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Description
Smart home system (SHS) is a kind of information system aiming at realizing home automation. The SHS can connect with almost any kind of electronic/electric device used in a home so that they can be controlled and monitored centrally. Today's technology also allows the home owners to control and monitor

Smart home system (SHS) is a kind of information system aiming at realizing home automation. The SHS can connect with almost any kind of electronic/electric device used in a home so that they can be controlled and monitored centrally. Today's technology also allows the home owners to control and monitor the SHS installed in their homes remotely. This is typically realized by giving the SHS network access ability. Although the SHS's network access ability brings a lot of conveniences to the home owners, it also makes the SHS facing more security threats than ever before. As a result, when designing a SHS, the security threats it might face should be given careful considerations. System security threats can be solved properly by understanding them and knowing the parts in the system that should be protected against them first. This leads to the idea of solving the security threats a SHS might face from the requirements engineering level. Following this idea, this paper proposes a systematic approach to generate the security requirements specifications for the SHS. It can be viewed as the first step toward the complete SHS security requirements engineering process.
ContributorsXu, Rongcao (Author) / Ghazarian, Arbi (Thesis advisor) / Bansal, Ajay (Committee member) / Lindquist, Timothy (Committee member) / Arizona State University (Publisher)
Created2013
Description
The world’s population is currently 9% visually impaired. Medical sciences do not have a biological fix that can cure this visual impairment. Visually impaired people are currently being assisted with biological fixes or assistive devices. The current assistive devices are limited in size as well as resolution. This thesis presents

The world’s population is currently 9% visually impaired. Medical sciences do not have a biological fix that can cure this visual impairment. Visually impaired people are currently being assisted with biological fixes or assistive devices. The current assistive devices are limited in size as well as resolution. This thesis presents the development and experimental validation of a control system for a new vibrotactile haptic display that is currently in development. In order to allow the vibrotactile haptic display to be used to represent motion, the control system must be able to change the image displayed at a rate of at least 30 frames/second. In order to achieve this, this thesis introduces and investigates the use of three improvements: threading, change filtering, and wave libraries. Through these methods, it is determined that an average of 40 frames/second can be achieved.
ContributorsKIM, KENDRA (Author) / Sodemann, Angela (Thesis advisor) / Robertson, John (Committee member) / Bansal, Ajay (Committee member) / Arizona State University (Publisher)
Created2018
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Description
Graph theory is a critical component of computer science and software engineering, with algorithms concerning graph traversal and comprehension powering much of the largest problems in both industry and research. Engineers and researchers often have an accurate view of their target graph, however they struggle to implement a correct, and

Graph theory is a critical component of computer science and software engineering, with algorithms concerning graph traversal and comprehension powering much of the largest problems in both industry and research. Engineers and researchers often have an accurate view of their target graph, however they struggle to implement a correct, and efficient, search over that graph.

To facilitate rapid, correct, efficient, and intuitive development of graph based solutions we propose a new programming language construct - the search statement. Given a supra-root node, a procedure which determines the children of a given parent node, and optional definitions of the fail-fast acceptance or rejection of a solution, the search statement can conduct a search over any graph or network. Structurally, this statement is modelled after the common switch statement and is put into a largely imperative/procedural context to allow for immediate and intuitive development by most programmers. The Go programming language has been used as a foundation and proof-of-concept of the search statement. A Go compiler is provided which implements this construct.
ContributorsHenderson, Christopher (Author) / Bansal, Ajay (Thesis advisor) / Lindquist, Timothy (Committee member) / Acuna, Ruben (Committee member) / Arizona State University (Publisher)
Created2018
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Description
Deep neural networks (DNN) have shown tremendous success in various cognitive tasks, such as image classification, speech recognition, etc. However, their usage on resource-constrained edge devices has been limited due to high computation and large memory requirement.

To overcome these challenges, recent works have extensively investigated model compression techniques such

Deep neural networks (DNN) have shown tremendous success in various cognitive tasks, such as image classification, speech recognition, etc. However, their usage on resource-constrained edge devices has been limited due to high computation and large memory requirement.

To overcome these challenges, recent works have extensively investigated model compression techniques such as element-wise sparsity, structured sparsity and quantization. While most of these works have applied these compression techniques in isolation, there have been very few studies on application of quantization and structured sparsity together on a DNN model.

