Matching Items (2)
Filtering by

Clear all filters

134898-Thumbnail Image.png
Description
The goal of this thesis is to extend the astrophysical jet model created by Dr.
Gardner and Dr. Jones to model the surface brightness of astrophysical jets. We attempt to accomplish this goal by modeling the astrophysical jet HH30 in the spectral emission lines [SII] 6716Å, [OI] 6300Å, and [NII] 6583Å.

The goal of this thesis is to extend the astrophysical jet model created by Dr.
Gardner and Dr. Jones to model the surface brightness of astrophysical jets. We attempt to accomplish this goal by modeling the astrophysical jet HH30 in the spectral emission lines [SII] 6716Å, [OI] 6300Å, and [NII] 6583Å. In order to do so, we used the jet model to simulate the temperature and density of the jet to match observational data by Hartigan and Morse (2007). From these results, we derived the emissivities in these emission lines using Cloudy by Ferland et al. (2013). Then we used the emissivities to determine the surface brightness of the jet in these lines. We found that the simulated surface brightness agreed with the observational surface brightness and we conclude that the model could successfully be extended to model the surface brightness of a jet.
ContributorsVargas, Perry Bialek (Author) / Gardner, Carl (Thesis director) / Scannapieco, Evan (Committee member) / School of Mathematical and Statistical Sciences (Contributor) / School of Earth and Space Exploration (Contributor) / Barrett, The Honors College (Contributor)
Created2016-12
Description
Computer simulations are gaining recognition as educational tools, but in general there is still a line dividing a simulation from a game. Yet as many recent and successful video games heavily involve simulations (SimCity comes to mind), there is not only the growing question of whether games can be used

Computer simulations are gaining recognition as educational tools, but in general there is still a line dividing a simulation from a game. Yet as many recent and successful video games heavily involve simulations (SimCity comes to mind), there is not only the growing question of whether games can be used for educational purposes, but also of how a game might qualify as educational. Endemic: The Agent is a project that tries to bridge the gap between educational simulations and educational games. This paper outlines the creation of the project and the characteristics that make it an educational tool, a simulation, and a game.
ContributorsFish, Derek Austin (Author) / Karr, Timothy (Thesis director) / Marcus, Andrew (Committee member) / Jones, Donald (Committee member) / Barrett, The Honors College (Contributor) / School of Mathematical and Statistical Sciences (Contributor) / Department of Physics (Contributor)
Created2013-05