Matching Items (13)
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Description
Assemblers and compilers provide feedback to a programmer in the form of error messages. These error messages become input to the debugging model of the programmer. For the programmer to fix an error, they should first locate the error in the program, understand what is causing that error, and finally

Assemblers and compilers provide feedback to a programmer in the form of error messages. These error messages become input to the debugging model of the programmer. For the programmer to fix an error, they should first locate the error in the program, understand what is causing that error, and finally resolve that error. Error messages play an important role in all three stages of fixing of errors. This thesis studies the effects of error messages in the context of teaching programming. Given an error message, this work investigates how it effects student’s way of 1) understanding the error, and 2) fixing the error. As part of the study, three error message types were developed – Default, Link and Example, to better understand the effects of error messages. The Default type provides an assembler-centric single line error message, the Link type provides a program-centric detailed error description with a hyperlink for more information, and the Example type provides a program centric detailed error description with a relevant example. All these error message types were developed for assembly language programming. A think aloud programming exercise was conducted as part of the study to capture the student programmer’s knowledge model. Different codes were developed to analyze the data collected as part of think aloud exercise. After transcribing, coding, and analyzing the data, it was found that the Link type of error message helped to fix the error in less time and with fewer steps. Among the three types, the Link type of error message also resulted in a significantly higher ratio of correct to incorrect steps taken by the programmer to fix the error.
ContributorsBeejady Murthy Kadekar, Harsha Kadekar (Author) / Sohoni, Sohum (Thesis advisor) / Craig, Scotty D. (Committee member) / Jordan, Shawn S (Committee member) / Gary, Kevin A (Committee member) / Arizona State University (Publisher)
Created2017
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Description
Each programming language has a compiler associated with it which helps to identify logical or syntactical errors in the program. These compiler error messages play important part in the form of formative feedback for the programmer. Thus, the error messages should be constructed carefully, considering the affective and cognitive needs

Each programming language has a compiler associated with it which helps to identify logical or syntactical errors in the program. These compiler error messages play important part in the form of formative feedback for the programmer. Thus, the error messages should be constructed carefully, considering the affective and cognitive needs of programmers. This is especially true for systems that are used in educational settings, as the messages are typically seen by students who are novice programmers. If the error messages are hard to understand then they might discourage students from understanding or learning the programming language. The primary goal of this research is to identify methods to make the error messages more effective so that students can understand them better and simultaneously learn from their mistakes. This study is focused on understanding how the error message affects the understanding of the error and the approach students take to solve the error. In this study, three types of error messages were provided to the students. The first type is Default type error message which is an assembler centric error message. The second type is Link type error message which is a descriptive error message along with a link to the appropriate section of the PLP manual. The third type is Example type error message which is again a descriptive error message with an example of the similar type of error along with correction step. All these error types were developed for the PLP assembly language. A think-aloud experiment was designed and conducted on the students. The experiment was later transcribed and coded to understand different approach students take to solve different type of error message. After analyzing the result of the think-aloud experiment it was found that student read the Link type error message completely and they understood and learned from the error message to solve the error. The results also indicated that Link type was more helpful compare to other types of error message. The Link type made error solving process more effective compared to other error types.
ContributorsTanpure, Siddhant Bapusaheb (Author) / Sohoni, Sohum (Thesis advisor) / Gary, Kevin A (Committee member) / Craig, Scotty D. (Committee member) / Arizona State University (Publisher)
Created2018
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Description
Parents in STEM careers are more apt to guide their kids towards STEM careers (Sherburne-Michigan, 2017). There are STEM programs and classes for students who are interested in related fields, but the conundrum is that students need to be interested in order to choose to participate. The goal of this

