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Description
As robotic technology and its various uses grow steadily more complex and ubiquitous, humans are coming into increasing contact with robotic agents. A large portion of such contact is cooperative interaction, where both humans and robots are required to work on the same application towards achieving common goals. These application

As robotic technology and its various uses grow steadily more complex and ubiquitous, humans are coming into increasing contact with robotic agents. A large portion of such contact is cooperative interaction, where both humans and robots are required to work on the same application towards achieving common goals. These application scenarios are characterized by a need to leverage the strengths of each agent as part of a unified team to reach those common goals. To ensure that the robotic agent is truly a contributing team-member, it must exhibit some degree of autonomy in achieving goals that have been delegated to it. Indeed, a significant portion of the utility of such human-robot teams derives from the delegation of goals to the robot, and autonomy on the part of the robot in achieving those goals. In order to be considered truly autonomous, the robot must be able to make its own plans to achieve the goals assigned to it, with only minimal direction and assistance from the human.

Automated planning provides the solution to this problem -- indeed, one of the main motivations that underpinned the beginnings of the field of automated planning was to provide planning support for Shakey the robot with the STRIPS system. For long, however, automated planners suffered from scalability issues that precluded their application to real world, real time robotic systems. Recent decades have seen a gradual abeyance of those issues, and fast planning systems are now the norm rather than the exception. However, some of these advances in speedup and scalability have been achieved by ignoring or abstracting out challenges that real world integrated robotic systems must confront.

In this work, the problem of planning for human-hobot teaming is introduced. The central idea -- the use of automated planning systems as mediators in such human-robot teaming scenarios -- and the main challenges inspired from real world scenarios that must be addressed in order to make such planning seamless are presented: (i) Goals which can be specified or changed at execution time, after the planning process has completed; (ii) Worlds and scenarios where the state changes dynamically while a previous plan is executing; (iii) Models that are incomplete and can be changed during execution; and (iv) Information about the human agent's plan and intentions that can be used for coordination. These challenges are compounded by the fact that the human-robot team must execute in an open world, rife with dynamic events and other agents; and in a manner that encourages the exchange of information between the human and the robot. As an answer to these challenges, implemented solutions and a fielded prototype that combines all of those solutions into one planning system are discussed. Results from running this prototype in real world scenarios are presented, and extensions to some of the solutions are offered as appropriate.
ContributorsTalamadupula, Kartik (Author) / Kambhampati, Subbarao (Thesis advisor) / Baral, Chitta (Committee member) / Liu, Huan (Committee member) / Scheutz, Matthias (Committee member) / Smith, David E. (Committee member) / Arizona State University (Publisher)
Created2014
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Description
Different logic-based knowledge representation formalisms have different limitations either with respect to expressivity or with respect to computational efficiency. First-order logic, which is the basis of Description Logics (DLs), is not suitable for defeasible reasoning due to its monotonic nature. The nonmonotonic formalisms that extend first-order logic, such as circumscription

Different logic-based knowledge representation formalisms have different limitations either with respect to expressivity or with respect to computational efficiency. First-order logic, which is the basis of Description Logics (DLs), is not suitable for defeasible reasoning due to its monotonic nature. The nonmonotonic formalisms that extend first-order logic, such as circumscription and default logic, are expressive but lack efficient implementations. The nonmonotonic formalisms that are based on the declarative logic programming approach, such as Answer Set Programming (ASP), have efficient implementations but are not expressive enough for representing and reasoning with open domains. This dissertation uses the first-order stable model semantics, which extends both first-order logic and ASP, to relate circumscription to ASP, and to integrate DLs and ASP, thereby partially overcoming the limitations of the formalisms. By exploiting the relationship between circumscription and ASP, well-known action formalisms, such as the situation calculus, the event calculus, and Temporal Action Logics, are reformulated in ASP. The advantages of these reformulations are shown with respect to the generality of the reasoning tasks that can be handled and with respect to the computational efficiency. The integration of DLs and ASP presented in this dissertation provides a framework for integrating rules and ontologies for the semantic web. This framework enables us to perform nonmonotonic reasoning with DL knowledge bases. Observing the need to integrate action theories and ontologies, the above results are used to reformulate the problem of integrating action theories and ontologies as a problem of integrating rules and ontologies, thus enabling us to use the computational tools developed in the context of the latter for the former.
ContributorsPalla, Ravi (Author) / Lee, Joohyung (Thesis advisor) / Baral, Chitta (Committee member) / Kambhampati, Subbarao (Committee member) / Lifschitz, Vladimir (Committee member) / Arizona State University (Publisher)
Created2012
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Description
Humans and robots need to work together as a team to accomplish certain shared goals due to the limitations of current robot capabilities. Human assistance is required to accomplish the tasks as human capabilities are often better suited for certain tasks and they complement robot capabilities in many situations. Given

