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Description
Smart home system (SHS) is a kind of information system aiming at realizing home automation. The SHS can connect with almost any kind of electronic/electric device used in a home so that they can be controlled and monitored centrally. Today's technology also allows the home owners to control and monitor

Smart home system (SHS) is a kind of information system aiming at realizing home automation. The SHS can connect with almost any kind of electronic/electric device used in a home so that they can be controlled and monitored centrally. Today's technology also allows the home owners to control and monitor the SHS installed in their homes remotely. This is typically realized by giving the SHS network access ability. Although the SHS's network access ability brings a lot of conveniences to the home owners, it also makes the SHS facing more security threats than ever before. As a result, when designing a SHS, the security threats it might face should be given careful considerations. System security threats can be solved properly by understanding them and knowing the parts in the system that should be protected against them first. This leads to the idea of solving the security threats a SHS might face from the requirements engineering level. Following this idea, this paper proposes a systematic approach to generate the security requirements specifications for the SHS. It can be viewed as the first step toward the complete SHS security requirements engineering process.
ContributorsXu, Rongcao (Author) / Ghazarian, Arbi (Thesis advisor) / Bansal, Ajay (Committee member) / Lindquist, Timothy (Committee member) / Arizona State University (Publisher)
Created2013
Description
The world’s population is currently 9% visually impaired. Medical sciences do not have a biological fix that can cure this visual impairment. Visually impaired people are currently being assisted with biological fixes or assistive devices. The current assistive devices are limited in size as well as resolution. This thesis presents

The world’s population is currently 9% visually impaired. Medical sciences do not have a biological fix that can cure this visual impairment. Visually impaired people are currently being assisted with biological fixes or assistive devices. The current assistive devices are limited in size as well as resolution. This thesis presents the development and experimental validation of a control system for a new vibrotactile haptic display that is currently in development. In order to allow the vibrotactile haptic display to be used to represent motion, the control system must be able to change the image displayed at a rate of at least 30 frames/second. In order to achieve this, this thesis introduces and investigates the use of three improvements: threading, change filtering, and wave libraries. Through these methods, it is determined that an average of 40 frames/second can be achieved.
ContributorsKIM, KENDRA (Author) / Sodemann, Angela (Thesis advisor) / Robertson, John (Committee member) / Bansal, Ajay (Committee member) / Arizona State University (Publisher)
Created2018
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Description
Graph theory is a critical component of computer science and software engineering, with algorithms concerning graph traversal and comprehension powering much of the largest problems in both industry and research. Engineers and researchers often have an accurate view of their target graph, however they struggle to implement a correct, and

Graph theory is a critical component of computer science and software engineering, with algorithms concerning graph traversal and comprehension powering much of the largest problems in both industry and research. Engineers and researchers often have an accurate view of their target graph, however they struggle to implement a correct, and efficient, search over that graph.

To facilitate rapid, correct, efficient, and intuitive development of graph based solutions we propose a new programming language construct - the search statement. Given a supra-root node, a procedure which determines the children of a given parent node, and optional definitions of the fail-fast acceptance or rejection of a solution, the search statement can conduct a search over any graph or network. Structurally, this statement is modelled after the common switch statement and is put into a largely imperative/procedural context to allow for immediate and intuitive development by most programmers. The Go programming language has been used as a foundation and proof-of-concept of the search statement. A Go compiler is provided which implements this construct.
ContributorsHenderson, Christopher (Author) / Bansal, Ajay (Thesis advisor) / Lindquist, Timothy (Committee member) / Acuna, Ruben (Committee member) / Arizona State University (Publisher)
Created2018
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Description
Vision processing on traditional architectures is inefficient due to energy-expensive off-chip data movements. Many researchers advocate pushing processing close to the sensor to substantially reduce data movements. However, continuous near-sensor processing raises the sensor temperature, impairing the fidelity of imaging/vision tasks.

