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Generating real-world content for VR is challenging in terms of capturing and processing at high resolution and high frame-rates. The content needs to represent a truly immersive experience, where the user can look around in 360-degree view and perceive the depth of the scene. The existing solutions only capture and

Generating real-world content for VR is challenging in terms of capturing and processing at high resolution and high frame-rates. The content needs to represent a truly immersive experience, where the user can look around in 360-degree view and perceive the depth of the scene. The existing solutions only capture and offload the compute load to the server. But offloading large amounts of raw camera feeds takes longer latencies and poses difficulties for real-time applications. By capturing and computing on the edge, we can closely integrate the systems and optimize for low latency. However, moving the traditional stitching algorithms to battery constrained device needs at least three orders of magnitude reduction in power. We believe that close integration of capture and compute stages will lead to reduced overall system power.

We approach the problem by building a hardware prototype and characterize the end-to-end system bottlenecks of power and performance. The prototype has 6 IMX274 cameras and uses Nvidia Jetson TX2 development board for capture and computation. We found that capturing is bottlenecked by sensor power and data-rates across interfaces, whereas compute is limited by the total number of computations per frame. Our characterization shows that redundant capture and redundant computations lead to high power, huge memory footprint, and high latency. The existing systems lack hardware-software co-design aspects, leading to excessive data transfers across the interfaces and expensive computations within the individual subsystems. Finally, we propose mechanisms to optimize the system for low power and low latency. We emphasize the importance of co-design of different subsystems to reduce and reuse the data. For example, reusing the motion vectors of the ISP stage reduces the memory footprint of the stereo correspondence stage. Our estimates show that pipelining and parallelization on custom FPGA can achieve real time stitching.
ContributorsGunnam, Sridhar (Author) / LiKamWa, Robert (Thesis advisor) / Turaga, Pavan (Committee member) / Jayasuriya, Suren (Committee member) / Arizona State University (Publisher)
Created2018
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Description
Vision processing on traditional architectures is inefficient due to energy-expensive off-chip data movements. Many researchers advocate pushing processing close to the sensor to substantially reduce data movements. However, continuous near-sensor processing raises the sensor temperature, impairing the fidelity of imaging/vision tasks.

The work characterizes the thermal implications of using 3D stacked

Vision processing on traditional architectures is inefficient due to energy-expensive off-chip data movements. Many researchers advocate pushing processing close to the sensor to substantially reduce data movements. However, continuous near-sensor processing raises the sensor temperature, impairing the fidelity of imaging/vision tasks.

The work characterizes the thermal implications of using 3D stacked image sensors with near-sensor vision processing units. The characterization reveals that near-sensor processing reduces system power but degrades image quality. For reasonable image fidelity, the sensor temperature needs to stay below a threshold, situationally determined by application needs. Fortunately, the characterization also identifies opportunities -- unique to the needs of near-sensor processing -- to regulate temperature based on dynamic visual task requirements and rapidly increase capture quality on demand.

Based on the characterization, the work proposes and investigate two thermal management strategies -- stop-capture-go and seasonal migration -- for imaging-aware thermal management. The work present parameters that govern the policy decisions and explore the trade-offs between system power and policy overhead. The work's evaluation shows that the novel dynamic thermal management strategies can unlock the energy-efficiency potential of near-sensor processing with minimal performance impact, without compromising image fidelity.
ContributorsKodukula, Venkatesh (Author) / LiKamWa, Robert (Thesis advisor) / Chakrabarti, Chaitali (Committee member) / Brunhaver, John (Committee member) / Arizona State University (Publisher)
Created2019
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Description
5G Millimeter Wave (mmWave) technology holds great promise for Connected Autonomous Vehicles (CAVs) due to its ability to achieve data rates in the Gbps range. However, mmWave suffers high beamforming overhead and requirement of line of sight (LOS) to maintain a strong connection. For Vehicle-to-Infrastructure (V2I) scenarios, where CAVs connect

5G Millimeter Wave (mmWave) technology holds great promise for Connected Autonomous Vehicles (CAVs) due to its ability to achieve data rates in the Gbps range. However, mmWave suffers high beamforming overhead and requirement of line of sight (LOS) to maintain a strong connection. For Vehicle-to-Infrastructure (V2I) scenarios, where CAVs connect to roadside units (RSUs), these drawbacks become apparent. Because vehicles are dynamic, there is a large potential for link blockages, which in turn is detrimental to the connected applications running on the vehicle, such as cooperative perception and remote driver takeover. Existing RSU selection schemes base their decisions on signal strength and vehicle trajectory alone, which is not enough to prevent the blockage of links. Most recent CAVs motion planning algorithms routinely use other vehicle's near-future plans, either by explicit communication among vehicles, or by prediction. In this thesis, I make use of this knowledge (of the other vehicle's near future path plans) to further improve the RSU association mechanism for CAVs. I solve the RSU association problem by converting it to a shortest path problem with the objective to maximize the total communication bandwidth. Evaluations of B-AWARE in simulation using Simulated Urban Mobility (SUMO) and Digital twin for self-dRiving Intelligent VEhicles (DRIVE) on 12 highway and city street scenarios with varying traffic density and RSU placements show that B-AWARE results in a 1.05x improvement of the potential datarate in the average case and 1.28x in the best case vs. the state of the art. But more impressively, B-AWARE reduces the time spent with no connection by 48% in the average case and 251% in the best case as compared to the state-of-the-art methods. This is partly a result of B-AWARE reducing almost 100% of blockage occurrences in simulation.
ContributorsSzeto, Matthew (Author) / Shrivastava, Aviral (Thesis advisor) / LiKamWa, Robert (Committee member) / Meuth, Ryan (Committee member) / Arizona State University (Publisher)
Created2023
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Description
Efficient visual sensing plays a pivotal role in enabling high-precision applications in augmented reality and low-power Internet of Things (IoT) devices. This dissertation addresses the primary challenges that hinder energy efficiency in visual sensing: the bottleneck of pixel traffic across camera and memory interfaces and the energy-intensive analog readout process

