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Description
The purpose of this project was to create a modular embedded systems platform that would provide a hands-on lab experience for students learning about embedded systems protocols. The system would be designed to be modular, expandable, and productizable. Its modularity would eliminate errors in the design and make the entire

The purpose of this project was to create a modular embedded systems platform that would provide a hands-on lab experience for students learning about embedded systems protocols. The system would be designed to be modular, expandable, and productizable. Its modularity would eliminate errors in the design and make the entire system more robust. It would also be expandable, which means additional project boards could be created in the future without requiring a complete redesign of the system. And finally, productizing the entire system would allow it to be sold to other universities who may have a similar program that would benefit from a system such as the OCTOPUS.
ContributorsDavis, Mareike (Author) / Burger, Kevin (Thesis director) / Vannoni, Greg (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor) / School of International Letters and Cultures (Contributor)
Created2013-12
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Description
Having the proper biomechanical and neuromuscular kinematics while performing an athletic motion is essential for athletes. Deviations from proper form in execution of the kinetic chain of an athletic movement may result in suboptimal performance and oftentimes an elevated likelihood of injury. The solutions currently available to athletes to account

Having the proper biomechanical and neuromuscular kinematics while performing an athletic motion is essential for athletes. Deviations from proper form in execution of the kinetic chain of an athletic movement may result in suboptimal performance and oftentimes an elevated likelihood of injury. The solutions currently available to athletes to account for digression from proper form are limited to sight and feel analysis of movement by the athletes and coaches and basic medical and athletic analysis equipment that is unsuitable for real-time analysis, the rigor and speed of dynamic athletic motions, and in-field use. The solution proposed herein is one of an in-shoe force measurement and foot positioning system designed to measure the ground reaction force generated by and alignment of an athlete's feet during an athletic motion. Research into various sports has found that the feet play a foundational role in proper execution of the kinetic chain, wherein the alignment, positioning, force generation, and timing of the feet may dictate proper execution of subsequent segments in the kinetic chain. The goal of the present design is to provide athletes with a solution to allow for real-time kinematic analysis of athletic motions using an in-shoe force measurement and foot positioning system. An understanding into the compensatory effect of foot misalignment, mismatched timing, and under or overcompensated ground reaction force generation by the feet on ensuing segments of the kinetic chain in conjunction with the present design can allow for athletes to measure and determine their degree of accuracy in form execution and to predict potential injuries resulting from deviations in form. Our design of an athletic shoe comprising an in-shoe force measurement system provides a dynamic solution to sports-related injuries presently unavailable to athletes.
ContributorsKiaei, Nima (Co-author) / Makhija, Abhay (Co-author) / Kiaei, Sayfe (Thesis director) / Kozicki, Michael (Committee member) / Electrical Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2017-05
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Description
The goal of this research study was to empirically study the effects of a project based learning activity. The effectiveness of this study was benchmarked according to two results: the effectiveness in communicating the scope and impact of engineering, and the effectiveness in increasing interest in computer systems engineering (CSE).

The goal of this research study was to empirically study the effects of a project based learning activity. The effectiveness of this study was benchmarked according to two results: the effectiveness in communicating the scope and impact of engineering, and the effectiveness in increasing interest in computer systems engineering (CSE). This research report presents an analysis of the effects of making engineering education socially relevant, interesting and accessible. High school students participated in a learning experience in which they designed flood evacuation systems that could warn a city of incoming floods. Both pre-assessments and post-assessments were implemented to capture students' awareness of engineering tasks and their interest levels in engineering tasks. Data on students' perceptions of specific engineering tasks were analyzed quantitatively through Wilcoxon signed-rank testing and determined that the program had significant positive effects on developing more accurate conceptions of engineering tasks. The results relating to student interest in CSE indicated that there was an increased level of interest in CSE engineering tasks after the program. There was a 14% increase in number of students who found engineering tasks interesting from 64% to 78%. However, as participants self-selected to participate in this learning experience, many students had positive perceptions of engineering tasks prior to engaging in the learning experience. This study was successful and met both of its primary goals of enhancing awareness and interest in engineering in this particular group of high school students.
ContributorsRidhwaan, Syed (Author) / Ganesh, Tirupalavanam (Thesis director) / Shrake, Scott (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2017-05
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Description
The Internet of Things has spread Wi-Fi connectivity to household and business devices everywhere. It is important that we understand IoT's risks and capabilities as its popularity continues to grow, and that we recognize new and exciting uses for it. In this project, the ESP8266 Wi-Fi controller, powered by a

