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While not officially recognized as an addictive activity by the Diagnostic and Statistical Manual of Mental Disorders, video game addiction has well-documented resources pointing to its effects on physiological and mental health for both addict and those close to the addict. With the rise of eSports, treating video game addiction

While not officially recognized as an addictive activity by the Diagnostic and Statistical Manual of Mental Disorders, video game addiction has well-documented resources pointing to its effects on physiological and mental health for both addict and those close to the addict. With the rise of eSports, treating video game addiction has become trickier as a passionate and growing fan base begins to act as a culture not unlike traditional sporting. These concerns call for a better understanding of what constitutes a harmful addiction to video games as its heavy practice becomes more financially viable and accepted into mainstream culture.
ContributorsGohil, Abhishek Bhagirathsinh (Author) / Kashiwagi, Dean (Thesis director) / Kashiwagi, Jacob (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2015-05
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Customized online education is a means of educating a large amount of users in a way that will change their behavior at a low incremental cost to the one providing the information. This thesis will examine several aspects of online education, but primarily focus on the presentation of the materials.

Customized online education is a means of educating a large amount of users in a way that will change their behavior at a low incremental cost to the one providing the information. This thesis will examine several aspects of online education, but primarily focus on the presentation of the materials. It will examine how this is done through a consulting project I worked on in conjunction with the New Venture Group for Parenting Arizona. Parenting Arizona is a non-profit organization based in Arizona that offers classes for parents who are seeking better ways to manage their family responsibilities. The purpose of the consulting project was to take the instructional materials used in in-person group classes and modify it to be effectively used for instruction in an online environment. Parenting Arizona foresaw a number of benefits from this modification and migration of instructional materials for the web; first among these was the ability of people in remote areas or in situations that did not allow them to attend an on-ground class to gain access to instructional material. In addition, the broader availability of the material that would come from its presence on the web would expand the influence of good parenting instructions to a greater audience both inside and outside the State of Arizona, aiding even more families.
ContributorsAnderson, Kyle (Author) / Brooks, Dan (Thesis director) / Forss, Brennan (Committee member) / Rosen, Julie (Committee member) / Barrett, The Honors College (Contributor)
Created2012-05
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Description
This paper goes through a two-pronged approach in the attempt to understand E-Sports, entertainment gaming, and the creation of the E-Sports bar/Barcade. The first portion aims to explain and quantify the growth of electronic sports (or E-sports). This new craze has been growing immensely in the past 5 years, by

This paper goes through a two-pronged approach in the attempt to understand E-Sports, entertainment gaming, and the creation of the E-Sports bar/Barcade. The first portion aims to explain and quantify the growth of electronic sports (or E-sports). This new craze has been growing immensely in the past 5 years, by viewership and by monetary endorsements. With these changes and growth patterns, we then move on to explain one of the many niche markets that has been created from the growth of E-sports and entertainment gaming. Through our experience in the field, we have evaluated 8 E-sports bars and Barcades in order to confirm their viability in the marketplace. Through our worldwide research we have found that E-sports will continue to grow and that Barcades will not only be viable, but will be a competitive market in the next 10-20 years.
ContributorsNist, Nicholas (Co-author) / Hester, James (Co-author) / Brooks, Dan (Thesis director) / Forss, Brennan (Committee member) / Barrett, The Honors College (Contributor) / Department of Economics (Contributor) / Department of Supply Chain Management (Contributor) / W. P. Carey School of Business (Contributor) / Department of Psychology (Contributor)
Created2015-05