Efficient visual sensing plays a pivotal role in enabling high-precision applications in augmented reality and low-power Internet of Things (IoT) devices. This dissertation addresses the primary challenges that hinder energy efficiency in visual sensing: the bottleneck of pixel traffic across camera and memory interfaces and the energy-intensive analog readout process in image sensors. To overcome the bottleneck of pixel traffic, this dissertation proposes a visual sensing pipeline architecture that enables application developers to dynamically adapt the spatial resolution and update rates for specific regions within the scene. By selectively capturing and processing high-resolution frames only where necessary, the system significantly reduces energy consumption associated with memory traffic. This is achieved by encoding only the relevant pixels from the commercial image sensors with standard raster-scan pixel read-out patterns, thus minimizing the data stored in memory. The stored rhythmic pixel region stream is decoded into traditional frame-based representations, enabling seamless integration into existing video pipelines. Moreover, the system includes runtime support that allows flexible specification of the region labels, giving developers fine-grained control over the resolution adaptation process. Experimental evaluations conducted on a Xilinx Field Programmable Gate Array (FPGA) platform demonstrate substantial reductions of 43-64% in interface traffic, while maintaining controllable task accuracy. In addition to the pixel traffic bottleneck, the dissertation tackles the energy intensive analog readout process in image sensors. To address this, the dissertation proposes aggressive scaling of the analog voltage supplied to the camera. Extensive characterization on off-the-shelf sensors demonstrates that analog voltage scaling can significantly reduce sensor power, albeit at the expense of image quality. To mitigate this trade-off, this research develops a pipeline that allows application developers to adapt the sensor voltage on a frame-by-frame basis. A voltage controller is integrated into the existing Raspberry Pi (RPi) based video streaming pipeline, generating the sensor voltage. On top of that, the system provides a software interface for vision applications to specify the desired voltage levels. Evaluation of the system across a range of voltage scaling policies on popular vision tasks demonstrates that the technique can deliver up to 73% sensor power savings while maintaining reasonable task fidelity.
ContributorsKodukula, Venkatesh (Author) / LiKamWa, Robert (Thesis advisor) / Chakrabarti, Chaitali (Committee member) / Brunhaver, John (Committee member) / Nambi, Akshay (Committee member) / Arizona State University (Publisher)
Created2023
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Description
This thesis addresses the problem of recommending a viewpoint for aesthetic photography. Viewpoint recommendation is suggesting the best camera pose to capture a visually pleasing photograph of the subject of interest by using any end-user device such as drone, mobile robot or smartphone. Solving this problem enables to capture visually

This thesis addresses the problem of recommending a viewpoint for aesthetic photography. Viewpoint recommendation is suggesting the best camera pose to capture a visually pleasing photograph of the subject of interest by using any end-user device such as drone, mobile robot or smartphone. Solving this problem enables to capture visually pleasing photographs autonomously in areal photography, wildlife photography, landscape photography or in personal photography.

The viewpoint recommendation problem can be divided into two stages: (a) generating a set of dense novel views based on the basis views captured about the subject. The dense novel views are useful to better understand the scene and to know how the subject looks from different viewpoints and (b) each novel is scored based on how aesthetically good it is. The viewpoint with the greatest aesthetic score is recommended for capturing a visually pleasing photograph.
ContributorsKatukuri, Sathish Kumar (Author) / LiKamWa, Robert (Thesis advisor) / Turaga, Pavan (Committee member) / Jayasuriya, Suren (Committee member) / Arizona State University (Publisher)
Created2019
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Description
Visual applications – those that use camera frames as part of the application – provide a rich, context-aware experience. The continued development of mixed and augmented reality (MR/AR) computing environments furthers the richness of this experience by providing applications a continuous vision experience, where visual information continuously provides context for

Visual applications – those that use camera frames as part of the application – provide a rich, context-aware experience. The continued development of mixed and augmented reality (MR/AR) computing environments furthers the richness of this experience by providing applications a continuous vision experience, where visual information continuously provides context for applications and the real world is augmented by the virtual. To understand user privacy concerns in continuous vision computing environments, this work studies three MR/AR applications (augmented markers, augmented faces, and text capture) to show that in a modern mobile system, the typical user is exposed to potential mass collection of sensitive information, posing privacy and security deficiencies to be addressed in future systems.

