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I believe the human mind is not an accurate reproducer of objects and events, but a tool that constructs their qualities. Philosophers Bowman Clarke, James John, and Amy Kind have argued for and against similar points, while Daniel Hoffman and Jay Dowling have debated cases from a psychological perspective.

I believe the human mind is not an accurate reproducer of objects and events, but a tool that constructs their qualities. Philosophers Bowman Clarke, James John, and Amy Kind have argued for and against similar points, while Daniel Hoffman and Jay Dowling have debated cases from a psychological perspective. My understanding of their discourse surfaces in Cognize Normal-Like Pleez, a video installation designed to capture the enigmatic connection between perceivers and the things they perceive. The composition encapsulates this theme through a series of five videos that disseminate confusing imagery paired with mangled sounds. The miniatures operate in sequence on computer monitors set inside a haphazardously ornamented tower. Though the original sources for each video communicate clear, familiar subjects, the final product deliberately obscures them. Sometimes sounds and images flicker for only brief moments, perhaps too fast for the human mind to fully process. Though some information comes through, important data supplied by the surrounding context is absent.

I invite the audience to rationalize this complexing conglomerate and reflect on how their established biases inform their opinion of the work. Each person likely draws from his or her experiences, cultural conditioning, knowledge, and other personal factors in order to create an individual conceptualization of the installation. Their subjective conclusions reflect my belief concerning a neurological basis for the origin of qualities. One’s connection to Cognize’s images and sounds, to me, is not derived solely from characteristics inherent to it, but also endowed by one’s mind, which not only constructs the attributes one normally associates with the images and sounds (as opposed to the physics and biology that lead to their construction), but also seamlessly incorporates the aforementioned biases. I realize my ideas by focusing the topics of the videos and their setting around the transmission of information and its obfuscation. Just as one cannot see or hear past the perceptual barriers in Cognize, I believe one cannot escape his or her mind to “sense” qualities in an objective, disembodied manner, because the mind is necessary for perception.
ContributorsLempke, John Paul (Author) / Suzuki, Kotoka (Thesis advisor) / Knowles, Kristina (Committee member) / Stover, Chris (Committee member) / Arizona State University (Publisher)
Created2018
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Description

Created predictive models using R to determine significant variables that help determine whether someone will default on their loans using a data set of almost 900,000 loan applicants.

ContributorsMazza, Rachel Marie (Author) / Schneider, Laurence (Thesis director) / Sha, Xiqing (Committee member) / School of Accountancy (Contributor) / Department of Information Systems (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Description

Dreadnought is a free-to-play multiplayer flight simulation in which two teams of 8 players each compete against one another to complete an objective. Each player controls a large-scale spaceship, various aspects of which can be customized to improve a player’s performance in a game. One such aspect is Officer Briefings,

Dreadnought is a free-to-play multiplayer flight simulation in which two teams of 8 players each compete against one another to complete an objective. Each player controls a large-scale spaceship, various aspects of which can be customized to improve a player’s performance in a game. One such aspect is Officer Briefings, which are passive abilities that grant ships additional capabilities. Two of these Briefings, known as Retaliator and Get My Good Side, have strong synergy when used together, which has led to the Dreadnought community’s claiming that the Briefings are too powerful and should be rebalanced to be more in line with the power levels of other Briefings. This study collected gameplay data with and without the use of these specific Officer Briefings to determine the precise impact on gameplay. Linear correlation matrices and inference on two means were used to determine performance impact. It was found that, although these Officer Briefings do improve an individual player’s performance in a game, they do not have a consistent impact on the player’s team performance, and that these Officer Briefings are therefore not in need of rebalancing.

ContributorsJacobs, Max I. (Author) / Schneider, Laurence (Thesis director) / Tran, Samantha (Committee member) / Mechanical and Aerospace Engineering Program (Contributor) / School of Mathematical and Statistical Sciences (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
Description

This project uses SAS (Statistical Analysis Software) to create a regression model that provides a prediction for which NFL playoff team will win the Super Bowl in a given year.

ContributorsOleksyn, Alexander (Author) / Schneider, Laurence (Thesis director) / Hansen, Whitney (Committee member) / Barrett, The Honors College (Contributor) / Department of Psychology (Contributor) / School of Mathematical and Statistical Sciences (Contributor)
Created2023-05
Description
My project goes over creating a probability model to accurately predict the probability of a shot in the NHL becoming a goal. It explores different types of models to produce the most accurate model. The study explains which variables contribute most to whether a shot results in a goal or

My project goes over creating a probability model to accurately predict the probability of a shot in the NHL becoming a goal. It explores different types of models to produce the most accurate model. The study explains which variables contribute most to whether a shot results in a goal or not and of those variables how teams can control them to have the most success.
ContributorsLachapelle, William (Author) / McCulloch, Robert (Thesis director) / Schneider, Laurence (Committee member) / Barrett, The Honors College (Contributor) / School of Mathematical and Statistical Sciences (Contributor) / Department of Information Systems (Contributor)
Created2023-05
Description
My project goes over creating a probability model to accurately predict the probability of a shot in the NHL becoming a goal. It explores different types of models to produce the most accurate model. The study explains which variables contribute most to whether a shot results in a goal or

