Matching Items (39)
Description
There is a five-inch thick border of swirling, endless black. Intricate pictures of places and people break the chaos every three inches. Symbols and figures follow a winding path, converging into a colorful disc surrounding a snowy circle. With a closer glance, you can see the order within the chaos,

There is a five-inch thick border of swirling, endless black. Intricate pictures of places and people break the chaos every three inches. Symbols and figures follow a winding path, converging into a colorful disc surrounding a snowy circle. With a closer glance, you can see the order within the chaos, the thoughts and ideas that have prevailed across time and borders, and the eternal search for what it means to be human. This is my thesis \u2014 a medieval style tapestry woven from sixteen human origin stories across time and space. This tapestry encourages viewers to question what it means to be human, what it means to live a good life, why they believe this to be so, and how and why others answer these questions.
ContributorsCoriell, Kelsey Diana (Author) / Bruhn, Karen (Thesis director) / Sandoval, Mathew (Committee member) / Dach, Cindy (Committee member) / Department of Information Systems (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
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Description
Interaction is key to education, as students who perform their own inquiry into a subject retain information longer. The field of interactive fiction, which emphasizes personal decision making and freedom of choice, is ripe for opportunity as it is relatively simple to develop and deploy to audiences of any size.

Interaction is key to education, as students who perform their own inquiry into a subject retain information longer. The field of interactive fiction, which emphasizes personal decision making and freedom of choice, is ripe for opportunity as it is relatively simple to develop and deploy to audiences of any size. However, few interactive fiction platforms exist with the openness and flexibility required for classroom use. My project attempted to create an interactive fiction platform that can be created for and engaged with by both teachers and students. This led to the creation of an interactive fiction platform that conforms to a variety of requirements, such as openness and compatibility across multiple platforms, and which can display meaningful content. This was accomplished by someone with a content area education background and only limited computer science experience, and shows promise for similar future endeavors.
ContributorsWilley, Kyle Allen (Author) / Bruhn, Karen (Thesis director) / Foy, Joseph (Committee member) / Viles, Rebecca (Committee member) / Barrett, The Honors College (Contributor) / Division of Teacher Preparation (Contributor) / School of Historical, Philosophical and Religious Studies (Contributor)
Created2014-12
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Description
Between 1100-1500 A.D. England was defining its political and economic power in Europe and as a country. The social expectations of women were based on the general beliefs of femininity that stemmed from physiological characteristics and the religious demands of the church. Three women of considerable social and political power

Between 1100-1500 A.D. England was defining its political and economic power in Europe and as a country. The social expectations of women were based on the general beliefs of femininity that stemmed from physiological characteristics and the religious demands of the church. Three women of considerable social and political power changed the dynamics of English monarchy and the position of women in power for the rest of history. Empress Matilda, Eleanor of Aquitaine, and Margaret Beaufort each defined their positions at the time, changing the pre-conceived notions of femininity by acting in what their contemporaries deemed a masculine way. Matilda, Eleanor, and Margaret did not only thrive in their positions of power under the stereotypes developed in the medieval era regarding femininity, but also in the study of their histories they bring to light how women in modern social and political positions of power are still faced with the same medieval notions of femininity. Women today face the same stereotypes and cultural expectations regarding femininity and when those expectations are not met, or when the stereotype is breached, a wave of popular rhetoric in the form of slander and criticism towards them is accepted. Today, modern women criticized in their positions of authority face the difficulty of riding the fence between being perceived as feminine or masculine. The journey of a heroine involves the integration of both masculine and feminine.
ContributorsAnderson, Alexandra Jael (Author) / Facinelli, Diane (Thesis director) / Wheeler, Jacqueline (Committee member) / Barrett, The Honors College (Contributor) / Department of English (Contributor)
Created2014-05
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Description
This paper aims to investigate how the portrayal of the crusaders in twentieth and twenty-first century film has evolved and how they have become tools in serving contemporary goals, including those of individual filmmakers and broad societal ideologies. Through the analysis of five films, in both narrative and cinematography, spanning

