Matching Items (3)
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Description
Working memory and cognitive functions contribute to speech recognition in normal hearing and hearing impaired listeners. In this study, auditory and cognitive functions are measured in young adult normal hearing, elderly normal hearing, and elderly cochlear implant subjects. The effects of age and hearing on the different measures are investigated.

Working memory and cognitive functions contribute to speech recognition in normal hearing and hearing impaired listeners. In this study, auditory and cognitive functions are measured in young adult normal hearing, elderly normal hearing, and elderly cochlear implant subjects. The effects of age and hearing on the different measures are investigated. The correlations between auditory/cognitive functions and speech/music recognition are examined. The results may demonstrate which factors can better explain the variable performance across elderly cochlear implant users.
ContributorsKolberg, Courtney Elizabeth (Author) / Luo, Xin (Thesis director) / Azuma, Tamiko (Committee member) / Department of Speech and Hearing Science (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
Although many of the effects of the flute’s design and mechanisms have been previously studied, the flute’s stopper remains relatively unexplored. Stoppers are traditionally made of cork, are used to seal the upper end of the headjoint tubing, and determine the overall intonation of the flute. However, new stoppers made

Although many of the effects of the flute’s design and mechanisms have been previously studied, the flute’s stopper remains relatively unexplored. Stoppers are traditionally made of cork, are used to seal the upper end of the headjoint tubing, and determine the overall intonation of the flute. However, new stoppers made of different types of materials have been created to serve an additional purpose: to improve various aspects of player performance. These new non-cork stoppers vary in design and material, and claim to improve players’ projection, resonance, response, and other qualities.

This research project discusses the history of the flute’s stopper and its functions, usage, and effects to improve general stopper knowledge and assist flutists interested in trying or purchasing non-cork stoppers available today. Because only three small studies have been published on the stopper’s acoustic and perceived effects to date, two single-blind experiments were conducted to determine the stoppers’ potential acoustic and perceived effects on listener and player perception. Five of the most popular stoppers available today were tested: the Bigio Stopper, Celestine Rexonator, Seidman Flute Stopper Plug, Swap-Stopper, and the traditional cork stopper.

To determine the stopper’s acoustic effects, which can be quantified, an acoustic experiment was conducted to investigate the stoppers’ effect on intensity in decibels (which correlates with perceived loudness) and spectral centroid in hertz (which correlates with perceived tonal brightness). Perception tests were conducted to examine how both players and listeners perceive the stoppers’ effects on projection, response, tone quality, and timbre. The results of these experiments will help flutists better understand the effects of the stopper and navigate the stopper-makers’ claims about non-cork stoppers available for purchase today.
ContributorsHoeckley, Stephanie (Author) / Buck, Elizabeth (Thesis advisor) / Gardner, Joshua (Committee member) / Norton, Kay (Committee member) / Arizona State University (Publisher)
Created2020
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Description
Instrumental music has been used to evoke natural environments and their qualities for centuries, and composers have employed a variety of methods in order to successfully invoke such sensations in their listeners. When composers and sound teams for video game soundtracks write pieces to accompany in-game settings, they may use

Instrumental music has been used to evoke natural environments and their qualities for centuries, and composers have employed a variety of methods in order to successfully invoke such sensations in their listeners. When composers and sound teams for video game soundtracks write pieces to accompany in-game settings, they may use a similar set of strategies. The nature of these tracks as an accompaniment to an interactive visual media and as a piece that must be able to indefinitely loop leads them to emphasize environment over emotion, and thus draws out or exaggerates these same techniques. This study seeks to understand the relationships between the acoustics of various setting backing tracks and the perceptual qualities of environments that listeners feel they evoke through the statistical method of multidimensional scaling. The relationships of three perceptual factors (coldness, brightness, wetness) and two acoustic factors (beats-per-minute, spectral envelope slope) are of greatest interest in this study.
ContributorsJackson, Jalen (Author) / Azuma, Tamiko (Thesis director) / Patten, Kristopher (Committee member) / Barrett, The Honors College (Contributor) / Speech & Hearing Science (Contributor)
Created2022-05