The work characterizes the thermal implications of using 3D stacked

Vision processing on traditional architectures is inefficient due to energy-expensive off-chip data movements. Many researchers advocate pushing processing close to the sensor to substantially reduce data movements. However, continuous near-sensor processing raises the sensor temperature, impairing the fidelity of imaging/vision tasks.

The work characterizes the thermal implications of using 3D stacked image sensors with near-sensor vision processing units. The characterization reveals that near-sensor processing reduces system power but degrades image quality. For reasonable image fidelity, the sensor temperature needs to stay below a threshold, situationally determined by application needs. Fortunately, the characterization also identifies opportunities -- unique to the needs of near-sensor processing -- to regulate temperature based on dynamic visual task requirements and rapidly increase capture quality on demand.

Based on the characterization, the work proposes and investigate two thermal management strategies -- stop-capture-go and seasonal migration -- for imaging-aware thermal management. The work present parameters that govern the policy decisions and explore the trade-offs between system power and policy overhead. The work's evaluation shows that the novel dynamic thermal management strategies can unlock the energy-efficiency potential of near-sensor processing with minimal performance impact, without compromising image fidelity.
ContributorsKodukula, Venkatesh (Author) / LiKamWa, Robert (Thesis advisor) / Chakrabarti, Chaitali (Committee member) / Brunhaver, John (Committee member) / Arizona State University (Publisher)
Created2019
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Description
Digital systems are essential to the technological advancements in space exploration. Microprocessor and flash memory are the essential parts of such a digital system. Space exploration requires a special class of radiation hardened microprocessors and flash memories, which are not functionally disrupted in the presence of radiation. The reference design

Digital systems are essential to the technological advancements in space exploration. Microprocessor and flash memory are the essential parts of such a digital system. Space exploration requires a special class of radiation hardened microprocessors and flash memories, which are not functionally disrupted in the presence of radiation. The reference design ‘HERMES’ is a radiation-hardened microprocessor with performance comparable to commercially available designs. The reference design ‘eFlash’ is a prototype of soft-error hardened flash memory for configuring Xilinx FPGAs. These designs are manufactured using a foundry bulk CMOS 90-nm low standby power (LP) process. This thesis presents the post-silicon validation results of these designs.
ContributorsGogulamudi, Anudeep Reddy (Author) / Clark, Lawrence T (Thesis advisor) / Holbert, Keith E. (Committee member) / Brunhaver, John (Committee member) / Arizona State University (Publisher)
Created2016
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Description
The last decade has witnessed a paradigm shift in computing platforms, from laptops and servers to mobile devices like smartphones and tablets. These devices host an immense variety of applications many of which are computationally expensive and thus are power hungry. As most of these mobile platforms are powered by

The last decade has witnessed a paradigm shift in computing platforms, from laptops and servers to mobile devices like smartphones and tablets. These devices host an immense variety of applications many of which are computationally expensive and thus are power hungry. As most of these mobile platforms are powered by batteries, energy efficiency has become one of the most critical aspects of such devices. Thus, the energy cost of the fundamental arithmetic operations executed in these applications has to be reduced. As voltage scaling has effectively ended, the energy efficiency of integrated circuits has ceased to improve within successive generations of transistors. This resulted in widespread use of Application Specific Integrated Circuits (ASIC), which provide incredible energy efficiency. However, these are not flexible and have high non-recurring engineering (NRE) cost. Alternatively, Field Programmable Gate Arrays (FPGA) offer flexibility to implement any application, but at the cost of higher area and energy compared to ASIC.

In this work, a spatially programmable architecture customized for image processing applications is proposed. The intent is to bridge the efficiency gap between ASICs and FPGAs, by offering FPGA-like flexibility and ASIC-like energy efficiency. This architecture minimizes the energy overheads in FPGAs, which result from the use of fine-grained programming style and global interconnect. It is flexible compared to an ASIC and can accommodate multiple applications.

