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- All Subjects: art
- Creators: Barrett, The Honors College
- Member of: Theses and Dissertations
‘why we bend' a Bachelor of Fine Arts honors thesis exhibition by Ximenna Hofsetz and Tiernan Warner brings together installation, digital, sculptural, and printed artwork. The main focus concerns memory; and its vague, formless, and hazy nature. The work also examines what would happen if cognitive space could be physically mapped? What would it look like in sculptural form? Memory erodes and distorts with time. We influence our memories as much as they affect us. Thus, just as relationships are ever-changing, and our memories of those we interact with constantly shifting, our relationships with our own memories are malleable and evolve through time. This transient nature of memory is depicted in the various stylistic means of this exhibition by referencing time and space as well as personal memories and ephemera in both concrete and abstract ways. ‘why we bend’ implements a variety of multimedia techniques to examine recollection and its hold on us.
Language is powerful. The words we use define our perceptions. They label what we see and paint a picture for those with whom we are communicating. Words serve as heuristic when assigning value to an object, experience, or person. My thesis, Eye of the BeholdHer, focuses on the language used in American pop-culture to describe women. I comment on the dehumanization of women through the use of animal names used to describe personality, appearance, and genitalia, as well as the way the English language implies domestication and inferiority of women through the use of the certain words. Examples include, but are not limited to: bitch , chick, pussy, beaver, cougar, catty, heifer, old bat, mousy, foxy, and vixen. Eye of the Behold(her) reflects upon my observations and calls for social change. Eye of the BeholdHer is a call for action. It is time to make conscious word choices and realize the impact words have on shaping our society. It is time for us to empowHer through words.

This correlational study investigated how adolescent's artistic style changed depending on their level of interest in art. The participants were 28 students from the 7th and 8th grade of Zuni Hills Elementary School. A survey was administered which measured, in regards to their artwork, the categories of interest, experimentation in subject, experimentation in material, abstract style, literal style, imagination, identity, emotion and storytelling. It was predicted that interest would have a significant positive relationship with abstract style and experimentation with subject. It was also predicted that interest would have a significant negative relationship with literal style and experimentation with material. Scores for all categories were compared and significant positive relations were found in regards to emotion, identity and storytelling. There was also a significant positive realtionship between interest and imagination as well as interest and emotion. These findings add to research about motivation in adolescent art through the means of expression of the self.
Gray Area is a solo exhibition of photography in conclusion to Haylee Schiavo's studies at Arizona State University. Twenty-six images were displayed at the Step Gallery in Phoenix, and Schiavo continues to photograph for this project. The show combines her interests in two disciplines, Photography as well as Family and Human Development. She photographed a woman who self identifies as being an abuse survivor. The images display the specificity of this woman's story, but also represent the harsh realities of abuse that is highly prevalent in today's society. Her work may be found online at hayleeschiavo.com.
Perspection is an art exhibition dealing with the ideas of perspective and perception, as it relates to observation of artwork. As a viewer, art is seen as an inanimate thing, however, so much time is spent in the conception and execution of a piece that it begins to take on a life of its own. This thesis is the exploration of how art has the power to come alive, creating conversations with a viewer while showing them another way to observe the world around them.

"Should I kill myself, or have a cup of coffee?" \u2014 Albert Camus Making a decision between committing suicide or continuing about the monotony of a life void of meaning can be surprisingly difficult to make when all human logic entices us to do the former. In fact, doing the latter seems definitively humanely impossible. In my art series "The Absurd Man", I visually analyze a variety of human reactions to absurdism, drawing from absurdist texts as well as personal experiences to force upon the viewer, recognition of the discomforting reality of human frailty.
How do we visualize environments outside our solar system? I have researched two very alien planets and their compositions with the goal of finding out how those differences would affect the way a planet appears on its surface. The first is a planet orbiting the nearby G type star Tau Ceti. This star has Mg/Si ratio of 1.78, compared to 1.2 found on the Earth. A planet formed around this star could have a very active surface, covered in volcanoes. The other planet is a hypothetical carbon planet that could orbit the star HD 144899. This star has a C/O ratio of 0.8, compared to 0.5 in the Sun. A planet formed here might be comprised mostly of carbides, with a hydrocarbon atmosphere. It would likely be geologically dead, the main forces shaping its surface being meteorites. Both planets, due to their extremes, would likely be barren and lifeless. The results of this project are two digital paintings showcasing my vision of these planets.

The SolarSPELL is an offline, ruggedized, digital library, created by Dr. Laura Hosman for the U.S. Peace Corps. It has thousands of pieces of educational content that can be accessed through a self-contained Wi-Fi hotspot on the device itself. Currently, there are more than 200 deployed in several Pacific Island nations. After visiting one of these nations, Tonga, in December of 2016, I learned that almost all of the Peace Corps volunteers stationed around the Pacific Islands suffered from a lack of resources due to a variety of reasons. While the SolarSPELL helps to remedy that, the device is lacking classroom activities and resources for creative work and educational drama. Furthermore, for many students in these environments, schools are for learning information and producing high scores on exams, not for learning about creative strengths and identity. After researching curriculum development and the use of drama in an educational setting, I compiled over 50 pieces of content to include on the SolarSPELL involving art, drama, music, movement, and most importantly, imagination. These resources will allow Peace Corps volunteers to explore additional ways to teach English in their schools, while also creating a classroom environment that allows for creative expression. All the content is compiled into one folder as "Teaching Resources", and is then broken down into seven sub- categories. In the first sub-category, Art Projects, there is a collection of several hands-on projects, many of which involve recyclable or readily available materials. These projects will allow for a greater understanding of conservation and "green" living, concepts that are crucial to the stability of these island nations. The next 5 categories are Drama Readings, Music, Movement, and Video, Group Exercises, Creative Writing, and Worksheets. The second sub- category is a collection of beginner-level "Reader's Theater" scripts. The third sub-category involves music and video to engage students in movement activities. The fourth sub-category is a compilation of group games and activities to help students express themselves and learn social skills. The fifth sub-category includes a collection of activities such as fill-in-the-blank story worksheets and journal prompts which will aid in creative thinking and the practice of the English language. The sixth sub-category involves a collection of worksheets that mainly focus on self-reflection and identity. The seventh and final sub-category, Content Guide and Information, works to explain the benefits of using of drama and creative play in the classroom, as well as strategies teachers can implement in order to further engage their students in dramatic learning and play. Overall, these pieces of content are meant to be used as resources for the Peace Corps volunteers in order to provide alternative ways to practice reading, writing, and speaking the English language, a critical part of education in the Pacific Islands.
The objective of this community mural was aimed at cultural inclusion. I worked with the Borden community to paint a mural of dances from different parts of the world. I wanted to do this as my creative project because as an artist, the community I lived in (the Borden Community) allowed me to explore my artistic self. The Borden community is a mile away from ASU and it is where I lived for the past two years--the time I was truly able to start creating the dancer within me. The mural was painted on una and lemon street, right behind the fire station located on Apache Blvd. Through the project I have grown more as an artist and as a community member. I see relationships built through the project and I now feel like I have been able to give back to the community that helped create a part of my college experience.
"On Music Videos" is an exploration of music videos, particularly narrative ones. As such, a brief history of the music video and its genres are examined. Ideas about narrative are also discussed through descriptions of what is meant by "story," based on theories from Pixar animators as well as author J.R.R. Tolkien. The connections between how story fits with music videos is then outlined. From this background research one is able to analyze examples of existing narrative music videos, before applying this knowledge and reflecting on the process of creating a narrative music video.