Matching Items (6)
133729-Thumbnail Image.png
Description
Rebuilt is a project that looks to understand what Syrian refugees experience in camps, specifically Za'atari, the world's largest Syrian camp. The intent of Rebuilt was to create a product that would help their living conditions. By applying Design Thinking & Process, Rebuilt ultimately yielded a room partition system to

Rebuilt is a project that looks to understand what Syrian refugees experience in camps, specifically Za'atari, the world's largest Syrian camp. The intent of Rebuilt was to create a product that would help their living conditions. By applying Design Thinking & Process, Rebuilt ultimately yielded a room partition system to help improve the living conditions of refugees. To design a product for a world most of the world is ignorant of, research is paramount. Research for Rebuilt involved gather many facts from various international databases, such as UNHCR and Mercy Corps. By understanding the demographics, the culture, and needs, Rebuilt was able to focus on some key points that lead to a potential design project: over half of the camp is consisted of adolescents (under age 18), and are living in small, essentially shipping-container homes, and the environment of the Jordanian desert where the camp is situated is extremely variable between freezing winters and blistering summers. Looking over the resources provided by humanitarian organizations, Rebuilt pinpointed a missing niche product that could help the living conditions of refugee's lives: a room partition system that could regulate ambient temperatures. The need for private space is important for the development of a refugee adolescent as it encourages stability and a sense of home. Ambient temperature is also vastly important for the productivity and health of anyone. Rebuilt is consisted of two main parts: the design of a bracket that could be used to accommodate the widths of multiple building materials and would be cheap to manufacture, and a pre-made panel that incorporated the use of phase-change-material technology. The design process is documented with a finalized design that should be low-cost and light-weight to ship from manufacturers to those in need.
ContributorsLee, Anna Jade (Author) / Shin, Dosun (Thesis director) / Bacalzo, Dean (Committee member) / Department of Marketing (Contributor) / The Design School (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
Description
Torch is a smart bulb and family of fixtures that encourages users to carry their light with them. This product system is designed to offer an alternative to our current lighting systems while living within existing home lighting infrastructure. Torch is designed for people who live in small spaces. Torch

Torch is a smart bulb and family of fixtures that encourages users to carry their light with them. This product system is designed to offer an alternative to our current lighting systems while living within existing home lighting infrastructure. Torch is designed for people who live in small spaces. Torch appeals to people who want to live a simpler life with fewer products and better interactions. Torch creates rituals that are inspired by the past. While Torch is designed to be the only light source that one uses. This type of system may not fit into everyone's lives or living spaces. In that case, Torch can be used together with one's existing home lighting. Torch allows users to live with their existing lighting while having a personal smart lighting system. Torch is a sustainable smart bulb that offers an alternative to the excessive smart bulb systems that are on the market from companies like Samsung, Philips, and IKEA. Torch is for people who want the benefits of a smart bulb without having to invest in an expensive system. Torch is a family of products that work together to provide a sustainable, affordable, and personal smart lighting system.
ContributorsBrown, Yannez Ray (Author) / Bacalzo, Dean (Thesis director) / Feil, Magnus (Committee member) / McDermott, Lauren (Committee member) / The Design School (Contributor) / Barrett, The Honors College (Contributor)
Created2017-05
131601-Thumbnail Image.png
Description
Ciao is a product and digital application that allows people with celiac disease to gain control over their health as well as lead a more freeing life. The product is a compact cooking set that keeps utensils safe from the common cross-contamination that can be life-threatening to a person with

Ciao is a product and digital application that allows people with celiac disease to gain control over their health as well as lead a more freeing life. The product is a compact cooking set that keeps utensils safe from the common cross-contamination that can be life-threatening to a person with celiac disease. The application allows people to find new restaurants that will be safe for them to eat at, scan the barcode of common food products for 8 of the most common allergens, and provide the most up to date research about celiac disease. Within the app, they can also find a sense of community by connecting with other members.
ContributorsBodney, Anna Claire (Author) / Bacalzo, Dean (Thesis director) / Shin, Dosun (Committee member) / Dean, Herberger Institute for Design and the Arts (Contributor) / School of International Letters and Cultures (Contributor) / The Design School (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
Description
For my creative project, I built a musical robot and explored the possibilities for robots in music education. In addition, I wrote a guide to share what I learned and to provide helpful information to anyone who is planning on building their own musical robot. This is not a step-by-ste