This paper aims to investigate how the portrayal of the crusaders in twentieth and twenty-first century film has evolved and how they have become tools in serving contemporary goals, including those of individual filmmakers and broad societal ideologies. Through the analysis of five films, in both narrative and cinematography, spanning from the 1950s until 2011, themes of redemption, maturity, and the dichotomy of "good" and "bad" are discussed, as well as their chronological evolution in regards to the crusading hero. These films, widely ranging in historical subject matter and country of origin, show a greater range of evolution for the holy war hero and the important themes widely associated with them.
ContributorsBowman, Taylor Nicole (Author) / Benkert, Volker (Thesis director) / Bruhn, Karen (Committee member) / Miller, April (Committee member) / Barrett, The Honors College (Contributor) / School of Historical, Philosophical and Religious Studies (Contributor)
Created2015-05
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Description
Education, with emphasis on post secondary education, should become a top priority for policy makers with regards to the criminal justice system in the United States. Criminal justice funding within the United States is being applied increasingly to factors that correlate with high rates of recidivism such as housing increased

Education, with emphasis on post secondary education, should become a top priority for policy makers with regards to the criminal justice system in the United States. Criminal justice funding within the United States is being applied increasingly to factors that correlate with high rates of recidivism such as housing increased numbers of inmates. Research strongly supports education in the mitigation of the rate of recidivism. Reducing the rate of recidivism helps to create a more sustainable influx of inmates into correctional facilities. Those who enter into prison are some of the most economically disadvantaged individuals in the United States. In comparison to the general population, the prison population has significantly lower formal education levels and lower literacy levels. Without access to an education, inmates have the greater struggle to reach economic livelihood. Limited access to education perpetuates a cycle of inequality and injustice and can contribute to high recidivism rates. Recidivism drives up the costs of taxpayer dollars. Effective means for integrating inmates into society, such as basic literacy training and access to post secondary educational programs, must be expanded on and implemented.
ContributorsAbraham, Kristen (Author) / Robertson, Sherry (Thesis director) / Bruhn, Karen (Committee member) / Ribeiro, Michelle (Committee member) / Barrett, The Honors College (Contributor)
Created2012-05
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Description
Trekster is an online outdoor website that provides the tools and information necessary for any person to complete a given outdoor activity that matches his/her ability, age, location, and desires with a focus on United States National Parks and National Monument travel. Over time, Trekster will create a sizable repository

Trekster is an online outdoor website that provides the tools and information necessary for any person to complete a given outdoor activity that matches his/her ability, age, location, and desires with a focus on United States National Parks and National Monument travel. Over time, Trekster will create a sizable repository of trails and activities that reflect a geographically diverse nation and the equally diverse interests the population of the world seek to enjoy in these awe-inspiring locales. Trekster will focus on content creation and the updating of existing content to continually offer the most precise and voluminous information on a given trail, activity, or news item. Trekster is a Limited Liability Company with roots in Arizona and Colorado. Trekster will be managed by Kurtis Zinger, an outdoorsman and businessman keen on finding solutions to problems he has experienced in his travel planning within the national parks. The idea for Trekster originated with a lack of helpful content available from the National Park Service websites for travel to the United States National Parks and National Monuments. Visitation at parks has continued to increase most years over the past three decades, yet the National Parks Service has not been able to successfully serve the demand of an eager outdoor demographic. Trekster is designed for ease-of-use and its target market ranges from senior citizens and foreign visitors to American citizens that are avid backpackers, hikers, and/or campers. Trekster will provide these markets with the tools needed to improve their outdoor or National Park experience, especially because of the lack of these resources at other websites for a reasonable price. As revenue will be Trekster's primary revenue stream, but by keeping expenses limited to marketing efforts after the first year of operation, Trekster will reach its break-even point by 2017 and will make positive profits that grow exponentially during the years that follow. After 2020, Trekster will have content for all 50 states and will begin exploring unique ways to deliver content and explore other potential revenue sources. Trekster will be the premier online destination for travelers to National Parks and adventurers hoping to find more than a superficial introduction to a complex maze of information. By providing quality content free of charge, Trekster will become a favorite resource of outdoor enthusiasts and a source of community for those who find solace and adventure in the outdoors.
ContributorsZinger, Kurtis (Author) / Koretz, Lora (Thesis director) / Facinelli, Diane (Committee member) / Ehrlich, Susan (Committee member) / Barrett, The Honors College (Contributor)
Created2015-05
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Description
Executive Summary Finding Joy in the Journey is a sports philanthropy project I have designed to connect the Arizona State University Women's Basketball team with girls between the ages of 7-12 in the Phoenix community who have the same love for the game basketball. Through monthly team bonding events over