The main contribution of the thesis is the feasibility analysis of the data path of this architecture, customized for image processing applications. The data path is implemented at the register transfer level (RTL), and the synthesis results are obtained in 45nm technology cell library from a leading foundry. The results of image-processing applications demonstrate that this architecture is within a factor of 10x of the energy and area efficiency of ASIC implementations.
ContributorsSatapathy, Saktiswarup (Author) / Brunhaver, John (Thesis advisor) / Clark, Lawrence T (Committee member) / Ren, Fengbo (Committee member) / Arizona State University (Publisher)
Created2016
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Description
Integrated circuits must be energy efficient. This efficiency affects all aspects of chip design, from the battery life of embedded devices to thermal heating on high performance servers. As technology scaling slows, future generations of transistors will lack the energy efficiency gains as it has had in previous generations. Therefore,

Integrated circuits must be energy efficient. This efficiency affects all aspects of chip design, from the battery life of embedded devices to thermal heating on high performance servers. As technology scaling slows, future generations of transistors will lack the energy efficiency gains as it has had in previous generations. Therefore, other sources of energy efficiency will be much more important. Many computations have the potential to be executed for extreme energy efficiency but are not instigated because the platforms they run on are not optimized for efficient execution. ASICs improve energy efficiency by reducing flexibility and leveraging the properties of a specific computation. However, ASICs are fixed in function and therefore have incredible opportunity cost. FPGAs offer a reconfigurable solution but are 25x less energy efficient than ASIC implementation. Spatially programmable architectures (SPAs) are similar in design and structure to ASICs and FPGAs but are able bridge the ASIC-FPGA energy efficiency gap by trading flexibility for efficiency. However, SPAs are difficult to program because they do not share the same programming model as normal architectures that execute in time. This work addresses compiler challenges for coarse grained, locally interconnected SPA for domain efficiency (SPADE). A novel SPADE topology, called the wave pipeline, is introduced that is designed for the image signal processing domain that is both efficient and simple to compile to. A compiler for the wave pipeline is created that solves for maximum energy and area efficiency using low complexity, greedy methods. The wave pipeline topology and compiler allow for us to investigate and experiment with image signal processing applications to prove the feasibility of SPADE compilers.
ContributorsMackay, Curtis (Author) / Brunhaver, John (Thesis advisor) / Karam, Lina J (Committee member) / Seo, Jae-Sun (Committee member) / Arizona State University (Publisher)
Created2016
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Description
Image processing has changed the way we store, view and share images. One important component of sharing images over the networks is image compression. Lossy image compression techniques compromise the quality of images to reduce their size. To ensure that the distortion of images due to image compression is not

Image processing has changed the way we store, view and share images. One important component of sharing images over the networks is image compression. Lossy image compression techniques compromise the quality of images to reduce their size. To ensure that the distortion of images due to image compression is not highly detectable by humans, the perceived quality of an image needs to be maintained over a certain threshold. Determining this threshold is best done using human subjects, but that is impractical in real-world scenarios. As a solution to this issue, image quality assessment (IQA) algorithms are used to automatically compute a fidelity score of an image.

However, poor performance of IQA algorithms has been observed due to complex statistical computations involved. General Purpose Graphics Processing Unit (GPGPU) programming is one of the solutions proposed to optimize the performance of these algorithms.