Parents in STEM careers are more apt to guide their kids towards STEM careers (Sherburne-Michigan, 2017). There are STEM programs and classes for students who are interested in related fields, but the conundrum is that students need to be interested in order to choose to participate. The goal of this creative project was to introduce engineering concepts in a high school class to reveal and investigate the ways in which engineering concepts can be successfully introduced to a larger student populace to increase interest in engineering programs, courses, and degrees. A lesson plan and corresponding materials - including circuit kits and a simulated ball launching station with graphical display - were made to accomplish this goal. Throughout the lesson students were asked to (1) use given materials to accomplish a goal, (2) predict outcomes based on conceptual understanding and mathematical calculations, (3) test predictions, (4) record data, and (5) analyze data to generate results. The students first created a simple circuit to understand the circuit components and learn general electrical engineering concepts. A simple light dimmer circuit let students demonstrate understanding of electrical concepts (e.g., voltage, current resistance) before using the circuit to a simulated motor in order to launch a ball. The students were then asked to predict the time and height of a ball launched with various settings of their control circuit. The students were able to test their theories with the simulated launcher test set up shown in Figure 25 and collect data to create a parabolic height versus time graph. Based on the measured graph, the students were able to record their results and compare calculated values to real-world measured values. The results of the study suggest ways to introduce students to engineering while developing hands-on concept modeling of projectile motion and circuit design in math classrooms. Additionally, this lesson identifies a rich topic for teachers and STEM education researchers to explore lesson plans with interdisciplinary connections to engineering. This report will include the inspiration for the product, related work, iterative design process, and the final design. This information will be followed by user feedback, a project reflection, and lessons learned. The report will conclude with a summary and a discussion of future work.
ContributorsBurgess, Kylee Rae (Author) / Jordan, Shawn (Thesis director) / Sohoni, Sohum (Committee member) / Kinach, Barbara (Committee member) / Engineering Programs (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
Description
Driving is already a complex task that demands a varying level of cognitive and physical load. With the advancement in technology, the car has become a place for media consumption, a communications center and an interconnected workplace. The number of features in a car has also increased. As a result,

Driving is already a complex task that demands a varying level of cognitive and physical load. With the advancement in technology, the car has become a place for media consumption, a communications center and an interconnected workplace. The number of features in a car has also increased. As a result, the user interaction inside the car has become overcrowded and more complex. This has increased the amount of distraction while driving and has also increased the number of accidents due to distracted driving. This thesis focuses on the critical analysis of today’s in-car environment covering two main aspects, Multi Modal Interaction (MMI), and Advanced Driver Assistance Systems (ADAS), to minimize the distraction. It also provides deep market research on future trends in the smart car technology. After careful analysis, it was observed that an infotainment screen cluttered with lots of small icons, a center stack with a plethora of small buttons and a poor Voice Recognition (VR) results in high cognitive load, and these are the reasons for the increased driver distraction. Though the VR has become a standard technology, the current state of technology is focused on features oriented design and a sales driven approach. Most of the automotive manufacturers are focusing on making the VR better but attaining perfection in VR is not the answer as there are inherent challenges and limitations in respect to the in-car environment and cognitive load. Accordingly, the research proposed a novel in-car interaction design solution: Multi-Modal Interaction (MMI). The MMI is a new term when used in the context of vehicles, but it is widely used in human-human interaction. The approach offers a non-intrusive alternative to the driver to interact with the features in the car. With the focus on user-centered design, the MMI and ADAS can potentially help to reduce the distraction. To support the discussion, an experiment was conducted to benchmark a minimalist UI design. An engineering based method was used to test and measure distraction of four different UIs with varying numbers of icons and screen sizes. Lastly, in order to compete with the market, the basic features that are provided by all the other competitors cannot be eliminated, but the hard work can be done to improve the HCaI and to make driving safer.
ContributorsNakrani, Paresh Keshubhai (Author) / Gaffar, Ashraf (Thesis advisor) / Sohoni, Sohum (Committee member) / Ghazarian, Arabi (Committee member) / Arizona State University (Publisher)
Created2015
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Description
As persistent non-volatile memory solutions become integrated in the computing ecosystem and landscape, traditional commodity file systems architected and developed for traditional block I/O based memory solutions must be reevaluated. A majority of commodity file systems have been architected and designed with the goal of managing data on non-volatile

