Matching Items (2)
Filtering by

Clear all filters

Description
The action/adventure game Grad School: HGH is the final, extended version of a BME Prototyping class project in which the goal was to produce a zombie-themed game that teaches biomedical engineering concepts. The gameplay provides fast paced, exciting, and mildly addicting rooms that the player must battle and survive through,

The action/adventure game Grad School: HGH is the final, extended version of a BME Prototyping class project in which the goal was to produce a zombie-themed game that teaches biomedical engineering concepts. The gameplay provides fast paced, exciting, and mildly addicting rooms that the player must battle and survive through, followed by an engineering puzzle that must be solved in order to advance to the next room. The objective of this project was to introduce the core concepts of BME to prospective students, rather than attempt to teach an entire BME curriculum. Based on user testing at various phases in the project, we concluded that the gameplay was engaging enough to keep most users' interest through the educational puzzles, and the potential for expanding this project to reach an even greater audience is vast.
ContributorsNitescu, George (Co-author) / Medawar, Alexandre (Co-author) / Spano, Mark (Thesis director) / LaBelle, Jeffrey (Committee member) / Guiang, Kristoffer (Committee member) / Barrett, The Honors College (Contributor) / Harrington Bioengineering Program (Contributor)
Created2014-05
Description
For my Barrett Thesis Project, I completed a total rewrite of the feature-length screenplay I wrote for my Herberger Senior Project. This process constituted completing a full analysis of my original work with my Thesis Director and Second Reader, discussing character motivation, thematic throughlines, story logic, and realism in dialogue.

For my Barrett Thesis Project, I completed a total rewrite of the feature-length screenplay I wrote for my Herberger Senior Project. This process constituted completing a full analysis of my original work with my Thesis Director and Second Reader, discussing character motivation, thematic throughlines, story logic, and realism in dialogue. This initial analysis caused me to almost entirely rewrite the original script, adjusting dialogue, sequences of events, pacing and character work.
The majority of this rewrite was spent on fine-tuning character and motivation, strengthening them in some cases and changing them entirely in others. I really strove to emphasize the relationships they had with each other and how the situations and connections affected the state of mind, therefore leading to the chain of events that happened in the script in a much more natural way. I also worked to emphasize certain story elements that benefited the characters and thematic content, specifically my protagonist’s struggle with schizophrenia. In this draft, I turned that character trait into a visual element, which I believe further heightened the visual and emotional stakes of the story and gave the characters an increased sense of motivation and struggle. In this draft I also worked to break down the stereotype connected with my secondary protagonist, a sex worker. Instead of emphasizing her strength and beauty, as many action films with a strong/sexualized woman in a supporting role do, I adjusted her story arc to break her stereotype (and her character) down throughout the story. I wanted to depict her as a person with flaws that extend beyond her choice of profession, though the latter certainly did not help. I believe that the final product succeeds in both main goals.
While working on this rewrite, I also completed a script edit journal that detailed the significant changes in action, pacing or dialogue I made and what my reasoning was behind them.
ContributorsFlake, Peyton Lee (Author) / Giner, Oscar (Thesis director) / Yatso, Toby (Committee member) / School of Film, Dance and Theatre (Contributor) / Barrett, The Honors College (Contributor)
Created2019-12