Matching Items (5)
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- All Subjects: Software Engineering
- Genre: Academic theses
- Creators: Bansal, Ajay
- Member of: Theses and Dissertations
- Resource Type: Text
Description
Gathering and managing software requirements, known as Requirement Engineering (RE), is a significant and basic step during the Software Development Life Cycle (SDLC). Any error or defect during the RE step will propagate to further steps of SDLC and resolving it will be more costly than any defect in other steps. In order to produce better quality software, the requirements have to be free of any defects. Verification and Validation (V&V;) of requirements are performed to improve their quality, by performing the V&V; process on the Software Requirement Specification (SRS) document. V&V; of the software requirements focused to a specific domain helps in improving quality. A large database of software requirements from software projects of different domains is created. Software requirements from commercial applications are focus of this project; other domains embedded, mobile, E-commerce, etc. can be the focus of future efforts. The V&V; is done to inspect the requirements and improve the quality. Inspections are done to detect defects in the requirements and three approaches for inspection of software requirements are discussed; ad-hoc techniques, checklists, and scenario-based techniques. A more systematic domain-specific technique is presented for performing V&V; of requirements.
ContributorsChughtai, Rehman (Author) / Ghazarian, Arbi (Thesis advisor) / Bansal, Ajay (Committee member) / Millard, Bruce (Committee member) / Arizona State University (Publisher)
Created2012
Description
Academia is not what it used to be. In today’s fast-paced world, requirements
are constantly changing, and adapting to these changes in an academic curriculum
can be challenging. Given a specific aspect of a domain, there can be various levels of
proficiency that can be achieved by the students. Considering the wide array of needs,
diverse groups need customized course curriculum. The need for having an archetype
to design a course focusing on the outcomes paved the way for Outcome-based
Education (OBE). OBE focuses on the outcomes as opposed to the traditional way of
following a process [23]. According to D. Clark, the major reason for the creation of
Bloom’s taxonomy was not only to stimulate and inspire a higher quality of thinking
in academia – incorporating not just the basic fact-learning and application, but also
to evaluate and analyze on the facts and its applications [7]. Instructional Module
Development System (IMODS) is the culmination of both these models – Bloom’s
Taxonomy and OBE. It is an open-source web-based software that has been
developed on the principles of OBE and Bloom’s Taxonomy. It guides an instructor,
step-by-step, through an outcomes-based process as they define the learning
objectives, the content to be covered and develop an instruction and assessment plan.
The tool also provides the user with a repository of techniques based on the choices
made by them regarding the level of learning while defining the objectives. This helps
in maintaining alignment among all the components of the course design. The tool
also generates documentation to support the course design and provide feedback
when the course is lacking in certain aspects.
It is not just enough to come up with a model that theoretically facilitates
effective result-oriented course design. There should be facts, experiments and proof
that any model succeeds in achieving what it aims to achieve. And thus, there are two
research objectives of this thesis: (i) design a feature for course design feedback and
evaluate its effectiveness; (ii) evaluate the usefulness of a tool like IMODS on various
aspects – (a) the effectiveness of the tool in educating instructors on OBE; (b) the
effectiveness of the tool in providing appropriate and efficient pedagogy and
assessment techniques; (c) the effectiveness of the tool in building the learning
objectives; (d) effectiveness of the tool in document generation; (e) Usability of the
tool; (f) the effectiveness of OBE on course design and expected student outcomes.
The thesis presents a detailed algorithm for course design feedback, its pseudocode, a
description and proof of the correctness of the feature, methods used for evaluation
of the tool, experiments for evaluation and analysis of the obtained results.
are constantly changing, and adapting to these changes in an academic curriculum
can be challenging. Given a specific aspect of a domain, there can be various levels of
proficiency that can be achieved by the students. Considering the wide array of needs,
diverse groups need customized course curriculum. The need for having an archetype
to design a course focusing on the outcomes paved the way for Outcome-based
Education (OBE). OBE focuses on the outcomes as opposed to the traditional way of
following a process [23]. According to D. Clark, the major reason for the creation of
Bloom’s taxonomy was not only to stimulate and inspire a higher quality of thinking
in academia – incorporating not just the basic fact-learning and application, but also
to evaluate and analyze on the facts and its applications [7]. Instructional Module
Development System (IMODS) is the culmination of both these models – Bloom’s
Taxonomy and OBE. It is an open-source web-based software that has been
developed on the principles of OBE and Bloom’s Taxonomy. It guides an instructor,
step-by-step, through an outcomes-based process as they define the learning
objectives, the content to be covered and develop an instruction and assessment plan.
The tool also provides the user with a repository of techniques based on the choices
made by them regarding the level of learning while defining the objectives. This helps
in maintaining alignment among all the components of the course design. The tool
also generates documentation to support the course design and provide feedback
when the course is lacking in certain aspects.
It is not just enough to come up with a model that theoretically facilitates
effective result-oriented course design. There should be facts, experiments and proof
that any model succeeds in achieving what it aims to achieve. And thus, there are two
research objectives of this thesis: (i) design a feature for course design feedback and
evaluate its effectiveness; (ii) evaluate the usefulness of a tool like IMODS on various
aspects – (a) the effectiveness of the tool in educating instructors on OBE; (b) the
effectiveness of the tool in providing appropriate and efficient pedagogy and
assessment techniques; (c) the effectiveness of the tool in building the learning
objectives; (d) effectiveness of the tool in document generation; (e) Usability of the
tool; (f) the effectiveness of OBE on course design and expected student outcomes.
The thesis presents a detailed algorithm for course design feedback, its pseudocode, a
description and proof of the correctness of the feature, methods used for evaluation
of the tool, experiments for evaluation and analysis of the obtained results.