My project goes over creating a probability model to accurately predict the probability of a shot in the NHL becoming a goal. It explores different types of models to produce the most accurate model. The study explains which variables contribute most to whether a shot results in a goal or not and of those variables how teams can control them to have the most success.
ContributorsLachapelle, William (Author) / McCulloch, Robert (Thesis director) / Schneider, Laurence (Committee member) / Barrett, The Honors College (Contributor) / School of Mathematical and Statistical Sciences (Contributor) / Department of Information Systems (Contributor)
Created2023-05
Description

This investigation evaluates the most effective time series model to forecast the stock price for companies that started trading during the COVID-19 stock market crash. My research involved the analysis of five companies in the technology industry. I was able to create three different machine-learning models for each company. Each

This investigation evaluates the most effective time series model to forecast the stock price for companies that started trading during the COVID-19 stock market crash. My research involved the analysis of five companies in the technology industry. I was able to create three different machine-learning models for each company. Each model contained various criteria to determine the efficacy of the model. The AIC and SBC are common metrics among Autoregressive, autoregressive moving averages, and cross-correlation input models. Lower AIC and SBC values indicated better-fitted models. Additionally, I conducted a white-noise test to determine stationarity. This yielded an Auto-correlation graph determining whether the data was non-stationary or stationary. This paper is supplemented by a project plan, exploratory data analysis, methodology, data, results, and challenges section. This has relevance in understanding the overall stock market trend when impacted by a global pandemic.

ContributorsSriram, Ananth (Author) / Schneider, Laurence (Thesis director) / Tran, Samantha (Committee member) / Barrett, The Honors College (Contributor) / School of Mathematical and Statistical Sciences (Contributor)
Created2023-05
Description

In the U.S., the annual NCAA college basketball tournament, known as March Madness, draws in millions of people trying to predict who will win. Just one problem: no one has ever created a perfect bracket. By using a player-based rating system that updates throughout the season, a “predictive model” can

In the U.S., the annual NCAA college basketball tournament, known as March Madness, draws in millions of people trying to predict who will win. Just one problem: no one has ever created a perfect bracket. By using a player-based rating system that updates throughout the season, a “predictive model” can be created to accurately predict teams with the best shot of winning the championship, and even show which players had the most impact on a single team in college basketball.

ContributorsKearney, Matthew (Author) / Schneider, Laurence (Thesis director) / McIntosh, Daniel (Committee member) / Barrett, The Honors College (Contributor) / School of Mathematical and Statistical Sciences (Contributor)
Created2023-05
Description

This paper recommends amendments to the Montessori teaching system, which can in turn be adapted by individual educators or administrative school boards. The proposed tools mentioned in this paper follow the tenets of Constructivist teaching, which Montessori uses as some of its core teaching values (“Who and What is Montessori?”).

This paper recommends amendments to the Montessori teaching system, which can in turn be adapted by individual educators or administrative school boards. The proposed tools mentioned in this paper follow the tenets of Constructivist teaching, which Montessori uses as some of its core teaching values (“Who and What is Montessori?”). Constructivist teaching argues that students learn best when they are able to apply their knowledge base to new learning experiences. The word comes from the idea that students are “constructing” their knowledge base one piece at a time, a process that starts from the ground, or base layer, and builds up from that. This construction involves physical representations of concepts, or guided experiences. Contrary to traditional, “top down” teaching, students learning through constructivist teaching get to experiment with learning concepts before a teacher explains the proper theory. These teachings try to generate excitement for the subject matter as extensions of students’ prior learning. Simulation and data visualization are powerful tools that allow students to discover the patterns present in natural processes by giving them the power to affect the environment and see the results. Implementation of the learning strategies of data visualizations and simulations should improve student performance and excitement in Earth and Space Science (ESS), while also being compliant with the Montessori teaching method.

ContributorsGreig, Connor (Author) / Tran, Samantha (Thesis director) / Schneider, Laurence (Committee member) / Barrett, The Honors College (Contributor) / School of Mathematical and Statistical Sciences (Contributor)
Created2022-12
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Description

In the basketball world, perhaps one of the most sought-after feelings is that of momentum. Basketball players, coaches, analysts, and fans alike are all too familiar with the idea that a “team has momentum” during a stretch of time, or that the team needs to do something to “generate their

In the basketball world, perhaps one of the most sought-after feelings is that of momentum. Basketball players, coaches, analysts, and fans alike are all too familiar with the idea that a “team has momentum” during a stretch of time, or that the team needs to do something to “generate their own momentum”. In a game that appears to be an accumulation of independent possessions, what exactly does momentum really mean? My goal was to see if there is a way to quantify momentum in an NBA game, particularly by looking at the Phoenix Suns 2021-2022 NBA season.

ContributorsRao, Ansh (Author) / Schneider, Laurence (Thesis director) / McIntosh, Daniel (Committee member) / Barrett, The Honors College (Contributor) / School of Mathematical and Statistical Sciences (Contributor) / Department of Information Systems (Contributor)
Created2022-05