This thesis co-optimizes structured sparsity and quantization constraints on DNN models during training. Specifically, it obtains optimal setting of 2-bit weight and 2-bit activation coupled with 4X structured compression by performing combined exploration of quantization and structured compression settings. The optimal DNN model achieves 50X weight memory reduction compared to floating-point uncompressed DNN. This memory saving is significant since applying only structured sparsity constraints achieves 2X memory savings and only quantization constraints achieves 16X memory savings. The algorithm has been validated on both high and low capacity DNNs and on wide-sparse and deep-sparse DNN models. Experiments demonstrated that deep-sparse DNN outperforms shallow-dense DNN with varying level of memory savings depending on DNN precision and sparsity levels. This work further proposed a Pareto-optimal approach to systematically extract optimal DNN models from a huge set of sparse and dense DNN models. The resulting 11 optimal designs were further evaluated by considering overall DNN memory which includes activation memory and weight memory. It was found that there is only a small change in the memory footprint of the optimal designs corresponding to the low sparsity DNNs. However, activation memory cannot be ignored for high sparsity DNNs.
ContributorsSrivastava, Gaurav (Author) / Seo, Jae-Sun (Thesis advisor) / Chakrabarti, Chaitali (Committee member) / Berisha, Visar (Committee member) / Arizona State University (Publisher)
Created2018
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Description
Hardware implementation of deep neural networks is earning significant importance nowadays. Deep neural networks are mathematical models that use learning algorithms inspired by the brain. Numerous deep learning algorithms such as multi-layer perceptrons (MLP) have demonstrated human-level recognition accuracy in image and speech classification tasks. Multiple layers of processing elements

Hardware implementation of deep neural networks is earning significant importance nowadays. Deep neural networks are mathematical models that use learning algorithms inspired by the brain. Numerous deep learning algorithms such as multi-layer perceptrons (MLP) have demonstrated human-level recognition accuracy in image and speech classification tasks. Multiple layers of processing elements called neurons with several connections between them called synapses are used to build these networks. Hence, it involves operations that exhibit a high level of parallelism making it computationally and memory intensive. Constrained by computing resources and memory, most of the applications require a neural network which utilizes less energy. Energy efficient implementation of these computationally intense algorithms on neuromorphic hardware demands a lot of architectural optimizations. One of these optimizations would be the reduction in the network size using compression and several studies investigated compression by introducing element-wise or row-/column-/block-wise sparsity via pruning and regularization. Additionally, numerous recent works have concentrated on reducing the precision of activations and weights with some reducing to a single bit. However, combining various sparsity structures with binarized or very-low-precision (2-3 bit) neural networks have not been comprehensively explored. Output activations in these deep neural network algorithms are habitually non-binary making it difficult to exploit sparsity. On the other hand, biologically realistic models like spiking neural networks (SNN) closely mimic the operations in biological nervous systems and explore new avenues for brain-like cognitive computing. These networks deal with binary spikes, and they can exploit the input-dependent sparsity or redundancy to dynamically scale the amount of computation in turn leading to energy-efficient hardware implementation. This work discusses configurable spiking neuromorphic architecture that supports multiple hidden layers exploiting hardware reuse. It also presents design techniques for minimum-area/-energy DNN hardware with minimal degradation in accuracy. Area, performance and energy results of these DNN and SNN hardware is reported for the MNIST dataset. The Neuromorphic hardware designed for SNN algorithm in 28nm CMOS demonstrates high classification accuracy (>98% on MNIST) and low energy (51.4 - 773 (nJ) per classification). The optimized DNN hardware designed in 40nm CMOS that combines 8X structured compression and 3-bit weight precision showed 98.4% accuracy at 33 (nJ) per classification.
ContributorsKolala Venkataramanaiah, Shreyas (Author) / Seo, Jae-Sun (Thesis advisor) / Chakrabarti, Chaitali (Committee member) / Cao, Yu (Committee member) / Arizona State University (Publisher)
Created2018
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Description
Integrated circuits must be energy efficient. This efficiency affects all aspects of chip design, from the battery life of embedded devices to thermal heating on high performance servers. As technology scaling slows, future generations of transistors will lack the energy efficiency gains as it has had in previous generations. Therefore,

