Matching Items (7)
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Description
Adaptive expertise is a model of learning that posits two dimensions of development: efficiency and innovation. The mindset of an adaptive expert will serve any engineer by drawing upon diverse experiences to develop novel solutions to problems. Their mindset is based in lifelong learning, characterized by applying past experience to

Adaptive expertise is a model of learning that posits two dimensions of development: efficiency and innovation. The mindset of an adaptive expert will serve any engineer by drawing upon diverse experiences to develop novel solutions to problems. Their mindset is based in lifelong learning, characterized by applying past experience to current design challenges. Solution design requires a process, and a breadth of experience is among the adaptive expert's greatest tools in identifying the approach to take in an unfamiliar situation. The fluidity and agility of their mind allows them to work effectively throughout their career in technical design, as the situation of an engineer's design work can vary drastically over the course of time. This paper describes a study on an innovative junior-level electrical and robotic systems project course taught at a large southwestern university that encourages students to develop adaptive expertise in the context of real-world design projects. By fabricating prototypes, students learn strategies for troubleshooting and technical design, and iterations of the part demand reflection on previous design thinking. This study seeks to answer the following research questions: (1) How does user-centered design stimulate abstractive design thinking? (2) How does fabrication of prototypes stimulate active design thinking? And (3) How is the classroom culture enabling engineering design in the optimal adaptability corridor? Critical incident interviews were conducted with stakeholders in the course, and a thematic analysis of the transcripts conducted. Results show that this project-based curriculum fosters adaptive expertise by stimulating both abstractive and active design thinking. This provides a framework for practicing adaptive design thinking in classrooms. Disseminating these findings to curriculum designers will encourage more engaging, effective classes that graduate adaptive experts.
ContributorsLarson, James Robert (Author) / Jordan, Shawn (Thesis director) / Lande, Micah (Committee member) / Engineering Programs (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
During the Innovation Space program, my team and I (which included graphic design, industrial design, engineering, and business majors) created a product that solves a problem posed by our sponsor Johnson & Johnson. This year long project involved researching biological aggressors, specifically mosquitoes, brainstorming over sixty ideas, developing a business

During the Innovation Space program, my team and I (which included graphic design, industrial design, engineering, and business majors) created a product that solves a problem posed by our sponsor Johnson & Johnson. This year long project involved researching biological aggressors, specifically mosquitoes, brainstorming over sixty ideas, developing a business plan for the final 3 ideas ("ago", "WANDELAR", & "FIL"), and eventually pursing and finalizing the final idea chosen. We chose to further develop "ago", a stroller seat insert that creates an air barrier between the child in the seat and any insects flying nearby. This portable seat fits in most strollers and also cools the child's back so they don't overheat while outside. The team created a design book, design model, and prototype of "ago" including the seat, fan, and hose. As the business member of the group, I developed three business plans, a final business plan, and conducted primary research by surveying our target market, parents. This business plan included customer research and validation efforts, cost structure, entry market, competition, and other crucial information required to sell "ago". Along with the final presentation of our product to our sponsors, I also completed a reflection paper about my experience working on an interdisciplinary team and the similarities and differences I found the Innovation Space program has to a real world product development team. I also included how my experience in Barrett and W.P. Carey contributed to my success in the program as well as any personal takeaways I had from the program.
ContributorsRefermat, Jocelyn Rae (Author) / Trujillo, Rhett (Thesis director) / Montoya, Tara (Committee member) / Department of Psychology (Contributor) / Department of Management and Entrepreneurship (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
Description
Finding Flow was inspired by a previous research project, Zen and the Art of STEAM. The concept of flow was developed by Mihaly Csikszentmihalyi and can be described as "being in the zone." The previous research project focused on digital culture students and whether they could find states of flow

