Matching Items (389)
ContributorsWard, Geoffrey Harris (Performer) / ASU Library. Music Library (Publisher)
Created2018-03-18
150313-Thumbnail Image.png
Description
This dissertation reports on an action research study that sought to discover how a new WiFi, tablet computing device, the Apple iPad, affected, enhanced, and impacted student engagement in an English Honors course at Scottsdale Community College. The researcher was also the instructor in the two semester, first-year, college composition

This dissertation reports on an action research study that sought to discover how a new WiFi, tablet computing device, the Apple iPad, affected, enhanced, and impacted student engagement in an English Honors course at Scottsdale Community College. The researcher was also the instructor in the two semester, first-year, college composition sequence (English 101/102) in which all 18 students were provided the new Apple iPad tablet computing device. The researcher described how students adapted the Apple iPads to their academic lives, assessed iPad compatibility with current instructional technology systems, and interviewed participating students to document their beliefs about whether iPad activities enhanced the course. At the conclusion of the college composition sequence, 13 students agreed to participate in focus groups to describe how they made use of the iPad and to report on how the iPad influenced their engagement. Among other findings, students reported that there were compatibility problems with current SCC instructional technology systems, that the iPad increased their efficiency in completing informal educational tasks, but that the iPad was not useful for doing word processing and research. Recommendations for future use of the iPad in this course include reducing the number of iPads accessing the WiFi network at the same time, piloting the use of iPad word processing applications, researching more "mobile-friendly" web sites and documents, and developing innovative assignments that take advantage of iPad capabilities.
ContributorsTualla, Larry Tech (Author) / Clark, Christopher M. (Thesis advisor) / De Los Santos Jr., Alfredo G (Thesis advisor) / Young, Lisa C. (Committee member) / Arizona State University (Publisher)
Created2011
ContributorsBolari, John (Performer) / ASU Library. Music Library (Publisher)
Created2018-10-04
ContributorsOftedahl, Paul (Performer) / ASU Library. Music Library (Publisher)
Created2018-09-29
ContributorsMarshall, Kimberly (Performer) / Meszler, Alexander (Performer) / Yatso, Toby (Narrator) / ASU Library. Music Library (Publisher)
Created2018-09-16
155180-Thumbnail Image.png
Description
The present study explored the use of augmented reality (AR) technology to support cognitive modeling in an art-based learning environment. The AR application used in this study made visible the thought processes and observational techniques of art experts for the learning benefit of novices through digital annotations, overlays, and side-by-side

The present study explored the use of augmented reality (AR) technology to support cognitive modeling in an art-based learning environment. The AR application used in this study made visible the thought processes and observational techniques of art experts for the learning benefit of novices through digital annotations, overlays, and side-by-side comparisons that when viewed on mobile device appear directly on works of art.

Using a 2 x 3 factorial design, this study compared learner outcomes and motivation across technologies (audio-only, video, AR) and groupings (individuals, dyads) with 182 undergraduate and graduate students who were self-identified art novices. Learner outcomes were measured by post-activity spoken responses to a painting reproduction with the pre-activity response as a moderating variable. Motivation was measured by the sum score of a reduced version of the Instructional Materials Motivational Survey (IMMS), accounting for attention, relevance, confidence, and satisfaction, with total time spent in learning activity as the moderating variable. Information on participant demographics, technology usage, and art experience was also collected.

Participants were randomly assigned to one of six conditions that differed by technology and grouping before completing a learning activity where they viewed four high-resolution, printed-to-scale painting reproductions in a gallery-like setting while listening to audio-recorded conversations of two experts discussing the actual paintings. All participants listened to expert conversations but the video and AR conditions received visual supports via mobile device.

Though no main effects were found for technology or groupings, findings did include statistically significant higher learner outcomes in the elements of design subscale (characteristics most represented by the visual supports of the AR application) than the audio-only conditions. When participants saw digital representations of line, shape, and color directly on the paintings, they were more likely to identify those same features in the post-activity painting. Seeing what the experts see, in a situated environment, resulted in evidence that participants began to view paintings in a manner similar to the experts. This is evidence of the value of the temporal and spatial contiguity afforded by AR in cognitive modeling learning environments.
ContributorsShapera, Daniel Michael (Author) / Atkinson, Robert K (Thesis advisor) / Nelson, Brian C (Committee member) / Erickson, Mary (Committee member) / Arizona State University (Publisher)
Created2016
137605-Thumbnail Image.png
Description
This project seeks to improve the reading and writing skills of literacy-challenged adults, specifically in developing countries, by designing and developing an interactive tablet application for unschooled adults who are passionate about learning to read. Very often in developing countries, the success rates of the literacy courses are overwhelmingly low.

This project seeks to improve the reading and writing skills of literacy-challenged adults, specifically in developing countries, by designing and developing an interactive tablet application for unschooled adults who are passionate about learning to read. Very often in developing countries, the success rates of the literacy courses are overwhelmingly low. Those who manage to gain some basic literacy skills, often relapse into illiteracy once their program has terminated. The proposed application aims to address this challenge by providing an easy-to-use media environment for independent literacy learning on a lightweight portable device. This also offers opportunity to learn at the time and place convenient to the user, which is additionally supported by motivating and engaging instruction. For this thesis, we focus on the design of the system and have developed a working prototype.
ContributorsIsmail, Aziza (Author) / Byrne, Daragh (Thesis director) / Hayes, Elisabeth (Committee member) / Abadzi, Helen (Committee member) / Barrett, The Honors College (Contributor) / School of Arts, Media and Engineering (Contributor)
Created2013-05
ContributorsTaylor, Karen Stephens (Performer) / ASU Library. Music Library (Publisher)
Created2018-04-21
ContributorsCramer, Craig (Performer) / ASU Library. Music Library (Publisher)
Created1997-02-16
ContributorsMarshall, Kimberly (Performer) / ASU Library. Music Library (Publisher)
Created2019-03-17