As persistent non-volatile memory solutions become integrated in the computing ecosystem and landscape, traditional commodity file systems architected and developed for traditional block I/O based memory solutions must be reevaluated. A majority of commodity file systems have been architected and designed with the goal of managing data on non-volatile storage devices such as hard disk drives (HDDs) and solid state drives (SSDs). HDDs and SSDs are attached to a computing system via a controller or I/O hub, often referred to as the southbridge. The point of HDD and SSD attachment creates multiple levels of translation for any data managed by the CPU that must be stored in non-volatile memory (NVM) on an HDD or SSD. Storage Class Memory (SCM) devices provide the ability to store data at the CPU and DRAM level of a computing system. A novel set of modifications to the ext2 and ext4 commodity file systems to address the needs of SCM will be presented and discussed. An in-depth analysis of many existing file systems, from multiple sources, will be presented along with an analysis to identify key modifications and extensions that would be necessary to execute file system on SCM devices. From this analysis, modifications and extensions have been applied to the FAT commodity file system for key functional tests that will be presented to demonstrate the operation and execution of the file system extensions.
ContributorsRobles, Raymond (Author) / Syrotiuk, Violet (Thesis advisor) / Sohoni, Sohum (Committee member) / Wu, Carole-Jean (Committee member) / Arizona State University (Publisher)
Created2016
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Description
Software engineering education today is a technologically advanced and rapidly evolving discipline. Being a discipline where students not only design but also build new technology, it is important that they receive a hands on learning experience in the form of project based courses. To maximize the learning benefit, students must

Software engineering education today is a technologically advanced and rapidly evolving discipline. Being a discipline where students not only design but also build new technology, it is important that they receive a hands on learning experience in the form of project based courses. To maximize the learning benefit, students must conduct project-based learning activities in a consistent rhythm, or cadence. Project-based courses that are augmented with a system of frequent, formative feedback helps students constantly evaluate their progress and leads them away from a deadline driven approach to learning.

One aspect of this research is focused on evaluating the use of a tool that tracks student activity as a means of providing frequent, formative feedback. This thesis measures the impact of the tool on student compliance to the learning process. A personalized dashboard with quasi real time visual reports and notifications are provided to undergraduate and graduate software engineering students. The impact of these visual reports on compliance is measured using the log traces of dashboard activity and a survey instrument given multiple times during the course.

A second aspect of this research is the application of learning analytics to understand patterns of student compliance. This research employs unsupervised machine learning algorithms to identify unique patterns of student behavior observed in the context of a project-based course. Analyzing and labeling these unique patterns of behavior can help instructors understand typical student characteristics. Further, understanding these behavioral patterns can assist an instructor in making timely, targeted interventions. In this research, datasets comprising of student’s daily activity and graded scores from an under graduate software engineering course is utilized for the purpose of identifying unique patterns of student behavior.
ContributorsXavier, Suhas (Author) / Gary, Kevin A (Thesis advisor) / Bansal, Srividya K (Committee member) / Sohoni, Sohum (Committee member) / Arizona State University (Publisher)
Created2016
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Description
The concept of Linked Data is gaining widespread popularity and importance. The method of publishing and linking structured data on the web is called Linked Data. Emergence of Linked Data has made it possible to make sense of huge data, which is scattered all over the web, and link multiple

The concept of Linked Data is gaining widespread popularity and importance. The method of publishing and linking structured data on the web is called Linked Data. Emergence of Linked Data has made it possible to make sense of huge data, which is scattered all over the web, and link multiple heterogeneous sources. This leads to the challenge of maintaining the quality of Linked Data, i.e., ensuring outdated data is removed and new data is included. The focus of this thesis is devising strategies to effectively integrate data from multiple sources, publish it as Linked Data, and maintain the quality of Linked Data. The domain used in the study is online education. With so many online courses offered by Massive Open Online Courses (MOOC), it is becoming increasingly difficult for an end user to gauge which course best fits his/her needs.

Users are spoilt for choices. It would be very helpful for them to make a choice if there is a single place where they can visually compare the offerings of various MOOC providers for the course they are interested in. Previous work has been done in this area through the MOOCLink project that involved integrating data from Coursera, EdX, and Udacity and generation of linked data, i.e. Resource Description Framework (RDF) triples.

The research objective of this thesis is to determine a methodology by which the quality

of data available through the MOOCLink application is maintained, as there are lots of new courses being constantly added and old courses being removed by data providers. This thesis presents the integration of data from various MOOC providers and algorithms for incrementally updating linked data to maintain their quality and compare it against a naïve approach in order to constantly keep the users engaged with up-to-date data. A master threshold value was determined through experiments and analysis that quantifies one algorithm being better than the other in terms of time efficiency. An evaluation of the tool shows the effectiveness of the algorithms presented in this thesis.
ContributorsDhekne, Chinmay (Author) / Bansal, Srividya (Thesis advisor) / Bansal, Ajay (Committee member) / Sohoni, Sohum (Committee member) / Arizona State University (Publisher)
Created2016
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Description
One of the primary objective in a computer science related course is for students to be able to write programs implementing the concepts covered in that course. In educational psychology, however, learning gains are more commonly measured using recall or problem solving questions. While these types of questions are relevant

One of the primary objective in a computer science related course is for students to be able to write programs implementing the concepts covered in that course. In educational psychology, however, learning gains are more commonly measured using recall or problem solving questions. While these types of questions are relevant to computer science exams, they do not necessarily reflect a student’s ability to apply concepts by writing an original program to solve a novel problem.