This thesis presents a Compute Unified Device Architecture (CUDA) based optimized implementation of full reference IQA algorithm, Visual Signal to Noise Ratio (VSNR) that uses M-level 2D Discrete Wavelet Transform (DWT) with 9/7 biorthogonal filters among other statistical computations. The presented implementation is tested upon four different image quality databases containing images with multiple distortions and sizes ranging from 512 x 512 to 1600 x 1280. The CUDA implementation of VSNR shows a speedup of over 32x for 1600 x 1280 images. It is observed that the speedup scales with the increase in size of images. The results showed that the implementation is fast enough to use VSNR on high definition videos with a frame rate of 60 fps. This work presents the optimizations made due to the use of GPU’s constant memory and reuse of allocated memory on the GPU. Also, it shows the performance improvement using profiler driven GPGPU development in CUDA. The presented implementation can be deployed in production combined with existing applications.
ContributorsGupta, Ayush (Author) / Sohoni, Sohum (Thesis advisor) / Amresh, Ashish (Committee member) / Bansal, Ajay (Committee member) / Arizona State University (Publisher)
Created2017
Description
There exists extensive research on the use of twisty puzzles, such as the Rubik's Cube, in educational contexts to assist in developing critical thinking skills and in teaching abstract concepts, such as group theory. However, the existing research does not consider the use of twisty puzzles in developing language proficiency.

There exists extensive research on the use of twisty puzzles, such as the Rubik's Cube, in educational contexts to assist in developing critical thinking skills and in teaching abstract concepts, such as group theory. However, the existing research does not consider the use of twisty puzzles in developing language proficiency. Furthermore, there remain methodological issues in integrating standard twisty puzzles into a class curriculum due to the ease with which erroneous cube twists occur, leading to a puzzle scramble that deviates from the intended teaching goal. To address these issues, an extensive examination of the "smart cube" market took place in order to determine whether a device that virtualizes twisty puzzles while maintaining the intuitive tactility of manipulating such puzzles can be employed both to fill the language education void and to mitigate the potential frustration experienced by students who unintentionally scramble a puzzle due to executing the wrong moves. This examination revealed the presence of Bluetooth smart cubes, which are capable of interfacing with a companion web or mobile application that visualizes and reacts to puzzle manipulations. This examination also revealed the presence of a device called the WOWCube, which is a 2x2x2 smart cube entertainment system that has 24 Liquid Crystal Display (LCD) screens, one for each face's square, enabling better integration of the application with the puzzle hardware. Developing applications both for the Bluetooth smart cube using React Native and for the WOWCube demonstrated the higher feasibility of developing with the WOWCube due to its streamlined development kit as well as its ability to tie the application to the device hardware, enhancing the tactile immersion of the players with the application itself. Using the WOWCube, a word puzzle game featuring three game modes was implemented to assist in teaching players English vocabulary. Due to its incorporation of features that enable dynamic puzzle generation and resetting, players who participated in a user survey found that the game was compelling and that it exercised their critical thinking skills. This demonstrates the feasibility of smart cube applications in both critical thinking and language skills.
ContributorsHreshchyshyn, Jacob (Author) / Bansal, Ajay (Thesis advisor) / Mehlhase, Alexandra (Committee member) / Baron, Tyler (Committee member) / Arizona State University (Publisher)
Created2023
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Description
Recommendation systems provide recommendations based on user behavior andcontent data. User behavior and content data are fed to machine learning algorithms to train them and give recommendations to the users. These algorithms need a large amount of data for a reasonable conversion rate. But for small applications, the available amount of data is

Recommendation systems provide recommendations based on user behavior andcontent data. User behavior and content data are fed to machine learning algorithms to train them and give recommendations to the users. These algorithms need a large amount of data for a reasonable conversion rate. But for small applications, the available amount of data is minimal, leading to high recommendation aberrations. Also, when an existing large scaled application with a high amount of available data uses a new recommendation system, it requires some time and testing to decide which recommendation algorithm is best suited to get higher conversion rates. This learning curve costs highly when the user base and data size are significantly high. In this thesis, A/B testing is used with manual intervention in the decision-making of recommendation systems. To understand the effectiveness of the recommendations, user interaction data is compared to compare experiences. Based on the comparisons, the experiments conclude the effectiveness of A/B testing for the recommendation system.
ContributorsVaidya, Yogesh Vinayak (Author) / Bansal, Ajay (Thesis advisor) / Findler, Michael (Committee member) / Chakravarthi, Bharatesh (Committee member) / Arizona State University (Publisher)
Created2023