The Internet of Things has spread Wi-Fi connectivity to household and business devices everywhere. It is important that we understand IoT's risks and capabilities as its popularity continues to grow, and that we recognize new and exciting uses for it. In this project, the ESP8266 Wi-Fi controller, powered by a lithium battery, is used to transmit messages from a user's browser or mobile phone to an OLED display. The ESP8266 is a system on a chip (SOC) which boasts impressive features such as full TCP/IP stack, 1 MB of flash memory, and a 32-bit CPU. A web server is started on the ESP8266 which listens at a specific port and relays any strings from the client back to the display, acting as a simple notification system for a busy individual such as a professor. The difficulties with this project stemmed from the security protocol of Arizona State University's Wi-Fi network and from the limitations of the Wi-Fi chip itself. Several solutions are suggested, such as utilizing a personal cellular broadband router and polling a database for stored strings through a service such as Data.Sparkfun.com.
ContributorsKovatcheva, Simona Kamenova (Author) / Burger, Kevin (Thesis director) / Meuth, Ryan (Committee member) / Computer Science and Engineering Program (Contributor) / School of International Letters and Cultures (Contributor) / Barrett, The Honors College (Contributor)
Created2016-12
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Description
The purpose of this project was to implement and analyze a new proposed rootkit that claims a greater level of stealth by hiding in cache. Today, the vast majority of embedded devices are powered by ARM processors. To protect their processors from attacks, ARM introduced a hardware security extension known

The purpose of this project was to implement and analyze a new proposed rootkit that claims a greater level of stealth by hiding in cache. Today, the vast majority of embedded devices are powered by ARM processors. To protect their processors from attacks, ARM introduced a hardware security extension known as TrustZone. It provides an isolated execution environment within the embedded device that enables us to run various memory integrity and malware detection tools to identify possible breaches in security to the normal world. Although TrustZone provides this additional layer of security, it also adds another layer of complexity, and thus comes with its own set of vulnerabilities. This new rootkit identifies and exploits a cache incoherence in the ARM device as a result of TrustZone. The newly proposed rootkit, called CacheKit, takes advantage of this cache incoherence to avoid memory introspection from tools in secure world. We implement CacheKit on the i.MX53 development board, which features a single ARM Cortex A8 processor, to analyze the limitations and vulnerabilities described in the original paper. We set up the Linux environment on the computer to be able to cross-compile for the development board which will be running the FreeScale android 2.3.4 platform with a 2.6.33 Linux kernel. The project is implemented as a kernel module that once installed on the board can manipulate cache as desired to conceal the rootkit. The module exploits the fact that in TrustZone, the secure world does not have access to the normal world cache. First, a technique known as Cache-asRAM is used to ensure that the rootkit is loaded only into cache of the normal world where it can avoid detection from the secure world. Then, we employ the cache maintenance instructions and resisters provided in the cp15 coprocessor to keep the code persistent in cache. Furthermore, the cache lines are mapped to unused I/O address space so that if cache content is flushed to RAM for inspection, the data is simply lost. This ensures that even if the rootkit were to be flushed into memory, any trace of the malicious code would be lost. CacheKit prevents defenders from analyzing the code and destroys any forensic evidence. This provides attackers with a new and powerful tool that is excellent for certain scenarios that were previously thought to be secure. Finally, we determine the limitations of the prototype to determine possible areas for future growth and research into the security of networked embedded devices.
ContributorsGutierrez Barnett, Mauricio Antonio (Author) / Zhao, Ziming (Thesis director) / Doupe, Adam (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2016-12
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Description
An application called "Productivity Heatmap" was created with this project with the goal of allowing users to track how productive they are over the course of a day and week, input through scheduled prompts separated by 30 minutes to 4 hours, depending on preference. The result is a heat ma