This thesis investigates the effectiveness of including questions within instructional multimedia content to improve student performance on a related programming assignment. Similar techniques have proven effective in educational psychology research using other measures. The objective of this thesis is to apply educational techniques used in other domains to an experiment with real world measures of students in a computer science course. The findings of this paper demonstrate that the techniques used were promising in improving student performance on a programming assignment.
ContributorsMar, Christopher (Author) / Sohoni, Sohum (Thesis advisor) / Nelson, Brian C (Committee member) / Craig, Scotty D. (Committee member) / Arizona State University (Publisher)
Created2016
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Description
The technological advances in the past few decades have made possible creation and consumption of digital visual content at an explosive rate. Consequently, there is a need for efficient quality monitoring systems to ensure minimal degradation of images and videos during various processing operations like compression, transmission, storage etc. Objective

The technological advances in the past few decades have made possible creation and consumption of digital visual content at an explosive rate. Consequently, there is a need for efficient quality monitoring systems to ensure minimal degradation of images and videos during various processing operations like compression, transmission, storage etc. Objective Image Quality Assessment (IQA) algorithms have been developed that predict quality scores which match well with human subjective quality assessment. However, a lot of research still remains to be done before IQA algorithms can be deployed in real world systems. Long runtimes for one frame of image is a major hurdle. Graphics Processing Units (GPUs), equipped with massive number of computational cores, provide an opportunity to accelerate IQA algorithms by performing computations in parallel. Indeed, General Purpose Graphics Processing Units (GPGPU) techniques have been applied to a few Full Reference IQA algorithms which fall under the. We present a GPGPU implementation of Blind Image Integrity Notator using DCT Statistics (BLIINDS-II), which falls under the No Reference IQA algorithm paradigm. We have been able to achieve a speedup of over 30x over the previous CPU version of this algorithm. We test our implementation using various distorted images from the CSIQ database and present the performance trends observed. We achieve a very consistent performance of around 9 milliseconds per distorted image, which made possible the execution of over 100 images per second (100 fps).
ContributorsYadav, Aman (Author) / Sohoni, Sohum (Thesis advisor) / Aukes, Daniel (Committee member) / Redkar, Sangram (Committee member) / Arizona State University (Publisher)
Created2016
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Description
With the advent of GPGPU, many applications are being accelerated by using CUDA programing paradigm. We are able to achieve around 10x -100x speedups by simply porting the application on to the GPU and running the parallel chunk of code on its multi cored SIMT (Single instruction multiple thread) architecture.

With the advent of GPGPU, many applications are being accelerated by using CUDA programing paradigm. We are able to achieve around 10x -100x speedups by simply porting the application on to the GPU and running the parallel chunk of code on its multi cored SIMT (Single instruction multiple thread) architecture. But for optimal performance it is necessary to make sure that all the GPU resources are efficiently used, and the latencies in the application are minimized. For this, it is essential to monitor the Hardware usage of the algorithm and thus diagnose the compute and memory bottlenecks in the implementation. In the following thesis, we will be analyzing the mapping of CUDA implementation of BLIINDS-II algorithm on the underlying GPU hardware, and come up with a Kepler architecture specific solution of using shuffle instruction via CUB library to tackle the two major bottlenecks in the algorithm. Experiments were conducted to convey the advantage of using shuffle instru3ction in algorithm over only using shared memory as a buffer to global memory. With the new implementation of BLIINDS-II algorithm using CUB library, a speedup of around 13.7% was achieved.
ContributorsWadekar, Ameya (Author) / Sohoni, Sohum (Thesis advisor) / Aukes, Daniel (Committee member) / Redkar, Sangram (Committee member) / Arizona State University (Publisher)
Created2017