Finding Flow was inspired by a previous research project, Zen and the Art of STEAM. The concept of flow was developed by Mihaly Csikszentmihalyi and can be described as "being in the zone." The previous research project focused on digital culture students and whether they could find states of flow within their coursework. This thesis project aimed to develop a website prototype that could be used to help students who struggled to find flow.
ContributorsDredd, Dominique (Author) / Jayasuriya, Suren (Thesis director) / Barnett, Jessica (Committee member) / Barrett, The Honors College (Contributor) / Arts, Media and Engineering Sch T (Contributor)
Created2023-05
Description

Finding Flow was inspired by a previous research project, Zen and the Art of STEAM. The concept of flow was developed by Mihaly Csikszentmihalyi and can be described as "being in the zone." The previous research project focused on digital culture students and whether they could find states of flow

Finding Flow was inspired by a previous research project, Zen and the Art of STEAM. The concept of flow was developed by Mihaly Csikszentmihalyi and can be described as "being in the zone." The previous research project focused on digital culture students and whether they could find states of flow within their coursework. This thesis project aimed to develop a website prototype that could be used to help students who struggled to find flow.

ContributorsDredd, Dominique (Author) / Jayasuriya, Suren (Thesis director) / Barnett, Jessica (Committee member) / Barrett, The Honors College (Contributor) / Arts, Media and Engineering Sch T (Contributor)
Created2023-05
Description

Finding Flow was inspired by a previous research project, Zen and the Art of STEAM. The concept of flow was developed by Mihaly Csikszentmihalyi and can be described as "being in the zone." The previous research project focused on digital culture students and whether they could find states of flow

Finding Flow was inspired by a previous research project, Zen and the Art of STEAM. The concept of flow was developed by Mihaly Csikszentmihalyi and can be described as "being in the zone." The previous research project focused on digital culture students and whether they could find states of flow within their coursework. This thesis project aimed to develop a website prototype that could be used to help students who struggled to find flow.

ContributorsDredd, Dominique (Author) / Jayasuriya, Suren (Thesis director) / Barnett, Jessica (Committee member) / Barrett, The Honors College (Contributor) / Arts, Media and Engineering Sch T (Contributor)
Created2023-05
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Description
This guide is for entrepreneurs who want to go from idea to market but don't know how to develop a product. The guide utilizes rational thinking principles and real-world examples to help founders quickly implement the content. It serves as a fast-paced course on rapid ideation, product development, and brand

This guide is for entrepreneurs who want to go from idea to market but don't know how to develop a product. The guide utilizes rational thinking principles and real-world examples to help founders quickly implement the content. It serves as a fast-paced course on rapid ideation, product development, and brand creation.
ContributorsFourcher, Jordan (Author) / Chavez, Aram (Thesis director) / Jagannathan, Adi (Committee member) / Barrett, The Honors College (Contributor) / Tech Entrepreneurship & Mgmt (Contributor)
Created2022-05
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Description
Children's hospitals can be a scary place for children and their parents. Patients are stressed and anxious because they are in a space that is unfamiliar to them, and being forced to be in a confined space feels like a punishment. Parents accompanying their children in hospitals are also emotionally

Children's hospitals can be a scary place for children and their parents. Patients are stressed and anxious because they are in a space that is unfamiliar to them, and being forced to be in a confined space feels like a punishment. Parents accompanying their children in hospitals are also emotionally stressed due to the overwhelming parental and financial responsibilities. There is a product opportunity gap which allows the patients to interact with the environment to make it more familiar to them and interact with the people around them to alleviate stress anxiety. This project aims to use the user-inspired engineering process to close that product opportunity gap.
ContributorsWang, Yujia (Author) / Brown, Hannah (Co-author) / Hedges, Craig (Thesis director) / Fischer, Adelheid (Committee member) / Barrett, The Honors College (Contributor) / Engineering Programs (Contributor) / Electrical Engineering Program (Contributor) / Software Engineering (Contributor) / WPC Graduate Programs (Contributor)
Created2023-05