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The aim of this study was to compare the effects of an intervention involving physical practice combined with motor imagery and physical practice alone on swimming performance for fifty-yard freestyle. Forty-five male and female high school swimmers were participants on two different high school teams. One team was the treatment

The aim of this study was to compare the effects of an intervention involving physical practice combined with motor imagery and physical practice alone on swimming performance for fifty-yard freestyle. Forty-five male and female high school swimmers were participants on two different high school teams. One team was the treatment group, which included the participants partaking in both motor imagery and physical practice. The other team served as the age matched control group, and the swimmers participated in physical practice only. The combined practice group performed motor imagery three times per week and physical practice five times per week. The physical practice only group performed physical practice five times per week. Each group performed their respective tasks for 9-weeks. Pre-, half-point, and post-tests consisted of a timed fifty-yard freestyle. The treatment group produced significantly faster times on the percent change in swim time scores in comparison to the control group for the half-time to post-time and pre-time to post-time score (p=.000). The treatment group also produced better performances on the pre-time to half-time scores, however, the results were not statistically significant (p = .009). Findings, therefore, support the effectiveness of motor imagery in enhancing swim performance, when combined with physical practice.
ContributorsSears, Mychaela Leduc (Author) / Hoffner, Kristin (Thesis director) / Broman, Tannah (Committee member) / School of Nutrition and Health Promotion (Contributor) / Barrett, The Honors College (Contributor)
Created2016-12
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The goal of this creative project was to create a card-based game relevant to a functional anatomy course. This game would facilitate learning of the muscles, their origins and insertions, and the joint actions to which they strongly contribute. In order to create an effective study tool for memorization and

The goal of this creative project was to create a card-based game relevant to a functional anatomy course. This game would facilitate learning of the muscles, their origins and insertions, and the joint actions to which they strongly contribute. In order to create an effective study tool for memorization and retention, we utilized aspects of cognitive load theory, as well as emotional design principles, including gamification. We focused on the three types of cognitive load: (1) intrinsic cognitive load (the inherent complexity of the learning material), (2) germane cognitive load (the capacity of working memory to create cognitive schema), and (3) extraneous cognitive load (aspects of a learning task that do not contribute to the learning goal). Our goals for effective game design were to increase germane load, decrease intrinsic load, and decrease extraneous load. Additionally, emotional design principles and gamification were used to elicit positive emotions regarding the learning material to increase the amount of working memory load dedicated to learning, rather than extraneous processing.

ContributorsMacariola, Gabrielle Ro (Author) / Broman, Tannah (Thesis director) / Hoffner, Kristin (Committee member) / Barrett, The Honors College (Contributor) / College of Health Solutions (Contributor)
Created2022-05