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Description
MeetPoint is a project derived from Computer Science with a focus upon applications to mobile. The application is created to provide users with the ability to meet up with certain individuals to accomplish a specific task, in this case studying. The project idea came from the creator wanting to meet

MeetPoint is a project derived from Computer Science with a focus upon applications to mobile. The application is created to provide users with the ability to meet up with certain individuals to accomplish a specific task, in this case studying. The project idea came from the creator wanting to meet up with a friend in order to converse about an upcoming exam. The creator knew where the person lived, but could not easily come up with a location for the two to meet that would be a reasonable distance from both of them. Hence came the idea for a mobile application to complete those actions for the user. The project focuses upon implementation in a school setting in which the meetings would actually take place. For means of this project, the locations were fixed to on campus at Arizona State University. The committee felt that this would scope the project correctly for its two-semester creation while still demonstrating how to fulfill the task at hand. Android is the operating system of choice for the mobile application due to it being Java, which was the most familiar language to the student. MeetPoint provides users with an easy to navigate and familiar front-end while harnessing the power of a database in the back-end. The application hides the intricacies of the back-end from the user in order to better provide a comfortable user experience. A lot of the project was designed around providing a comfortable user experience by keeping the application familiar to the user in that it maintains similarities with other popular mobile applications.
ContributorsWallace, Tyler L (Author) / Balasooriya, Janaka (Thesis director) / Faucon, Christophe (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2015-05
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Description
When planning a road trip today, there are solutions that let the user know what comes along their route, but the user is often presented with too much information, which can overwhelm the user. They are provided suggestions all along the route, not just at those times when they would

When planning a road trip today, there are solutions that let the user know what comes along their route, but the user is often presented with too much information, which can overwhelm the user. They are provided suggestions all along the route, not just at those times when they would be needed. RoutePlanner simply takes all that information and only presents that data to the user, that they would need at a particular time. Gas station suggestions would show when the gas tank range is going to be hit soon, and restaurant suggestions would only be shown around lunch time. The iOS app takes in the users origin and destination and provides the user the route as given by GoogleMaps, and then various stop suggestions at their given time. Each route that is obtained, is broken down into a number of steps, which are basically a connection of coordinate points. These coordinate point collections are used to point to a location at a certain distance or duration away from the origin. Given a coordinate, we query the APIs for places of interest and move to the next stop, until the end of the route.
ContributorsDamania, Harsh Abhay (Author) / Balasooriya, Janaka (Thesis director) / Faucon, Christophe (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2014-12
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Description
I have created a business plan for the idea of the development of an iOS mobile application called MoveGroove. MoveGroove plans to be a simple, yet engaging application that is designed to maintain a runner's desired pace through music modulation. MoveGroove will allow an individual to set his or her

I have created a business plan for the idea of the development of an iOS mobile application called MoveGroove. MoveGroove plans to be a simple, yet engaging application that is designed to maintain a runner's desired pace through music modulation. MoveGroove will allow an individual to set his or her appropriate desired running or jogging pace, and will adjust (speed up or slow down) the music to match their desired pace. It will not be focused on direct competition, but rather, progress. MoveGroove is catered to all ages and types of individuals, whether the individual is a marathon runner or a power-walker through the neighborhood. This iOS application will allow individuals to remain focused, entertained, and engaged. This business plan will allow the reader to understand the foundation of the different types of operating systems resulting in the reasons for creating the application, MoveGroove; how to use the application to provide the mode effective results; and how MoveGroove will contribute to the mobile market. Additionally, within the business plan are categories that allow an individual to determine and compare its growth and marketability against other competitors in the market system. Ultimately, within the current mobile application market, there are over one million applications \u2014 the number of applications is continuing to increase each year. Applications are becoming a large part of the mobile phone. This particular application, MoveGroove, will provide a new way in the mobile market that will increase the productivity of individuals while producing a unique blend of recreational and goal-setting values as they exercise.
ContributorsTon, Victoria Marie (Co-author) / Goyette, Steven (Co-author) / Peck, Sidnee (Thesis director) / Faucon, Christophe (Committee member) / School of Life Sciences (Contributor) / W. P. Carey School of Business (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
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Description
The face of computing is constantly changing. Wearable computers in the form of glasses or watches are becoming more and more common. These devices have very small screens (measured in millimeters), and users often interact with them through voice input and audio feedback. Weather is one of the most regularly

The face of computing is constantly changing. Wearable computers in the form of glasses or watches are becoming more and more common. These devices have very small screens (measured in millimeters), and users often interact with them through voice input and audio feedback. Weather is one of the most regularly checked app category on smart devices, but weather results on these devices are often limited to raw data, canned responses, or sentence templates with numbers plugged in. The goal for this project was to build a system that could generate weather forecast text, which could then be read to a user through text-to-speech. By using methods in language generation, the system can generate weather forecast text in millions of different ways. This is all computed locally, and it covers every possible weather case. In order to generate natural weather forecast texts, the system retrieved raw weather data from a weather API and created the text through six methods: content determination, document structuring, sentence aggregation, lexical choice, referring expression generation, and text realization. Content determination is the process of deciding on what information to include in a computer generated text. The document structuring phase deals with the order and structure of the information. Sentence aggregation is the merging of similar sentences to improve readability and to reduce redundancy. Lexical choice is the process of putting words to concepts. Referring expression generation is the process of identifying objects, regions, time periods, and locations within a text. Finally text realization involves creating sentences with proper syntax, morphology, and orthography. Through these six stages, a system was developed that could generate unique weather forecast text from raw data accurately and efficiently. It was built for iOS devices with Apple's new programming language, Swift, and it will be ported to the Apple Watch when the API is fully opened to developers.
ContributorsJorgensen, Jacob Paul (Author) / Baral, Chitta (Thesis director) / Faucon, Christophe (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2015-05