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- Status: Published
Poems for the Future President is a chapbook of poetry by Michael Bartelt. Rooted in the democratic idealism of Walt Whitman and the American poetic tradition, the collection is a reflection on Americas of the past, the America we live in now, and an America that could be. The poems encompass a thematic breadth that includes ecological examinations filtered through ancient Taoist and modern ecocritical philosophy, searches for political and ethical authenticity in an over-stimulated information age, and questions about the meaning of romance and tradition in a dystopian present. Included here is the manuscript's critical framework, which highlights the poetry's main influences. The manuscript itself is also included.
Nations have a vital interest in creating a citizenry with certain attributes and beliefs and, since education contributes to the formation of children's national identity, government authorities can influence educational curricula to construct their ideal citizen. In this thesis, I study the educational systems of Pakistan and Arizona and explore the historical and conceptual origins of these entities' manipulation of curricula to construct a particular kind of citizen. I argue that an examination of the ethnic studies debate in Tucson, Arizona, in conjunction with Pakistan's history education policy, will illustrate that the educational systems in both these sites are developed to advance the interests of governing authorities. Resource material demonstrates that both educational systems endorse specific accounts of history, omitting information, perspectives, and beliefs. Eliminating or reimagining certain narratives of history alienates some students from identifying as citizens of the state, particularly when contributions of their ethnic, cultural, or religious groups are not included in the country's textbooks.
Since her debut in 1930, Nancy Drew has been an extremely popular character and icon for adolescent girls. Created by Edward Stratemeyer and developed by Mildred Wirt Benson and Harriet Stratemeyer Adams, Nancy Drew continues to influence and inspire generations of readers. Readers are drawn to Nancy Drew's character and her ability to escape into the world of River Heights, away from the tumultuous climate of the Great Depression and ensuing wars. Significantly, Nancy Drew's enduring power and influence stems from five cultural and social paradoxes: child v. adult, masculine v. feminine, independent v. dependent, single v. couple, and classic v. modern. This thesis explores how throughout the series, Nancy embodies each extreme of these dualities, which gives her the power to be everything to everyone. Nancy derives power from these five paradoxes, which by definition are contradictory, but afford her special privileges in her fictional world. In embodying these binaries, Nancy Drew provides adolescent readers with an escape from and a role model for adolescence and future adulthood.
This qualitative research project investigates the contemporary landscape of lesbian, gay, bisexual, and transgender (LGBT) politics and activism, specifically the concept and identities of so-called "straight allies." Through 13 in-depth interviews with individuals who identify as straight allies, we explore the ways in which these heterosexuals engage in LGBT politics and activist culture. We take a grounded theory approach to data analysis, through which the concept of "passive" and "active" activism emerges as a potent framework to understand these allies' meaning making practices, as well as how they negotiate the emotional, interpersonal, and mass-mediated complexities of being straight in LGBT communities and politics. Thompson's (2005) theory of "ontological choreography" is used as an interpretive lens to make sense of the heterogeneous knowledges and experiences our participants draw upon to constitute their straight ally identities. Implications for future research on LGBT politics and straight alliance are discussed.
At Arizona State University the retention rate is a problem. On one hand, students come to take advantage of the great opportunities a large school facilitates, such as internship opportunities and a variety of courses. On the other hand, being at such a large school can leave students overwhelmed and lost; students do not view ASU as "their school." This thesis explores a unique and very possible solution to this problem. Through a creative writing story merged with an online website and geo-cache treasure hunt, this thesis presents the history of ASU in an interactive and engaging way in order to foster the development of an inclusive community centered on school pride. Furthermore, through this piece of interactive literature, the first of its kind, researchers will be able to measure the direct impact of this story both qualitatively, based on community response, and quantitatively, based on the names recorded in the geo cache boxes.
The following is a fantasy twist on the Christian Bible, set before the time of Adam of Eve. The plot follows the lives of the first humans before Adam and Eve, the Father's first attempt at creating humanity. Additionally, it follows the first generation of archangels on an adventure into the abyss. The work draws on theological, and mythological ideas including Greek mythology, Hasidic legend, John Milton's Paradise Lost, and even Dungeons and Dragons.