ContributorsRaj, Vaishnavi (Author) / Bansal, Srividya (Thesis advisor) / Bansal, Ajay (Committee member) / Mehlhase, Alexandra (Committee member) / Arizona State University (Publisher)
Created2018
Description
Traditional sports coaching involves face-to-face instructions with athletes or playingback 2D videos of athletes’ training. However, if the coach is not in the same area
as the athlete, then the coach will not be able to see the athlete’s full body and thus
cannot give precise guidance to the athlete, limiting the athlete’s improvement. To
address these challenges, this paper proposes Augmented Coach, an augmented reality
platform where coaches can view, manipulate and comment on athletes’ movement
volumetric video data remotely via the network. In particular, this work includes a).
Capturing the athlete’s movement video data with Kinects and converting it into point
cloud format b). Transmitting the point cloud data to the coach’s Oculus headset via
5G or wireless network c). Coach’s commenting on the athlete’s joints. In addition,
the evaluation of Augmented Coach includes an assessment of its performance from
five metrics via the wireless network and 5G network environment, but also from the
coaches’ and athletes’ experience of using it. The result shows that Augmented Coach
enables coaches to instruct athletes from a distance and provide effective feedback for
correcting athletes’ motions under the network.
ContributorsQiao, Yunhan (Author) / LiKamWa, Robert (Thesis advisor) / Bansal, Ajay (Committee member) / Jayasuriya, Suren (Committee member) / Arizona State University (Publisher)
Created2023
Description
Feedback represents a vital component of the learning process and is especially important for Computer Science students. With class sizes that are often large, it can be challenging to provide individualized feedback to students. Consistent, constructive, supportive feedback through a tutoring companion can scaffold the learning process for students.
This work contributes to the construction of a tutoring companion designed to provide this feedback to students. It aims to bridge the gap between the messages the compiler delivers, and the support required for a novice student to understand the problem and fix their code. Particularly, it provides support for students learning about recursion in a beginning university Java programming course. Besides also providing affective support, a tutoring companion could be more effective when it is embedded into the environment that the student is already using, instead of an additional tool for the student to learn. The proposed Tutoring Companion is embedded into the Eclipse Integrated Development Environment (IDE).
This thesis focuses on the reasoning model for the Tutoring Companion and is developed using the techniques of a neural network. While a student uses the IDE, the Tutoring Companion collects 16 data points, including the presence of certain key words, cyclomatic complexity, and error messages from the compiler, every time it detects an event, such as a run attempt, debug attempt, or a request for help, in the IDE. This data is used as inputs to the neural network. The neural network produces a correlating single output code for the feedback to be provided to the student, which is displayed in the IDE.
The effectiveness of the approach is examined among 38 Computer Science students who solve a programming assignment while the Tutoring Companion assists them. Data is collected from these interactions, including all inputs and outputs for the neural network, and students are surveyed regarding their experience. Results suggest that students feel supported while working with the Companion and promising potential for using a neural network with an embedded companion in the future. Challenges in developing an embedded companion are discussed, as well as opportunities for future work.
This work contributes to the construction of a tutoring companion designed to provide this feedback to students. It aims to bridge the gap between the messages the compiler delivers, and the support required for a novice student to understand the problem and fix their code. Particularly, it provides support for students learning about recursion in a beginning university Java programming course. Besides also providing affective support, a tutoring companion could be more effective when it is embedded into the environment that the student is already using, instead of an additional tool for the student to learn. The proposed Tutoring Companion is embedded into the Eclipse Integrated Development Environment (IDE).
This thesis focuses on the reasoning model for the Tutoring Companion and is developed using the techniques of a neural network. While a student uses the IDE, the Tutoring Companion collects 16 data points, including the presence of certain key words, cyclomatic complexity, and error messages from the compiler, every time it detects an event, such as a run attempt, debug attempt, or a request for help, in the IDE. This data is used as inputs to the neural network. The neural network produces a correlating single output code for the feedback to be provided to the student, which is displayed in the IDE.
The effectiveness of the approach is examined among 38 Computer Science students who solve a programming assignment while the Tutoring Companion assists them. Data is collected from these interactions, including all inputs and outputs for the neural network, and students are surveyed regarding their experience. Results suggest that students feel supported while working with the Companion and promising potential for using a neural network with an embedded companion in the future. Challenges in developing an embedded companion are discussed, as well as opportunities for future work.
ContributorsDay, Melissa (Author) / Gonzalez-Sanchez, Javier (Thesis advisor) / Bansal, Ajay (Committee member) / Mehlhase, Alexandra (Committee member) / Arizona State University (Publisher)
Created2019
Description
TolTEC is a three-color millimeter wavelength camera currently being developed for the Large Millimeter Telescope (LMT) in Mexico. Synthesizing data from previous astronomy cameras as well as knowledge of atmospheric physics, I have developed a simulation of the data collection of TolTEC on the LMT. The simulation was built off smaller sub-projects that informed the development with an understanding of the detector array, the time streams for astronomical mapping, and the science behind Lumped Element Kinetic Inductance Detectors (LEKIDs). Additionally, key aspects of software development processes were integrated into the scientific development process to streamline collaboration across multiple universities and plan for integration on the servers at LMT. The work I have done benefits the data reduction pipeline team by enabling them to efficiently develop their software and test it on simulated data.
ContributorsHorton, Paul (Author) / Mauskopf, Philip (Thesis advisor) / Bansal, Ajay (Thesis advisor) / Sandy, Douglas (Committee member) / Arizona State University (Publisher)
Created2019