Executive Summary Finding Joy in the Journey is a sports philanthropy project I have designed to connect the Arizona State University Women's Basketball team with girls between the ages of 7-12 in the Phoenix community who have the same love for the game basketball. Through monthly team bonding events over a nine-month season, these young girls are able to build long lasting relationships with their role models and learn how to find the joy in the journey. Finding joy in the journey is key in our fast paced and on the go American lifestyle. The successes and bumps in the road, the good times and the bad, and the people along the way all contribute to help shape us into the people we are today. This program allows for 14 girls to have a scholarship to be on the Jr. ASU women's basketball team. The approximate budget for this project is $3000 per year and covers expenses for food and supplies at monthly team events as well as each of the girls to have season tickets for the ASU women's basketball home games. Funding is provided through boosters and fundraising efforts on the front end. Marketing efforts are made through the ASU Women's Basketball team's partnership with local elementary and middle schools through the character code game, and also through the database of the girls who attend basketball camp. Through a shared love of the game of basketball, ASU Women's Basketball is raising up a young generation of girls to be leaders by inspiring and teaching them all of the lessons the game of basketball can teach us about life.
ContributorsBurke, Joy (Author) / Facinelli, Diane (Thesis director) / Ostrom, Amy (Committee member) / Barrett, The Honors College (Contributor)
Created2013-05
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Description
In the fall of 2012 I had the incredible experience of studying abroad in Rome, Italy. While there I was able to travel to several different European countries and experience the local lifestyle from a student's perspective. During my travels I found it difficult to find a succinct weekend travel

In the fall of 2012 I had the incredible experience of studying abroad in Rome, Italy. While there I was able to travel to several different European countries and experience the local lifestyle from a student's perspective. During my travels I found it difficult to find a succinct weekend travel guide for the city that I was in. Travel books are expensive and burdensome for backpackers, and wireless internet connection is rather scarce in European cities. I often found myself looking at a church or historical monument and not knowing why I was surrounded by tons of tourists. The entire semester I had hoped for a detailed, easy to read, itinerary for major European cities. I thought it would be even better to gear it towards young independent travelers. A guide for backpackers made by backpackers so to speak. No longer will student travelers feel the need to buy a $40 travel book for a country that they may only be spending a few days in. This guide will contain everything one needs to know such as where to sleep, what to eat and drink, and how much it will all cost. No longer will a young traveler be staring at a famous memorial and not know one piece of information about it. No longer will backpackers wanting to experience nightlife have to wander around a city until they find a tourist filled pub. "The European Explorer" will be the must have guide for all future backpackers. Much of my research is from personal experience. I was able to see firsthand what students enjoy, and what they do not enjoy while traveling. Based off of my itineraries I will use the internet and travel books to pull the most vital information and transform it into one itinerary. It is up to the user what he or she wants to do or see. There will be options for various interests such as art, religion, architecture etc. The itinerary as a whole is meant to be a grand trip of Europe, but can be divided up to the users liking. My sources vary from travel blogs and forums to history websites to travel books. I will be using approximately 2-3 resources for each destination. A forward to my thesis will include general vital information such as how to ride the rail, safety tips, and hostel information. This information is best to be read by the user before travel has started. Another addition will be an analysis of travel guides, including the history of them, the profitability of the guides, and the future of travel guides.
ContributorsTaubman, Daniel Jordan (Author) / Bruhn, Karen (Thesis director) / Piper, Erin (Committee member) / Barrett, The Honors College (Contributor) / WPC Graduate Programs (Contributor) / W. P. Carey School of Business (Contributor) / School of Accountancy (Contributor)
Created2014-05
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DescriptionThis collection of personal essays offers a glimpse into the experience of studying abroad, moving around within the United States for residence and travel, and the changes of heart and mind that accompany such travels. Provisions have been made for the graphic design, publication and promotion of the physical book.
Created2014-05
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DescriptionAn analysis and informal ethnography of the participatory culture in Phoenix, Arizona that identifies itself as "geeky" or "nerdy." Conducted through numerous interviews and academic research, the project looks at this active community under the scope of personal choice and togetherness.
ContributorsHuskinson, Harmony (Author) / Facinelli, Diane (Thesis director) / Scott, Suzanne (Committee member) / Barrett, The Honors College (Contributor) / Walter Cronkite School of Journalism and Mass Communication (Contributor)
Created2014-05