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Description
The use of saliva sampling as a noninvasive way for drug analysis as well as the monitoring systems within the body has become increasingly important in recent research. Because of the growing interest in saliva, this project proposes a way to analyze sodium ion concentration in a saliva solution based

The use of saliva sampling as a noninvasive way for drug analysis as well as the monitoring systems within the body has become increasingly important in recent research. Because of the growing interest in saliva, this project proposes a way to analyze sodium ion concentration in a saliva solution based on its fluorescence level when in the presence of a sodium indicator dye and recorded with a smartphone camera. The dyed sample was placed in a specially designed housing to exclude all ambient light from the images. A source light of known wavelength was used to excite the fluorescent dye and the smartphone camera images recorded the emission light wavelengths. After analysis of the images using ImageJ, it was possible to create a model to determine the level of fluorescence based on sodium ion concentration. The smartphone camera image model was compared to readings from a standard fluorescence plate recorder to test the accuracy of the model. The study found that the model was accurate within 5 % as compared to the fluorescence plate recorder. Based on the results, it was concluded that the method and resulting model proposed in this study is a valid was to analyze saliva or other solutions for their sodium ion concentration via images recorded by a smartphone camera.
ContributorsSmith, Catherine Julia (Author) / Antonio, Garcia (Thesis director) / Caplan, Michael (Committee member) / Barrett, The Honors College (Contributor) / Harrington Bioengineering Program (Contributor)
Created2014-05
Description
The action/adventure game Grad School: HGH is the final, extended version of a BME Prototyping class project in which the goal was to produce a zombie-themed game that teaches biomedical engineering concepts. The gameplay provides fast paced, exciting, and mildly addicting rooms that the player must battle and survive through,

The action/adventure game Grad School: HGH is the final, extended version of a BME Prototyping class project in which the goal was to produce a zombie-themed game that teaches biomedical engineering concepts. The gameplay provides fast paced, exciting, and mildly addicting rooms that the player must battle and survive through, followed by an engineering puzzle that must be solved in order to advance to the next room. The objective of this project was to introduce the core concepts of BME to prospective students, rather than attempt to teach an entire BME curriculum. Based on user testing at various phases in the project, we concluded that the gameplay was engaging enough to keep most users' interest through the educational puzzles, and the potential for expanding this project to reach an even greater audience is vast.
ContributorsNitescu, George (Co-author) / Medawar, Alexandre (Co-author) / Spano, Mark (Thesis director) / LaBelle, Jeffrey (Committee member) / Guiang, Kristoffer (Committee member) / Barrett, The Honors College (Contributor) / Harrington Bioengineering Program (Contributor)
Created2014-05
Description
For my Barrett Thesis Project, I completed a total rewrite of the feature-length screenplay I wrote for my Herberger Senior Project. This process constituted completing a full analysis of my original work with my Thesis Director and Second Reader, discussing character motivation, thematic throughlines, story logic, and realism in dialogue.

For my Barrett Thesis Project, I completed a total rewrite of the feature-length screenplay I wrote for my Herberger Senior Project. This process constituted completing a full analysis of my original work with my Thesis Director and Second Reader, discussing character motivation, thematic throughlines, story logic, and realism in dialogue. This initial analysis caused me to almost entirely rewrite the original script, adjusting dialogue, sequences of events, pacing and character work.
The majority of this rewrite was spent on fine-tuning character and motivation, strengthening them in some cases and changing them entirely in others. I really strove to emphasize the relationships they had with each other and how the situations and connections affected the state of mind, therefore leading to the chain of events that happened in the script in a much more natural way. I also worked to emphasize certain story elements that benefited the characters and thematic content, specifically my protagonist’s struggle with schizophrenia. In this draft, I turned that character trait into a visual element, which I believe further heightened the visual and emotional stakes of the story and gave the characters an increased sense of motivation and struggle. In this draft I also worked to break down the stereotype connected with my secondary protagonist, a sex worker. Instead of emphasizing her strength and beauty, as many action films with a strong/sexualized woman in a supporting role do, I adjusted her story arc to break her stereotype (and her character) down throughout the story. I wanted to depict her as a person with flaws that extend beyond her choice of profession, though the latter certainly did not help. I believe that the final product succeeds in both main goals.
While working on this rewrite, I also completed a script edit journal that detailed the significant changes in action, pacing or dialogue I made and what my reasoning was behind them.
ContributorsFlake, Peyton Lee (Author) / Giner, Oscar (Thesis director) / Yatso, Toby (Committee member) / School of Film, Dance and Theatre (Contributor) / Barrett, The Honors College (Contributor)
Created2019-12
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Description

A Feature-Length Screenplay written in the genre of action/adventure taking inspiration from films such as Pirates of the Caribbean and The Magnificent Seven. Developed under the guidance of Gregory Bernstein and Peter Murrieta, the screenplay explores themes such as Family Dynamics, Failure/Redemption, and Justice.

ContributorsGregory, Dylan (Author) / Bernstein, Gregory (Thesis director) / Murrieta, Peter (Committee member) / Barrett, The Honors College (Contributor) / The Sidney Poitier New American Film School (Contributor)
Created2022-05