Matching Items (14)
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Description
Continuous Delivery, as one of the youngest and most popular member of agile model family, has become a popular concept and method in software development industry recently. Instead of the traditional software development method, which requirements and solutions must be fixed before starting software developing, it promotes adaptive planning, evolutionary

Continuous Delivery, as one of the youngest and most popular member of agile model family, has become a popular concept and method in software development industry recently. Instead of the traditional software development method, which requirements and solutions must be fixed before starting software developing, it promotes adaptive planning, evolutionary development and delivery, and encourages rapid and flexible response to change. However, several problems prevent Continuous Delivery to be introduced into education world. Taking into the consideration of the barriers, we propose a new Cloud based Continuous Delivery Software Developing System. This system is designed to fully utilize the whole life circle of software developing according to Continuous Delivery concepts in a virtualized environment in Vlab platform.
ContributorsDeng, Yuli (Author) / Huang, Dijiang (Thesis advisor) / Davulcu, Hasan (Committee member) / Chen, Yinong (Committee member) / Arizona State University (Publisher)
Created2013
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Objective of this thesis project is to build a prototype using Linear Temporal Logic specifications for generating a 2D motion plan commanding an iRobot to fulfill the specifications. This thesis project was created for Cyber Physical Systems Lab in Arizona State University. The end product of this thesis is creation

Objective of this thesis project is to build a prototype using Linear Temporal Logic specifications for generating a 2D motion plan commanding an iRobot to fulfill the specifications. This thesis project was created for Cyber Physical Systems Lab in Arizona State University. The end product of this thesis is creation of a software solution which can be used in the academia and industry for research in cyber physical systems related applications. The major features of the project are: creating a modular system for motion planning, use of Robot Operating System (ROS), use of triangulation for environment decomposition and using stargazer sensor for localization. The project is built on an open source software called ROS which provides an environment where it is very easy to integrate different modules be it software or hardware on a Linux based platform. Use of ROS implies the project or its modules can be adapted quickly for different applications as the need arises. The final software package created and tested takes a data file as its input which contains the LTL specifications, a symbols list used in the LTL and finally the environment polygon data containing real world coordinates for all polygons and also information on neighbors and parents of each polygon. The software package successfully ran the experiment of coverage, reachability with avoidance and sequencing.
ContributorsPandya, Parth (Author) / Fainekos, Georgios (Thesis advisor) / Dasgupta, Partha (Committee member) / Lee, Yann-Hang (Committee member) / Arizona State University (Publisher)
Created2013
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The focus of this document is the examination of a new robot simulator developed to aid students in learning robotics programming and provide the ability to test their programs in a simulated world. The simulator, accessed via a website, provides a simulated environment, programming interface, and the ability to control

The focus of this document is the examination of a new robot simulator developed to aid students in learning robotics programming and provide the ability to test their programs in a simulated world. The simulator, accessed via a website, provides a simulated environment, programming interface, and the ability to control a simulated robot. The simulated environment consists of a user-customizable maze and a robot, which can be controlled manually, via Web service, or by utilizing the Web programming interface. The Web programming interface provides dropdown boxes from which the users may select various options to program their implementations. It is designed to aid new students in the learning of basic skills and thought processes used to program robots. Data was collected and analyzed to determine how effective this system is in helping students learn. This included how quickly students were able to program the algorithms assigned to them and how many lines of code were used to implement them. Students' performance was also monitored to determine how well they were able to use the program and if there were any significant problems. The students also completed surveys to communicate how well the website helped them learn and understand various concepts. The data collected shows that the website was a helpful learning tool for the students and that they were able to use the programming interface quickly and effectively.
ContributorsDrown, Garrett (Author) / Tsai, Wei-Tek (Thesis advisor) / Chen, Yinong (Thesis advisor) / Claveau, David (Committee member) / Arizona State University (Publisher)
Created2012
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Description
Free/Libre Open Source Software (FLOSS) is the product of volunteers collaborating to build software in an open, public manner. The large number of FLOSS projects, combined with the data that is inherently archived with this online process, make studying this phenomenon attractive. Some FLOSS projects are very functional, well-known, and

