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Description
Recent breakthroughs in Artificial Intelligence (AI) have brought the dream of developing and deploying complex AI systems that can potentially transform everyday life closer to reality than ever before. However, the growing realization that there might soon be people from all walks of life using and working with these systems

Recent breakthroughs in Artificial Intelligence (AI) have brought the dream of developing and deploying complex AI systems that can potentially transform everyday life closer to reality than ever before. However, the growing realization that there might soon be people from all walks of life using and working with these systems has also spurred a lot of interest in ensuring that AI systems can efficiently and effectively work and collaborate with their intended users. Chief among the efforts in this direction has been the pursuit of imbuing these agents with the ability to provide intuitive and useful explanations regarding their decisions and actions to end-users. In this dissertation, I will describe various works that I have done in the area of explaining sequential decision-making problems. Furthermore, I will frame the discussions of my work within a broader framework for understanding and analyzing explainable AI (XAI). My works herein tackle many of the core challenges related to explaining automated decisions to users including (1) techniques to address asymmetry in knowledge between the user and the system, (2) techniques to address asymmetry in inferential capabilities, and (3) techniques to address vocabulary mismatch.The dissertation will also describe the works I have done in generating interpretable behavior and policy summarization. I will conclude this dissertation, by using the framework of human-aware explanation as a lens to analyze and understand the current landscape of explainable planning.
ContributorsSreedharan, Sarath (Author) / Kambhampati, Subbarao (Thesis advisor) / Kim, Been (Committee member) / Smith, David E (Committee member) / Srivastava, Siddharth (Committee member) / Zhang, Yu (Committee member) / Arizona State University (Publisher)
Created2022
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Description
In settings where a human and an embodied AI (artificially intelligent) agent coexist, the AI agent has to be capable of reasoning with the human's preconceived notions about the environment as well as with the human's perception limitations. In addition, it should be capable of communicating intentions and objectives effectively

In settings where a human and an embodied AI (artificially intelligent) agent coexist, the AI agent has to be capable of reasoning with the human's preconceived notions about the environment as well as with the human's perception limitations. In addition, it should be capable of communicating intentions and objectives effectively to the human-in-the-loop. While acting in the presence of human observers, the AI agent can synthesize interpretable behaviors like explicable, legible, and assistive behaviors by accounting for the human's mental model (inclusive of her sensor model) in its reasoning process. This thesis will study different behavior synthesis algorithms which focus on improving the interpretability of the agent's behavior in the presence of a human observer. Further, this thesis will study how environment redesign strategies can be leveraged to improve the overall interpretability of the agent's behavior. At times, the agent's environment may also consist of purely adversarial entities or mixed entities (i.e. adversarial as well as cooperative entities), that are trying to infer information from the AI agent's behavior. In such settings, it is crucial for the agent to exhibit obfuscatory behavior that prevents sensitive information from falling into the hands of the adversarial entities. This thesis will show that it is possible to synthesize interpretable as well as obfuscatory behaviors using a single underlying algorithmic framework.
ContributorsKulkarni, Anagha (Author) / Kambhampati, Subbarao (Thesis advisor) / Kamar, Ece (Committee member) / Smith, David E. (Committee member) / Srivastava, Siddharth (Committee member) / Zhang, Yu (Committee member) / Arizona State University (Publisher)
Created2021
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Description
While there are many existing systems which take natural language descriptions and use them to generate images or text, few systems exist to generate 3d renderings or environments based on natural language. Most of those systems are very limited in scope and require precise, predefined language to work, or large

While there are many existing systems which take natural language descriptions and use them to generate images or text, few systems exist to generate 3d renderings or environments based on natural language. Most of those systems are very limited in scope and require precise, predefined language to work, or large well tagged datasets for their models. In this project I attempt to apply concepts in NLP and procedural generation to a system which can generate a rough scene estimation of a natural language description in a 3d environment from a free use database of models. The primary objective of this system, rather than a completely accurate representation, is to generate a useful or interesting result. The use of such a system comes in assisting designers who utilize 3d scenes or environments for their work.
ContributorsHann, Jacob R. (Author) / Kobayashi, Yoshihiro (Thesis director) / Srivastava, Siddharth (Committee member) / Computer Science and Engineering Program (Contributor) / Computing and Informatics Program (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05