For my creative project, I built a musical robot and explored the possibilities for robots in music education. In addition, I wrote a guide to share what I learned and to provide helpful information to anyone who is planning on building their own musical robot. This is not a step-by-step set of instructions; however, it gives the reader a preview of many options they have for building a musical robot. This guide includes information about existing musical robots, outlines possible strategies for brainstorming ideas, and describes various capabilities of musical robots. While this project focused on the intersection of music and robotics, my approach also included design thinking, which helped provide a focus and shaped my creative process.

The robot building guide is targeted toward an audience with little or no knowledge of robotics. It begins by exploring existing musical robots and explaining how existing products can be used as a source for inspiration. Next, this guide outlines various methods of design thinking and encourages the reader to use design thinking throughout the brainstorming and building process. This guide also highlights options for designing 3D-printed parts, which can be added to a robot. After that, the guide explains options for robot movement, specifically chassis kit assembly and using a 1Sheeld board with Arduino. This guide also explores the possibilities for the interaction of lights and sound, including sound-reactive lights and remote-control lights. Practical information about materials and their organization is provided, as well. The guide concludes with exciting possibilities for robots in music education.
ContributorsDemassa, Katelyn Debra (Author) / Tobias, Dr. Evan (Thesis director) / Bacalzo, Dean (Committee member) / School of Music (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
131304-Thumbnail Image.png
Description
Traumatic brain injuries and the effects they can bring are becoming the main focus among researchers and physicians. Cycling is the leading sport with the most traumatic brain injuries, but the design of the cycling helmet has stayed the same for decades now. The technology of a bike is constantly

Traumatic brain injuries and the effects they can bring are becoming the main focus among researchers and physicians. Cycling is the leading sport with the most traumatic brain injuries, but the design of the cycling helmet has stayed the same for decades now. The technology of a bike is constantly getting developed and testing but the helmet is lagging behind. This project consists of designing and testing different cycling helmets through ANSYS simulations to determine the ideal geometry and features a cycling helmet must include, reducing the stress that the head experiences upon impact during a fall.
ContributorsDorman, Kyle Joseph (Author) / Kosaraju, Srinivas (Thesis director) / Bacalzo, Dean (Committee member) / Murthy, Raghavendra (Committee member) / Mechanical and Aerospace Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
132673-Thumbnail Image.png
Description
The premise of this thesis developed from my personal interests and undergraduate educational experiences in both industrial engineering and design studies, particularly those related to product design. My education has stressed the differences in the ways that engineers and designers approach problem solving and creating solutions, but I am most

The premise of this thesis developed from my personal interests and undergraduate educational experiences in both industrial engineering and design studies, particularly those related to product design. My education has stressed the differences in the ways that engineers and designers approach problem solving and creating solutions, but I am most interested in marrying the two mindsets of designers and engineers to better solve problems creatively and efficiently.
This thesis focuses on the recent appearance of generative design technology into the world of industrial design and engineering as it relates to product development. An introduction to generative design discusses the uses and benefits of this tool for both designers and engineers and also addresses the challenges of this technology. The relevance of generative design to the world of product development is discussed as well as the implications of how this technology will change the roles of designers and engineers, and especially their traditional design processes. The remainder of this paper is divided into two elements. The first serves as documentation of my own exploration of using generative design software to solve a product design challenge and my reflections on the benefits and challenges of using this tool. The second element addresses the need for employing quantitiative methodologies within the generative design process to aid designers in selecting the most advantageous design option when presented with generative outcomes. Both sections aim to provide more context to this new design process and seek to answer questions about some of the ambiguous processes of generative design.
ContributorsElgin, Mariah Crystal (Author) / Bacalzo, Dean (Thesis director) / Gel, Esma (Committee member) / Industrial, Systems & Operations Engineering Prgm (Contributor) / Dean, Herberger Institute for Design and the Arts (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05