Free/Libre Open Source Software (FLOSS) is the product of volunteers collaborating to build software in an open, public manner. The large number of FLOSS projects, combined with the data that is inherently archived with this online process, make studying this phenomenon attractive. Some FLOSS projects are very functional, well-known, and successful, such as Linux, the Apache Web Server, and Firefox. However, for every successful FLOSS project there are 100's of projects that are unsuccessful. These projects fail to attract sufficient interest from developers and users and become inactive or abandoned before useful functionality is achieved. The goal of this research is to better understand the open source development process and gain insight into why some FLOSS projects succeed while others fail. This dissertation presents an agent-based model of the FLOSS development process. The model is built around the concept that projects must manage to attract contributions from a limited pool of participants in order to progress. In the model developer and user agents select from a landscape of competing FLOSS projects based on perceived utility. Via the selections that are made and subsequent contributions, some projects are propelled to success while others remain stagnant and inactive. Findings from a diverse set of empirical studies of FLOSS projects are used to formulate the model, which is then calibrated on empirical data from multiple sources of public FLOSS data. The model is able to reproduce key characteristics observed in the FLOSS domain and is capable of making accurate predictions. The model is used to gain a better understanding of the FLOSS development process, including what it means for FLOSS projects to be successful and what conditions increase the probability of project success. It is shown that FLOSS is a producer-driven process, and project factors that are important for developers selecting projects are identified. In addition, it is shown that projects are sensitive to when core developers make contributions, and the exhibited bandwagon effects mean that some projects will be successful regardless of competing projects. Recommendations for improving software engineering in general based on the positive characteristics of FLOSS are also presented.
ContributorsRadtke, Nicholas Patrick (Author) / Collofello, James S. (Thesis advisor) / Janssen, Marco A (Thesis advisor) / Sarjoughian, Hessam S. (Committee member) / Sundaram, Hari (Committee member) / Arizona State University (Publisher)
Created2011
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The ease of use of mobile devices and tablets by students has generated a lot of interest in the area of engineering education. By using mobile technologies in signal analysis and applied mathematics, undergraduate-level courses can broaden the scope and effectiveness of technical education in classrooms. The current mobile devices

The ease of use of mobile devices and tablets by students has generated a lot of interest in the area of engineering education. By using mobile technologies in signal analysis and applied mathematics, undergraduate-level courses can broaden the scope and effectiveness of technical education in classrooms. The current mobile devices have abundant memory and powerful processors, in addition to providing interactive interfaces. Therefore, these devices can support the implementation of non-trivial signal processing algorithms. Several existing visual programming environments such as Java Digital Signal Processing (J-DSP), are built using the platform-independent infrastructure of Java applets. These enable students to perform signal-processing exercises over the Internet. However, some mobile devices do not support Java applets. Furthermore, mobile simulation environments rely heavily on establishing robust Internet connections with a remote server where the processing is performed. The interactive Java Digital Signal Processing tool (iJDSP) has been developed as graphical mobile app on iOS devices (iPads, iPhones and iPod touches). In contrast to existing mobile applications, iJDSP has the ability to execute simulations directly on the mobile devices, and is a completely stand-alone application. In addition to a substantial set of signal processing algorithms, iJDSP has a highly interactive graphical interface where block diagrams can be constructed using a simple drag-n-drop procedure. Functions such as visualization of the convolution operation, and an interface to wireless sensors have been developed. The convolution module animates the process of the continuous and discrete convolution operations, including time-shift and integration, so that users can observe and learn, intuitively. The current set of DSP functions in the application enables students to perform simulation exercises on continuous and discrete convolution, z-transform, filter design and the Fast Fourier Transform (FFT). The interface to wireless sensors in iJDSP allows users to import data from wireless sensor networks, and use the rich suite of functions in iJDSP for data processing. This allows users to perform operations such as localization, activity detection and data fusion. The exercises and the iJDSP application were evaluated by senior-level students at Arizona State University (ASU), and the results of those assessments are analyzed and reported in this thesis.
ContributorsHu, Shuang (Author) / Spanias, Andreas (Thesis advisor) / Tsakalis, Kostas (Committee member) / Tepedelenlioğlu, Cihan (Committee member) / Arizona State University (Publisher)
Created2012
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Description
The electromagnetic fields near power lines that may produce adverse effects on humans are of increasing interest in a variety of situations, thus making it worthwhile to develop general-purpose software that estimates both the electric and magnetic fields accurately. This study deals with the simulations of the electric and magnetic

The electromagnetic fields near power lines that may produce adverse effects on humans are of increasing interest in a variety of situations, thus making it worthwhile to develop general-purpose software that estimates both the electric and magnetic fields accurately. This study deals with the simulations of the electric and magnetic fields near high-voltage power lines for the triangular, horizontal and vertical conductor arrangements under both balanced and unbalanced conditions.