Vulnerability research is a fairly new field of study and has yet to be applied to fields such as improvisation or online content creation. Making vulnerability public in a way that necessitates improvisation is fundamental to YouTube content creation. This Creative Project focuses on drawing connections between Vulnerability and Improvisation as it relates to creating content for YouTube. I did this through creating my own content which consisted of four YouTube videos centering around the theme of embracing fear. I found that in order to create content, I had to practice vulnerability myself and embrace improvisation if I wished to communicate those same themes to my audience. This project revealed that there are many ways which this powerful vulnerability research is yet to be applied, specifically in the realm of vastly public arenas such as YouTube. This research shows that vulnerability is not only applicable to interpersonal relationships, but has the potential to influenced thousands when used in public spheres.
This thesis focuses on the play-space as a realm of impossible desire in the novels Hopscotch and Lolita. Play-space, which I borrow from Johan Huizinga's Homo Ludens, is a space within which play can erect its own epistemological system that regulates the game and the players. These novels are concerned with the free play of language which subverts a stable discourse about how desire operates within the play-space of the novels. To this end, I will employ the Derridean sense of free-play (writing) that is decidedly the result of the loss of the "center" of structure that historically served to orient and limit the "play of the structure." Thus, free play destabilizes the discourse of desire in its use of various ludic linguistic elements, like the word game, in addition to how these novels play with genre and the form of the novel. Both novels are fundamentally concerned with how the written word constructs a puzzle-like world in which each of the narrators direct their own subjectivities towards objects of desire which they cannot ultimately possess. These objects (Lolita and La Maga) are themselves constructed by the playful language of the solipsistic narrators whose desire, finding no object to which to attach itself, turns in on itself and drives them mad. In these novels, the quest for lost lovers becomes a more important game than the actual act of sexual congress. The ecstasy of desire is not in sexual consummation but the pursuit of the infinite puzzle, the cryptic code of desire, that Humbert and Oliveira follow through the American (waste)land and the Franco-Argentine intellectual scene, respectively. By exploring the play-space as a realm of the free play of language, we are aided in our reading of these difficult postmodern texts as deconstructions of stable narratives of desire.
J.K. Rowling's Harry Potter series has revolutionized the young adult publishing industry. So popular are the Potter books that they have managed to spawn an empire of merchandise, scholarly literature, movies, and even a theme park, suggesting that Harry Potter is more than just a children's book. In fact, The Harry Potter books, although often categorized under children's literature, contain many elements that make a book distinctly young adult; therefore, by conducting a rhetorical analysis of Rowling's first book, Harry Potter and the Sorcerer's Stone, this thesis will delve deeper into the specifics of theme, literary elements, rhetorical devices, plot, marketing, and characterization to analyze, on a basic level, why Rowling's books appeal to so many, and why they are quintessentially young adult.
The video-on-demand marketplace in film has usually been reserved for independent distributors like Magnolia Pictures and IFC Films, who cannot secure widespread theatrical exhibition like the major studios do (which include Sony, 20th Century Fox, Warner Bros., and Disney, amongst other), therefore opting for the in-home launch of films through on-demand services. These include cable providers, iTunes, Google Play, and even Netflix and Amazon Instant Video. A drastic change to this model came with the launch of The Interview exclusively on VOD platforms and in independent cinemas, challenging the established norm in the industry of major studios releasing their films with major exhibitors like AMC and Regal. Sony's controversial film provided a breakthrough in the VOD marketplace as it became the highest-grossing film ever released on the platform. There remains mystery and secrecy in the VOD realm, though, as independent distributors fail to provide accountable data on their releases and rarely measure financial successes in public. Whereas theatrical box office are available every weekend, VOD numbers do not have to be disclosed at any time, further driving ambiguity behind just how successful the technology must be when the films are often low-key, character-driven efforts rather than the blockbusters that pervade the theatrical landscape around the world. This paper explores the ramifications of video-on-demand on the theatrical marketplace, and attempts to counter the recent claim of The Interview being the game-changing success for VOD.