An application called "Productivity Heatmap" was created with this project with the goal of allowing users to track how productive they are over the course of a day and week, input through scheduled prompts separated by 30 minutes to 4 hours, depending on preference. The result is a heat map colored according to a user's productivity at particular times of each day during the week. The aim is to allow a user to have a visualization on when he or she is best able to be productive, given that every individual has different habits and life patterns. This application was made completely in Google's Android Studio environment using Java and XML, with SQLite being used for database management. The application runs on any Android device, and was designed to be a balance of providing useful information to a user while maintaining an attractive and intuitive interface. This thesis explores the creation of a functional mobile application for mass distribution, with a particular set of end users in mind, namely college students. Many challenges in the form of learning a new development environment were encountered and overcome, as explained in the report. The application created is a core functionality proof-of-concept of a much larger personal project in creating a versatile and useful mobile application for student use. The principles covered are the creation of a mobile application, meeting requirements specified by others, and investigating the interest generated by such a concept. Beyond this thesis, testing will be done, and future enhancements will be made for mass-market consumption.
ContributorsWeser, Matthew Paul (Author) / Nelson, Brian (Thesis director) / Balasooriya, Janaka (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
Description

The purpose of this thesis is to create and evaluate an honors project for the CSE 325 Embedded Microprocessor Systems course at Arizona State University (ASU). It encourages students to expand upon the skills they learn in class and practice new skills that prove to be useful in industry. This

The purpose of this thesis is to create and evaluate an honors project for the CSE 325 Embedded Microprocessor Systems course at Arizona State University (ASU). It encourages students to expand upon the skills they learn in class and practice new skills that prove to be useful in industry. This is accomplished through implementing an Adafruit mini sound board using the UART communication protocol. The project’s success was measured with a survey taken by the participating students. The results indicated that the project was enriching and provided valuable experience. After further improvements, the goal is for this project to be offered each semester for students of Barrett, the Honors College in CSE 325 to complete as an honors contract.

ContributorsArnold, Elizabeth (Author) / Meuth, Ryan (Thesis director) / Indela, Soumya (Committee member) / Barrett, The Honors College (Contributor) / School of Music, Dance and Theatre (Contributor) / Computer Science and Engineering Program (Contributor)
Created2023-05
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Description
Children's hospitals can be a scary place for children and their parents. Patients are stressed and anxious because they are in a space that is unfamiliar to them, and being forced to be in a confined space feels like a punishment. Parents accompanying their children in hospitals are also emotionally

Children's hospitals can be a scary place for children and their parents. Patients are stressed and anxious because they are in a space that is unfamiliar to them, and being forced to be in a confined space feels like a punishment. Parents accompanying their children in hospitals are also emotionally stressed due to the overwhelming parental and financial responsibilities. There is a product opportunity gap which allows the patients to interact with the environment to make it more familiar to them and interact with the people around them to alleviate stress anxiety. This project aims to use the user-inspired engineering process to close that product opportunity gap.
ContributorsWang, Yujia (Author) / Brown, Hannah (Co-author) / Hedges, Craig (Thesis director) / Fischer, Adelheid (Committee member) / Barrett, The Honors College (Contributor) / Engineering Programs (Contributor) / Electrical Engineering Program (Contributor) / Software Engineering (Contributor) / WPC Graduate Programs (Contributor)
Created2023-05
ContributorsPalmer, Rock (Author) / Osburn, Steven (Thesis director) / Platt, Dane (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2024-05
ContributorsPalmer, Rock (Author) / Osburn, Steven (Thesis director) / Platt, Dane (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2024-05