure. It was unsuccessful because it failed to promote local ownership, the development of a community identity, or a methodology to measure the effectiveness and impact of its projects.

According to the lessons from the conflict literature, the Jalalabad PRT’s actions only partly reduced the factors that lead to individual and group defection into an insurgent group.
In actively working to incorporate the lessons from the conflict literature into the Jalalabad PRT project development model, PRTs will more aptly and successfully achieve their stated goals of providing stability, reconstruction, and security. Without addressing the potential other underlying causes of insurgency, however, U.S. PRTs are unable to produce measurable, empirical reductions to insurgency in Afghanistan.
ContributorsFloda, Nicole Danielle (Author) / Wright, Thorin (Thesis director) / Rothenberg, Daniel (Committee member) / Dean, W.P. Carey School of Business (Contributor) / Department of English (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
This thesis explores how the characterization of mentally ill characters evolves in literature within the United States in order to understand if and how modern notions of mental illness have impacted American writers’ fictional depictions of insanity. For this reason, this project compares and contrasts American fiction from the 19th

This thesis explores how the characterization of mentally ill characters evolves in literature within the United States in order to understand if and how modern notions of mental illness have impacted American writers’ fictional depictions of insanity. For this reason, this project compares and contrasts American fiction from the 19th century and 21st century. More specifically, the thesis explores the two centuries to trace evolutions in the use of gothic tropes, the progression of the theme of identity, relevant paratexts, and public conversations about fictional mental illness in modern texts—all of which send specific messages about mental health and impact the ways in which the reader understands the characters with mental illness. Ultimately, this thesis argues that the evolved use of tropes, the theme of identity, paratexts, and public conversations suggest there has been a shift from othering characters with mental illness towards accepting these characters and normalizing mental illness as an ordinary and familiar part of the human experience. In short, an increased understanding of mental health accompanies literary choices that create a more sympathetic representation of mental illness overall, even when fiction writers might still rely heavily on 19th-century tropes regarding madness.
ContributorsHagerman, Rachel L (Author) / Soares, Rebecca (Thesis director) / Murphy, Patricia C. (Committee member) / Department of English (Contributor) / Barrett, The Honors College (Contributor)
Created2020-12