For all three conductor arrangements, the shapes of the electric field distribution curves are different with the vertical arrangement best for minimizing right of way consideration, while the shapes of the magnetic field distributions curves are similar. Except for the horizontal arrangement, the maximum electric field magnitudes with shield conductors are larger than those without shield conductors. Among the three different arrangements, the maximum field value of the vertical arrangement is most vulnerable to the unbalanced conditions.

For both the electric and magnetic fields, increasing the heights of phase conductors gradually results in diminishing return in terms of the field reduction. In this work, both the maximum electric field magnitudes and the maximum magnetic field magnitudes produced by 500 kV power lines at 1 m height from the ground are all within the permissible exposure levels for the general public. At last, the dynamic trajectories of both fields with time are simulated and interpreted, with each field represented by a vector rotating in a plane describing an ellipse, where the vector values can be compared to high-speed vector measurements.
ContributorsXiao, Lei (Author) / Holbert, Keith E. (Thesis advisor) / Karady, George G. (Committee member) / Ayyanar, Raja (Committee member) / Arizona State University (Publisher)
Created2015
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Description
Text Classification is a rapidly evolving area of Data Mining while Requirements Engineering is a less-explored area of Software Engineering which deals the process of defining, documenting and maintaining a software system's requirements. When researchers decided to blend these two streams in, there was research on automating the process of

Text Classification is a rapidly evolving area of Data Mining while Requirements Engineering is a less-explored area of Software Engineering which deals the process of defining, documenting and maintaining a software system's requirements. When researchers decided to blend these two streams in, there was research on automating the process of classification of software requirements statements into categories easily comprehensible for developers for faster development and delivery, which till now was mostly done manually by software engineers - indeed a tedious job. However, most of the research was focused on classification of Non-functional requirements pertaining to intangible features such as security, reliability, quality and so on. It is indeed a challenging task to automatically classify functional requirements, those pertaining to how the system will function, especially those belonging to different and large enterprise systems. This requires exploitation of text mining capabilities. This thesis aims to investigate results of text classification applied on functional software requirements by creating a framework in R and making use of algorithms and techniques like k-nearest neighbors, support vector machine, and many others like boosting, bagging, maximum entropy, neural networks and random forests in an ensemble approach. The study was conducted by collecting and visualizing relevant enterprise data manually classified previously and subsequently used for training the model. Key components for training included frequency of terms in the documents and the level of cleanliness of data. The model was applied on test data and validated for analysis, by studying and comparing parameters like precision, recall and accuracy.
ContributorsSwadia, Japa (Author) / Ghazarian, Arbi (Thesis advisor) / Bansal, Srividya (Committee member) / Gaffar, Ashraf (Committee member) / Arizona State University (Publisher)
Created2016
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Description
Unmanned aerial vehicles have received increased attention in the last decade due to their versatility, as well as the availability of inexpensive sensors (e.g. GPS, IMU) for their navigation and control. Multirotor vehicles, specifically quadrotors, have formed a fast growing field in robotics, with the range of applications spanning from

Unmanned aerial vehicles have received increased attention in the last decade due to their versatility, as well as the availability of inexpensive sensors (e.g. GPS, IMU) for their navigation and control. Multirotor vehicles, specifically quadrotors, have formed a fast growing field in robotics, with the range of applications spanning from surveil- lance and reconnaissance to agriculture and large area mapping. Although in most applications single quadrotors are used, there is an increasing interest in architectures controlling multiple quadrotors executing a collaborative task. This thesis introduces a new concept of control involving more than one quadrotors, according to which two quadrotors can be physically coupled in mid-flight. This concept equips the quadro- tors with new capabilities, e.g. increased payload or pursuit and capturing of other quadrotors. A comprehensive simulation of the approach is built to simulate coupled quadrotors. The dynamics and modeling of the coupled system is presented together with a discussion regarding the coupling mechanism, impact modeling and additional considerations that have been investigated. Simulation results are presented for cases of static coupling as well as enemy quadrotor pursuit and capture, together with an analysis of control methodology and gain tuning. Practical implementations are introduced as results show the feasibility of this design.
ContributorsLarsson, Daniel (Author) / Artemiadis, Panagiotis (Thesis advisor) / Marvi, Hamidreza (Committee member) / Berman, Spring (Committee member) / Arizona State University (Publisher)
Created2016
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Description
The following is a case study composed of three workflow investigations at the open source software development (OSSD) based Apache Software Foundation (Apache). I start with an examination of the workload inequality within the Apache, particularly with regard to requirements writing. I established that the stronger a participant's

