Matching Items (2)
Filtering by

Clear all filters

153095-Thumbnail Image.png
Description
Ancient Mediterranean cultures incorporated equine iconography into their artistic repertoires, demonstrating the horse's importance not only as a beast of burden and war, but also as a visual symbol of wealth and prestige. Interaction between man and horse appears in clay as early as the third millennium BC, along with

Ancient Mediterranean cultures incorporated equine iconography into their artistic repertoires, demonstrating the horse's importance not only as a beast of burden and war, but also as a visual symbol of wealth and prestige. Interaction between man and horse appears in clay as early as the third millennium BC, along with the early development of ancient Near Eastern cultures. Tactical evolution in Near Eastern warfare, particularly the eclipse of chariot forces by the rise of cavalry, coincided with the emergence of equestrian terracotta figurines and facilitated the popularity of horse and rider imagery. Cyprus' many city-kingdoms have yielded a vast, coroplastic corpus in both votive and mortuary contexts, including figurines of equestrian type. These terracottas are an important contribution to the understanding of ancient Cypriote cultures, cities and their coroplastic oeuvre.

While many studies of excavated terracottas include horse and rider figurines, only a limited number of these publications dedicate adequate analysis and interpretation. Ancient Marion is one of the Cypriote city-kingdoms producing a number of equestrian terracottas that are in need of further examination. By focusing on the unpublished horse and rider figurines from Marion, this paper will add to the conversation of Cyprus' inclusion of equestrian iconography in coroplastic production. Through thorough analysis of the horse and rider terracottas, specifically their plastic and stylistic components, this thesis establishes typologies, makes visual comparisons and demonstrates Marion's awareness of an equine vogue both in contemporary Cyprus and abroad. The horse and rider figurines of Marion are an important contribution to the better understanding of the city-kingdom and exemplify the inclusion of equestrian imagery within the context of ancient societies.
ContributorsWalter, Chelsea (Author) / Serwint, Nancy (Thesis advisor) / Sweeney, Gray (Committee member) / Baldasso, Renzo (Committee member) / Arizona State University (Publisher)
Created2014
155125-Thumbnail Image.png
Description
This study frames research on board games within a body of anthropological theory and method to examine the long-term social changes that effect play and mechanisms through which play may influence societal change. Drawing from ethnographic literature focusing on the performative nature of games and their effectiveness at providing a

This study frames research on board games within a body of anthropological theory and method to examine the long-term social changes that effect play and mechanisms through which play may influence societal change. Drawing from ethnographic literature focusing on the performative nature of games and their effectiveness at providing a method for strengthening social bonds through grounding, I examine changes in the places in which people engaged in play over the course of the Bronze Age on Cyprus (circa 2500¬–1050 BCE), a period of increasing social complexity. The purpose of this research is to examine how the changes in social boundaries concomitant with emergent complexity were counteracted or strengthened through the use of games as tools of interaction.

Bronze Age sites on Cyprus have produced the largest dataset of game boards belonging to any ancient culture. Weight and morphological data were gathered from these artifacts to determine the likelihood of their portability and to identify what type of game was present. The presence of fixed and likely immobile games, as well as the presence of clusters of portable games, was used to identify spaces in which games were played. Counts of other types of artifacts found in the same spaces as games were tabulated, and Correspondence Analysis (CA) was performed in order to determine differences in the types of activities present in the same spaces as play.

The results of the CA showed that during the Prehistoric Bronze Age, which has fewer indicators of social complexity, gaming spaces were associated with artifacts related to consumption or specialty, heirloom and imported ceramics, and rarely played in public spaces. During the Protohistoric Bronze Age, when Cyprus was more socially complex, games were more commonly played in public spaces and associated with

artifacts related to consumption. These changes suggest a changing emphasis through time, where the initiation and strengthening of social bonds through the grounding process afforded by play is more highly valued in small-scale society, whereas the social mobility that is enabled by performance during play is exploited more commonly during periods of complexity.
ContributorsCrist, Walter (Author) / Hjorleifur Jonsson (Thesis advisor) / Serwint, Nancy (Thesis advisor) / Michelaki, Konstantina-Eleni (Committee member) / de Voogt, Alex (Committee member) / Arizona State University (Publisher)
Created2016