Integrated circuits must be energy efficient. This efficiency affects all aspects of chip design, from the battery life of embedded devices to thermal heating on high performance servers. As technology scaling slows, future generations of transistors will lack the energy efficiency gains as it has had in previous generations. Therefore, other sources of energy efficiency will be much more important. Many computations have the potential to be executed for extreme energy efficiency but are not instigated because the platforms they run on are not optimized for efficient execution. ASICs improve energy efficiency by reducing flexibility and leveraging the properties of a specific computation. However, ASICs are fixed in function and therefore have incredible opportunity cost. FPGAs offer a reconfigurable solution but are 25x less energy efficient than ASIC implementation. Spatially programmable architectures (SPAs) are similar in design and structure to ASICs and FPGAs but are able bridge the ASIC-FPGA energy efficiency gap by trading flexibility for efficiency. However, SPAs are difficult to program because they do not share the same programming model as normal architectures that execute in time. This work addresses compiler challenges for coarse grained, locally interconnected SPA for domain efficiency (SPADE). A novel SPADE topology, called the wave pipeline, is introduced that is designed for the image signal processing domain that is both efficient and simple to compile to. A compiler for the wave pipeline is created that solves for maximum energy and area efficiency using low complexity, greedy methods. The wave pipeline topology and compiler allow for us to investigate and experiment with image signal processing applications to prove the feasibility of SPADE compilers.
ContributorsMackay, Curtis (Author) / Brunhaver, John (Thesis advisor) / Karam, Lina J (Committee member) / Seo, Jae-Sun (Committee member) / Arizona State University (Publisher)
Created2016
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Description
The information era has brought about many technological advancements in the past

few decades, and that has led to an exponential increase in the creation of digital images and

videos. Constantly, all digital images go through some image processing algorithm for

various reasons like compression, transmission, storage, etc. There is data loss during

The information era has brought about many technological advancements in the past

few decades, and that has led to an exponential increase in the creation of digital images and

videos. Constantly, all digital images go through some image processing algorithm for

various reasons like compression, transmission, storage, etc. There is data loss during this

process which leaves us with a degraded image. Hence, to ensure minimal degradation of

images, the requirement for quality assessment has become mandatory. Image Quality

Assessment (IQA) has been researched and developed over the last several decades to

predict the quality score in a manner that agrees with human judgments of quality. Modern

image quality assessment (IQA) algorithms are quite effective at prediction accuracy, and

their development has not focused on improving computational performance. The existing

serial implementation requires a relatively large run-time on the order of seconds for a single

frame. Hardware acceleration using Field programmable gate arrays (FPGAs) provides

reconfigurable computing fabric that can be tailored for a broad range of applications.

Usually, programming FPGAs has required expertise in hardware descriptive languages

(HDLs) or high-level synthesis (HLS) tool. OpenCL is an open standard for cross-platform,

parallel programming of heterogeneous systems along with Altera OpenCL SDK, enabling

developers to use FPGA's potential without extensive hardware knowledge. Hence, this

thesis focuses on accelerating the computationally intensive part of the most apparent

distortion (MAD) algorithm on FPGA using OpenCL. The results are compared with CPU

implementation to evaluate performance and efficiency gains.
ContributorsGunavelu Mohan, Aswin (Author) / Sohoni, Sohum (Thesis advisor) / Ren, Fengbo (Thesis advisor) / Seo, Jae-Sun (Committee member) / Arizona State University (Publisher)
Created2017
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Description
Image processing has changed the way we store, view and share images. One important component of sharing images over the networks is image compression. Lossy image compression techniques compromise the quality of images to reduce their size. To ensure that the distortion of images due to image compression is not

Image processing has changed the way we store, view and share images. One important component of sharing images over the networks is image compression. Lossy image compression techniques compromise the quality of images to reduce their size. To ensure that the distortion of images due to image compression is not highly detectable by humans, the perceived quality of an image needs to be maintained over a certain threshold. Determining this threshold is best done using human subjects, but that is impractical in real-world scenarios. As a solution to this issue, image quality assessment (IQA) algorithms are used to automatically compute a fidelity score of an image.

However, poor performance of IQA algorithms has been observed due to complex statistical computations involved. General Purpose Graphics Processing Unit (GPGPU) programming is one of the solutions proposed to optimize the performance of these algorithms.

This thesis presents a Compute Unified Device Architecture (CUDA) based optimized implementation of full reference IQA algorithm, Visual Signal to Noise Ratio (VSNR) that uses M-level 2D Discrete Wavelet Transform (DWT) with 9/7 biorthogonal filters among other statistical computations. The presented implementation is tested upon four different image quality databases containing images with multiple distortions and sizes ranging from 512 x 512 to 1600 x 1280. The CUDA implementation of VSNR shows a speedup of over 32x for 1600 x 1280 images. It is observed that the speedup scales with the increase in size of images. The results showed that the implementation is fast enough to use VSNR on high definition videos with a frame rate of 60 fps. This work presents the optimizations made due to the use of GPU’s constant memory and reuse of allocated memory on the GPU. Also, it shows the performance improvement using profiler driven GPGPU development in CUDA. The presented implementation can be deployed in production combined with existing applications.
ContributorsGupta, Ayush (Author) / Sohoni, Sohum (Thesis advisor) / Amresh, Ashish (Committee member) / Bansal, Ajay (Committee member) / Arizona State University (Publisher)
Created2017
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Description
Achieving human level intelligence is a long-term goal for many Artificial Intelligence (AI) researchers. Recent developments in combining deep learning and reinforcement learning helped us to move a step forward in achieving this goal. Reinforcement learning using a delayed reward mechanism is an approach to machine intelligence which studies decision