The following is a case study composed of three workflow investigations at the open source software development (OSSD) based Apache Software Foundation (Apache). I start with an examination of the workload inequality within the Apache, particularly with regard to requirements writing. I established that the stronger a participant's experience indicators are, the more likely they are to propose a requirement that is not a defect and the more likely the requirement is eventually implemented. Requirements at Apache are divided into work tickets (tickets). In our second investigation, I reported many insights into the distribution patterns of these tickets. The participants that create the tickets often had the best track records for determining who should participate in that ticket. Tickets that were at one point volunteered for (self-assigned) had a lower incident of neglect but in some cases were also associated with severe delay. When a participant claims a ticket but postpones the work involved, these tickets exist without a solution for five to ten times as long, depending on the circumstances. I make recommendations that may reduce the incidence of tickets that are claimed but not implemented in a timely manner. After giving an in-depth explanation of how I obtained this data set through web crawlers, I describe the pattern mining platform I developed to make my data mining efforts highly scalable and repeatable. Lastly, I used process mining techniques to show that workflow patterns vary greatly within teams at Apache. I investigated a variety of process choices and how they might be influencing the outcomes of OSSD projects. I report a moderately negative association between how often a team updates the specifics of a requirement and how often requirements are completed. I also verified that the prevalence of volunteerism indicators is positively associated with work completion but what was surprising is that this correlation is stronger if I exclude the very large projects. I suggest the largest projects at Apache may benefit from some level of traditional delegation in addition to the phenomenon of volunteerism that OSSD is normally associated with.
ContributorsPanos, Ryan (Author) / Collofello, James (Thesis advisor) / Fowler, John (Thesis advisor) / Pan, Rong (Committee member) / Wu, Teresa (Committee member) / Arizona State University (Publisher)
Created2017
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Affect signals what humans care about and is involved in rational decision-making and action selection. Many technologies may be improved by the capability to recognize human affect and to respond adaptively by appropriately modifying their operation. This capability, named affect-driven self-adaptation, benefits systems as diverse as learning environments, healthcare applications,

Affect signals what humans care about and is involved in rational decision-making and action selection. Many technologies may be improved by the capability to recognize human affect and to respond adaptively by appropriately modifying their operation. This capability, named affect-driven self-adaptation, benefits systems as diverse as learning environments, healthcare applications, and video games, and indeed has the potential to improve systems that interact intimately with users across all sectors of society. The main challenge is that existing approaches to advancing affect-driven self-adaptive systems typically limit their applicability by supporting the creation of one-of-a-kind systems with hard-wired affect recognition and self-adaptation capabilities, which are brittle, costly to change, and difficult to reuse. A solution to this limitation is to leverage the development of affect-driven self-adaptive systems with a manufacturing vision.

This dissertation demonstrates how using a software product line paradigm can jumpstart the development of affect-driven self-adaptive systems with that manufacturing vision. Applying a software product line approach to the affect-driven self-adaptive domain provides a comprehensive, flexible and reusable infrastructure of components with mechanisms to monitor a user’s affect and his/her contextual interaction with a system, to detect opportunities for improvements, to select a course of action, and to effect changes. It also provides a domain-specific architecture and well-documented process guidelines, which facilitate an understanding of the organization of affect-driven self-adaptive systems and their implementation by systematically customizing the infrastructure to effectively address the particular requirements of specific systems.

The software product line approach is evaluated by applying it in the development of learning environments and video games that demonstrate the significant potential of the solution, across diverse development scenarios and applications.

The key contributions of this work include extending self-adaptive system modeling, implementing a reusable infrastructure, and leveraging the use of patterns to exploit the commonalities between systems in the affect-driven self-adaptation domain.
ContributorsGonzalez-Sanchez, Javier (Author) / Burleson, Winslow (Thesis advisor) / Collofello, James (Thesis advisor) / Garlan, David (Committee member) / Sarjoughian, Hessam S. (Committee member) / Atkinson, Robert (Committee member) / Arizona State University (Publisher)
Created2016