Matching Items (4)

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Exploring Computational Thinking in 9-12 Education: Developing a Computer Science Curriculum for Bioscience High School

Description

Bioscience High School, a small magnet high school located in Downtown Phoenix and a STEAM (Science, Technology, Engineering, Arts, Math) focused school, has been pushing to establish a computer science

Bioscience High School, a small magnet high school located in Downtown Phoenix and a STEAM (Science, Technology, Engineering, Arts, Math) focused school, has been pushing to establish a computer science curriculum for all of their students from freshman to senior year. The school's Mision (Mission and Vision) is to: "..provide a rigorous, collaborative, and relevant academic program emphasizing an innovative, problem-based curriculum that develops literacy in the sciences, mathematics, and the arts, thus cultivating critical thinkers, creative problem-solvers, and compassionate citizens, who are able to thrive in our increasingly complex and technological communities." Computational thinking is an important part in developing a future problem solver Bioscience High School is looking to produce. Bioscience High School is unique in the fact that every student has a computer available for him or her to use. Therefore, it makes complete sense for the school to add computer science to their curriculum because one of the school's goals is to be able to utilize their resources to their full potential. However, the school's attempt at computer science integration falls short due to the lack of expertise amongst the math and science teachers. The lack of training and support has postponed the development of the program and they are desperately in need of someone with expertise in the field to help reboot the program. As a result, I've decided to create a course that is focused on teaching students the concepts of computational thinking and its application through Scratch and Arduino programming.

Contributors

Agent

Created

Date Created
  • 2016-05

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Electromyograph Remote Control Jellyfish Toy: A Brief Exploration of Jellyfish Biomimetics

Description

The goal of this project was to explore biomimetics by creating a jellyfish flying device that uses propulsion of air to levitate while utilizing electromyography signals and infrared signals as

The goal of this project was to explore biomimetics by creating a jellyfish flying device that uses propulsion of air to levitate while utilizing electromyography signals and infrared signals as mechanisms to control the device. Completing this project would require knowledge of biological signals, electrical circuits, computer programming, and physics to accomplish. An EMG sensor was used to obtain processed electrical signals produced from the muscles in the forearm and was then utilized to control the actuation speed of the tentacles. An Arduino microprocessor was used to translate the EMG signals to infrared blinking sequences which would propagate commands through a constructed circuit shield to the infrared receiver on jellyfish. The receiver will then translate the received IR sequence into actions. Then the flying device must produce enough thrust to propel the body upwards. The application of biomimetics would best test my skills as an engineer as well as provide a method of applying what I have learned over the duration of my undergraduate career.

Contributors

Agent

Created

Date Created
  • 2014-05

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Web Interfacing Water Cooler System

Description

Abstract
This work details the process of designing and implementing an embedded system
utilized to take measurements from a water cooler and post that data onto a publicly accessible web

Abstract
This work details the process of designing and implementing an embedded system
utilized to take measurements from a water cooler and post that data onto a publicly accessible web server. It embraces the Web 4.0, Internet of Things, mindset of making everyday appliances web accessible. The project was designed to satisfy the needs of a local faculty member who wished to know the water levels available in his office water cooler, potentially saving him the disappointment of discovering an empty container. 


This project utilizes an Arduino microprocessor, an ESP 8266 Wi-Fi module, and a variety of sensors to detect water levels in filtered water unit located on the fourth floor of the the Brickyard Building, BYENG, at Arizona State University. This implementation will not interfere with the system already set in place to store and transfer water. The level of accuracy in water levels is expected to give the ability to discern +/- 1.5 liters of water. This system will send will send information to a created web service from which anyone with internet capabilities can gain access. The interface will display current water levels and attempt to predict at what time the water levels will be depleted. In the short term, this information will be useful for individuals on the floor to discern when they are able to extract water from the system. Overtime, the information this system gathers will map the drinking trends of the floor and can allow for a scheduling of water delivery that is more consistent with the demand of those working on the floor.

Contributors

Agent

Created

Date Created
  • 2016-05

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Comparing and Analyzing Electromyography and Electroencephalography

Description

Electromyography (EMG) and Electroencephalography (EEG) are techniques used to detect electrical activity produced by the human body. EMG detects electrical activity in the skeletal muscles, while EEG detects electrical activity

Electromyography (EMG) and Electroencephalography (EEG) are techniques used to detect electrical activity produced by the human body. EMG detects electrical activity in the skeletal muscles, while EEG detects electrical activity from the scalp. The purpose of this study is to capture different types of EMG and EEG signals and to determine if the signals can be distinguished between each other and processed into output signals to trigger events in prosthetics. Results from the study suggest that the PSD estimates can be used to compare signals that have significant differences such as the wrist, scalp, and fingers, but it cannot fully distinguish between signals that are closely related, such as two different fingers. The signals that were identified were able to be translated into the physical output simulated on the Arduino circuit.

Contributors

Agent

Created

Date Created
  • 2013-12