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This document builds a model, the Resilience Engine, of how a given sociotechnical innovation contributes to the resilience of its society, where the failure points of that process might be, and what outcomes, resilient or entropic, can be generated by the uptake of a particular innovation. Closed systems, which tend

This document builds a model, the Resilience Engine, of how a given sociotechnical innovation contributes to the resilience of its society, where the failure points of that process might be, and what outcomes, resilient or entropic, can be generated by the uptake of a particular innovation. Closed systems, which tend towards stagnation and collapse, are distinguished from open systems, which through ongoing encounters with external novelty, tend towards enduring resilience. Heterotopia, a space bounded from the dominant order in which novelty is generated and defended, is put forth as the locus of innovation for systemic resilience, defined as the capacity to adapt to environmental changes. The generative aspect of the Resilience Engine lies in a dialectic between a heterotopia and the dominant system across a membrane which permits interaction while maintaining the autonomy of the new space. With a model of how innovation, taken up by agents seeking power outside the dominant order, leads to resilience, and of what generates failures of the Resilience Engine as well as successes, the model is tested against cases drawn from two key virtual worlds of the mid-2000s. The cases presented largely validate the model, but generate a crucial surprise. Within those worlds, 2008-2010 saw an abrupt cultural transformation as the dialectic stage of the Resilience Engine's operation generated victories for the dominant order over promising emergent attributes of virtual heterotopia. At least one emergent practice has been assimilated, generating systemic resilience, that of the conference backchannel. A surprise, however, comes from extensive evidence that one element never problematized in thinking about innovation, the discontent agent, was largely absent from virtual worlds. Rather, what users sought was not greater agency but the comfort of submission over the burdens of self-governance. Thus, aside from minor cases, the outcome of the operation of the Resilience Engine within the virtual worlds studied was the colonization of the heterotopic space for the metropolis along with attempts by agents both external and internal to generate maximum order. Pursuant to the Resilience Engine model, this outcome is a recipe for entropic collapse and for preventing new heterotopias from arising under the current dominant means of production.
ContributorsMcKnight, John Carter (Author) / Miller, Clark (Thesis advisor) / Hayes, Elisabeth (Committee member) / Allenby, Braden (Committee member) / Daer, Alice (Committee member) / Arizona State University (Publisher)
Created2013
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Description
Currently conventional Subtitle D landfills are the primary means of disposing of our waste in the United States. While this method of waste disposal aims at protecting the environment, it does so through the use of liners and caps that effectively freeze the breakdown of waste. Because this method can

Currently conventional Subtitle D landfills are the primary means of disposing of our waste in the United States. While this method of waste disposal aims at protecting the environment, it does so through the use of liners and caps that effectively freeze the breakdown of waste. Because this method can keep landfills active, and thus a potential groundwater threat for over a hundred years, I take an in depth look at the ability of bioreactor landfills to quickly stabilize waste. In the thesis I detail the current state of bioreactor landfill technologies, assessing the pros and cons of anaerobic and aerobic bioreactor technologies. Finally, with an industrial perspective, I conclude that moving on to bioreactor landfills as an alternative isn't as simple as it may first appear, and that it is a contextually specific solution that must be further refined before replacing current landfills.
ContributorsWhitten, George Avery (Author) / Kavazanjian, Edward (Thesis director) / Allenby, Braden (Committee member) / Houston, Sandra (Committee member) / Civil, Environmental and Sustainable Engineering Programs (Contributor) / Barrett, The Honors College (Contributor)
Created2013-05
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Description
Existing models of military innovation assume general resistance to change within militaries that necessitates an outside influence to induce military innovation. Within these approaches, the complex relationship between technology and innovation is normally addressed by either minimizing the importance of technology or separating it from the social process of innovation.

Existing models of military innovation assume general resistance to change within militaries that necessitates an outside influence to induce military innovation. Within these approaches, the complex relationship between technology and innovation is normally addressed by either minimizing the importance of technology or separating it from the social process of innovation. Yet these approaches struggle to reflect emerging dynamics between technology and military innovation, and as a result, potentially contribute to wasted national resources and unnecessarily bloody wars. Reframing the relationship between technology and military innovation can provide novel insights into the apparent inability of militaries to align technology with strategic goals and inform more effective future alignment. This dissertation leverages the insights of constructivist science and technology studies concepts to develop a novel model of military innovation: referred to here as the technology triad. The technology triad describes military sociotechnical systems in a way that highlights change and innovation within militaries. The model describes how doctrine, materiel, and “martial knowledge,” a new concept that relates to socially constructed truths about the conduct of war, interact to produce change and innovation within militaries. After constructing the model and exploring an in-depth application to the development of armored warfare in the United States Army prior to World War II, the case from which the model was developed, the dissertation explores the logical extension of the technology triad to establish a deductive framework against which to test the generalizability of the model. Nuclear weapons innovation in the United States military through the end of the Vietnam War provides a test of the model at the strategic level, and the development and employment of armed drones in the United States, Russia, Israel, and Azerbaijan provide a test of a contemporary innovation for the technology triad. Together, these three cases demonstrate that framing the relationship between technology and military innovation in terms of the technology triad can inform concrete actions that military leaders can take related to the types of technologies that are most likely to be useful in future conflicts and ways to manage military innovations to increase opportunities to achieve strategic objectives.
ContributorsSickler, Robert (Author) / Maynard, Andrew (Thesis advisor) / Kubiak, Jeff (Committee member) / Allenby, Braden (Committee member) / Jalbert, Kirk (Committee member) / Arizona State University (Publisher)
Created2021