Achieving human level intelligence is a long-term goal for many Artificial Intelligence (AI) researchers. Recent developments in combining deep learning and reinforcement learning helped us to move a step forward in achieving this goal. Reinforcement learning using a delayed reward mechanism is an approach to machine intelligence which studies decision making with control and how a decision making agent can learn to act optimally in an environment-unaware conditions.

Q-learning is one of the model-free reinforcement directed learning strategies which uses temporal differences to estimate the performances of state-action pairs called Q values. A simple implementation of Q-learning algorithm can be done using a Q table memory to store and update the Q values. However, with an increase in state space data due to a complex environment, and with an increase in possible number of actions an agent can perform, Q table reaches its space limit and would be difficult to scale well. Q-learning with neural networks eliminates the use of Q table by approximating the Q function using neural networks.

Autonomous agents need to develop cognitive properties and become self-adaptive to be deployable in any environment. Reinforcement learning with Q-learning have been very efficient in solving such problems. However, embedded systems like space rovers and autonomous robots rarely implement such techniques due to the constraints faced like processing power, chip area, convergence rate and cost of the chip. These problems present a need for a portable, low power, area efficient hardware accelerator to accelerate the process of such learning.

This problem is targeted by implementing a hardware schematic architecture for Q-learning using Artificial Neural networks. This architecture exploits the massive parallelism provided by neural network with a dedicated fine grain parallelism provided by a Field Programmable Gate Array (FPGA) thereby processing the Q values at a high throughput. Mars exploration rovers currently use Xilinx-Space-grade FPGA devices for image processing, pyrotechnic operation control and obstacle avoidance. The hardware resource consumption for the architecture has been synthesized considering Xilinx Virtex7 FPGA as the target device.
ContributorsGankidi, Pranay Reddy (Author) / Thangavelautham, Jekanthan (Thesis advisor) / Ren, Fengbo (Committee member) / Seo, Jae-Sun (Committee member) / Arizona State University (Publisher)
Created2016
Description
There exists extensive research on the use of twisty puzzles, such as the Rubik's Cube, in educational contexts to assist in developing critical thinking skills and in teaching abstract concepts, such as group theory. However, the existing research does not consider the use of twisty puzzles in developing language proficiency.

There exists extensive research on the use of twisty puzzles, such as the Rubik's Cube, in educational contexts to assist in developing critical thinking skills and in teaching abstract concepts, such as group theory. However, the existing research does not consider the use of twisty puzzles in developing language proficiency. Furthermore, there remain methodological issues in integrating standard twisty puzzles into a class curriculum due to the ease with which erroneous cube twists occur, leading to a puzzle scramble that deviates from the intended teaching goal. To address these issues, an extensive examination of the "smart cube" market took place in order to determine whether a device that virtualizes twisty puzzles while maintaining the intuitive tactility of manipulating such puzzles can be employed both to fill the language education void and to mitigate the potential frustration experienced by students who unintentionally scramble a puzzle due to executing the wrong moves. This examination revealed the presence of Bluetooth smart cubes, which are capable of interfacing with a companion web or mobile application that visualizes and reacts to puzzle manipulations. This examination also revealed the presence of a device called the WOWCube, which is a 2x2x2 smart cube entertainment system that has 24 Liquid Crystal Display (LCD) screens, one for each face's square, enabling better integration of the application with the puzzle hardware. Developing applications both for the Bluetooth smart cube using React Native and for the WOWCube demonstrated the higher feasibility of developing with the WOWCube due to its streamlined development kit as well as its ability to tie the application to the device hardware, enhancing the tactile immersion of the players with the application itself. Using the WOWCube, a word puzzle game featuring three game modes was implemented to assist in teaching players English vocabulary. Due to its incorporation of features that enable dynamic puzzle generation and resetting, players who participated in a user survey found that the game was compelling and that it exercised their critical thinking skills. This demonstrates the feasibility of smart cube applications in both critical thinking and language skills.
ContributorsHreshchyshyn, Jacob (Author) / Bansal, Ajay (Thesis advisor) / Mehlhase, Alexandra (Committee member) / Baron, Tyler (Committee member) / Arizona State University (Publisher)
Created2023