To address such deficiencies, a development framework is proposed that provides resource isolation between user information contained in camera frames and application access to the network. The design is implemented using existing system utilities as a proof of concept on the Android operating system and demonstrates its viability with a modern state-of-the-art augmented reality library and several augmented reality applications. Evaluation is conducted on the design on a Samsung Galaxy S8 phone by comparing the applications from the case study with modified versions which better protect user privacy. Early results show that the new design efficiently protects users against data collection in MR/AR applications with less than 0.7% performance overhead.
ContributorsJensen, Jk (Author) / LiKamWa, Robert (Thesis advisor) / Doupe, Adam (Committee member) / Wang, Ruoyu (Committee member) / Arizona State University (Publisher)
Created2019
Description
Realistic lighting is important to improve immersion and make mixed reality applications seem more plausible. To properly blend the AR objects in the real scene, it is important to study the lighting of the environment. The existing illuminationframeworks proposed by Google’s ARCore (Google’s Augmented Reality Software Development Kit) and Apple’s

Realistic lighting is important to improve immersion and make mixed reality applications seem more plausible. To properly blend the AR objects in the real scene, it is important to study the lighting of the environment. The existing illuminationframeworks proposed by Google’s ARCore (Google’s Augmented Reality Software Development Kit) and Apple’s ARKit (Apple’s Augmented Reality Software Development Kit) are computationally expensive and have very slow refresh rates, which make them incompatible for dynamic environments and low-end mobile devices. Recently, there have been other illumination estimation frameworks such as GLEAM, Xihe, which aim at providing better illumination with faster refresh rates. GLEAM is an illumination estimation framework that understands the real scene by collecting pixel data from a reflecting spherical light probe. GLEAM uses this data to form environment cubemaps which are later mapped onto a reflection probe to generate illumination for AR objects. It is noticed that from a single viewpoint only one half of the light probe can be observed at a time which does not give complete information about the environment. This leads to the idea of having a multi-viewpoint estimation for better performance. This thesis work analyzes the multi-viewpoint capabilities of AR illumination frameworks that use physical light probes to understand the environment. The current work builds networking using TCP and UDP protocols on GLEAM. This thesis work also documents how processor load sharing has been done while networking devices and how that benefits the performance of GLEAM on mobile devices. Some enhancements using multi-threading have also been made to the already existing GLEAM model to improve its performance.
ContributorsGurram, Sahithi (Author) / LiKamWa, Robert (Thesis advisor) / Jayasuriya, Suren (Committee member) / Turaga, Pavan (Committee member) / Arizona State University (Publisher)
Created2022
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Description
With the rapid development of both hardware and software, mobile devices with their advantages in mobility, interactivity, and privacy have enabled various applications, including social networking, mixed reality, entertainment, authentication, and etc.In diverse forms such as smartphones, glasses, and watches, the number of mobile devices is expected to increase by

With the rapid development of both hardware and software, mobile devices with their advantages in mobility, interactivity, and privacy have enabled various applications, including social networking, mixed reality, entertainment, authentication, and etc.In diverse forms such as smartphones, glasses, and watches, the number of mobile devices is expected to increase by 1 billion per year in the future. These devices not only generate and exchange small data such as GPS data, but also large data including videos and point clouds. Such massive visual data presents many challenges for processing on mobile devices. First, continuously capturing and processing high resolution visual data is energy-intensive, which can drain the battery of a mobile device very quickly. Second, data offloading for edge or cloud computing is helpful, but users are afraid that their privacy can be exposed to malicious developers. Third, interactivity and user experience is degraded if mobile devices cannot process large scale visual data in real-time such as off-device high precision point clouds. To deal with these challenges, this work presents three solutions towards fine-grained control of visual data in mobile systems, revolving around two core ideas, enabling resolution-based tradeoffs and adopting split-process to protect visual data.In particular, this work introduces: (1) Banner media framework to remove resolution reconfiguration latency in the operating system for enabling seamless dynamic resolution-based tradeoffs; (2) LesnCap split-process application development framework to protect user's visual privacy against malicious data collection in cloud-based Augmented Reality (AR) applications by isolating the visual processing in a distinct process; (3) A novel voxel grid schema to enable adaptive sampling at the edge device that can sample point clouds flexibly for interactive 3D vision use cases across mobile devices and mobile networks. The evaluation in several mobile environments demonstrates that, by controlling visual data at a fine granularity, energy efficiency can be improved by 49% switching between resolutions, visual privacy can be protected through split-process with negligible overhead, and point clouds can be delivered at a high throughput meeting various requirements.Thus, this work can enable more continuous mobile vision applications for the future of a new reality.
ContributorsHu, Jinhan (Author) / LiKamWa, Robert (Thesis advisor) / Wu, Carole-Jean (Committee member) / Doupe, Adam (Committee member) / Jayasuriya, Suren (Committee member) / Arizona State University (Publisher)
Created2022