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I believe the human mind is not an accurate reproducer of objects and events, but a tool that constructs their qualities. Philosophers Bowman Clarke, James John, and Amy Kind have argued for and against similar points, while Daniel Hoffman and Jay Dowling have debated cases from a psychological perspective.

I believe the human mind is not an accurate reproducer of objects and events, but a tool that constructs their qualities. Philosophers Bowman Clarke, James John, and Amy Kind have argued for and against similar points, while Daniel Hoffman and Jay Dowling have debated cases from a psychological perspective. My understanding of their discourse surfaces in Cognize Normal-Like Pleez, a video installation designed to capture the enigmatic connection between perceivers and the things they perceive. The composition encapsulates this theme through a series of five videos that disseminate confusing imagery paired with mangled sounds. The miniatures operate in sequence on computer monitors set inside a haphazardously ornamented tower. Though the original sources for each video communicate clear, familiar subjects, the final product deliberately obscures them. Sometimes sounds and images flicker for only brief moments, perhaps too fast for the human mind to fully process. Though some information comes through, important data supplied by the surrounding context is absent.

I invite the audience to rationalize this complexing conglomerate and reflect on how their established biases inform their opinion of the work. Each person likely draws from his or her experiences, cultural conditioning, knowledge, and other personal factors in order to create an individual conceptualization of the installation. Their subjective conclusions reflect my belief concerning a neurological basis for the origin of qualities. One’s connection to Cognize’s images and sounds, to me, is not derived solely from characteristics inherent to it, but also endowed by one’s mind, which not only constructs the attributes one normally associates with the images and sounds (as opposed to the physics and biology that lead to their construction), but also seamlessly incorporates the aforementioned biases. I realize my ideas by focusing the topics of the videos and their setting around the transmission of information and its obfuscation. Just as one cannot see or hear past the perceptual barriers in Cognize, I believe one cannot escape his or her mind to “sense” qualities in an objective, disembodied manner, because the mind is necessary for perception.
ContributorsLempke, John Paul (Author) / Suzuki, Kotoka (Thesis advisor) / Knowles, Kristina (Committee member) / Stover, Chris (Committee member) / Arizona State University (Publisher)
Created2018
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Description
Bruegel is a four movement composition inspired by the paintings and engravings of Flemish artist Pieter Bruegel the Elder (1525-1569). It is scored for Bass Clarinet in Bb, Electric Guitar, One Percussionist (Glockenspiel, Woodblock, Snare, Kick Drum, and Brake Drums), Piano and String Quartet. Each movement explores a painting or

Bruegel is a four movement composition inspired by the paintings and engravings of Flemish artist Pieter Bruegel the Elder (1525-1569). It is scored for Bass Clarinet in Bb, Electric Guitar, One Percussionist (Glockenspiel, Woodblock, Snare, Kick Drum, and Brake Drums), Piano and String Quartet. Each movement explores a painting or engraving from Bruegel’s catalog of works and attempts to embody each piece of art through the use of certain compositional techniques.

The Cripples (Movement I) explores layered rhythms and disjunct melodic fragments which play on the idea of Bruegel’s painting of crippled men trampling over each other and stumbling. Small moments of balance are found throughout only to be lost. Patience (Movement II) is based on an early engraving of Bruegel, which depicts a lone woman who represents a virtue, in this case patience, surrounded by sin and vices. Juxtaposed textures are presented with patience eventually finding itself victorious to temptation. Children’s Games (Movement III) explores a painting which depicts a large number of children playing a plethora of different games. The movement uses graphic notation and plays with the idea of games to create a compositional “game” for the ensemble. Big Fish Eat Little Fish (Movement IV) depicts a large fish eating several smaller fish. A process is introduced which plays on the idea of increasing density and lasts for the bulk of the movement.
ContributorsVillalta, Kevin (Author) / Rogers, Rodney (Thesis advisor) / Rockmaker, Jody (Committee member) / Suzuki, Kotoka (Committee member) / Arizona State University (Publisher)
Created2016
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Description
ABSTRACT

Music therapy is a highly effective treatment when used in the care of persons with dementia (PWD) and singing in particular is found to be calming and pleasurable to PWD. Seniorsing.net is a music-based application for use in memory care that provides a fun and interactive sing along activity for

ABSTRACT

Music therapy is a highly effective treatment when used in the care of persons with dementia (PWD) and singing in particular is found to be calming and pleasurable to PWD. Seniorsing.net is a music-based application for use in memory care that provides a fun and interactive sing along activity for PWD. Developed by a music therapist, the application is designed to engage the user in singing along with recorded song performances while lyrics are displayed on the device screen. Seniorsing.net is accessible on any mobile device and is intended to provide a positive musical experience for PWD, whether listening or singing along. This study was conducted to test the design aspects of the application for use with PWD and their caregivers. Eighteen dyads of participants/caregivers were recruited from the senior community. Participants were observed interacting with seniorsing.net by the music therapist to provide an understanding of the usability of seniorsing.net and to collect information on the responses of PWD to seniorsing.net. Caregivers were given the opportunity to evaluate seniorsing.net via survey. The parameters that were measured included visual clarity and appeal, audibility, clarity of directions and usability by PWD and their caregivers. Observations of participants showed positive interactions with the application. Over 64% of participants independently engaged in singing with the application and over 50% of participants were able to activate features of the application with minimal assistance. Caregiver feedback was also positive. Most caregivers strongly agreed or agreed to the effectiveness of the design and its ease of use with PWD. 100% of caregivers found the song performances to be appropriate and comfortable to follow and sing. Caregivers gave suggestions for improvement of seniorsing.net, such as including more song choices and having more written directions on some of the screens. In conclusion, seniorsing.net was found to be enjoyable and easy to use by PWD and their caregivers.

Keywords: Dementia, Music Therapy, Singing, Technology
ContributorsFranklin, Danielle (Author) / Rio, Robin (Thesis advisor) / Crowe, Barbara (Committee member) / Suzuki, Kotoka (Committee member) / Arizona State University (Publisher)
Created2015