Humans and robots need to work together as a team to accomplish certain shared goals due to the limitations of current robot capabilities. Human assistance is required to accomplish the tasks as human capabilities are often better suited for certain tasks and they complement robot capabilities in many situations. Given the necessity of human-robot teams, it has been long assumed that for the robotic agent to be an effective team member, it must be equipped with automated planning technologies that helps in achieving the goals that have been delegated to it by their human teammates as well as in deducing its own goal to proactively support its human counterpart by inferring their goals. However there has not been any systematic evaluation on the accuracy of this claim.

In my thesis, I perform human factors analysis on effectiveness of such automated planning technologies for remote human-robot teaming. In the first part of my study, I perform an investigation on effectiveness of automated planning in remote human-robot teaming scenarios. In the second part of my study, I perform an investigation on effectiveness of a proactive robot assistant in remote human-robot teaming scenarios.

Both investigations are conducted in a simulated urban search and rescue (USAR) scenario where the human-robot teams are deployed during early phases of an emergency response to explore all areas of the disaster scene. I evaluate through both the studies, how effective is automated planning technology in helping the human-robot teams move closer to human-human teams. I utilize both objective measures (like accuracy and time spent on primary and secondary tasks, Robot Attention Demand, etc.) and a set of subjective Likert-scale questions (on situation awareness, immediacy etc.) to investigate the trade-offs between different types of remote human-robot teams. The results from both the studies seem to suggest that intelligent robots with automated planning capability and proactive support ability is welcomed in general.
ContributorsNarayanan, Vignesh (Author) / Kambhampati, Subbarao (Thesis advisor) / Zhang, Yu (Thesis advisor) / Cooke, Nancy J. (Committee member) / Fainekos, Georgios (Committee member) / Arizona State University (Publisher)
Created2015
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Description
Knowledge representation and reasoning is a prominent subject of study within the field of artificial intelligence that is concerned with the symbolic representation of knowledge in such a way to facilitate automated reasoning about this knowledge. Often in real-world domains, it is necessary to perform defeasible reasoning when representing default

Knowledge representation and reasoning is a prominent subject of study within the field of artificial intelligence that is concerned with the symbolic representation of knowledge in such a way to facilitate automated reasoning about this knowledge. Often in real-world domains, it is necessary to perform defeasible reasoning when representing default behaviors of systems. Answer Set Programming is a widely-used knowledge representation framework that is well-suited for such reasoning tasks and has been successfully applied to practical domains due to efficient computation through grounding--a process that replaces variables with variable-free terms--and propositional solvers similar to SAT solvers. However, some domains provide a challenge for grounding-based methods such as domains requiring reasoning about continuous time or resources.

To address these domains, there have been several proposals to achieve efficiency through loose integrations with efficient declarative solvers such as constraint solvers or satisfiability modulo theories solvers. While these approaches successfully avoid substantial grounding, due to the loose integration, they are not suitable for performing defeasible reasoning on functions. As a result, this expressive reasoning on functions must either be performed using predicates to simulate the functions or in a way that is not elaboration tolerant. Neither compromise is reasonable; the former suffers from the grounding bottleneck when domains are large as is often the case in real-world domains while the latter necessitates encodings to be non-trivially modified for elaborations.

This dissertation presents a novel framework called Answer Set Programming Modulo Theories (ASPMT) that is a tight integration of the stable model semantics and satisfiability modulo theories. This framework both supports defeasible reasoning about functions and alleviates the grounding bottleneck. Combining the strengths of Answer Set Programming and satisfiability modulo theories enables efficient continuous reasoning while still supporting rich reasoning features such as reasoning about defaults and reasoning in domains with incomplete knowledge. This framework is realized in two prototype implementations called MVSM and ASPMT2SMT, and the latter was recently incorporated into a non-monotonic spatial reasoning system. To define the semantics of this framework, we extend the first-order stable model semantics by Ferraris, Lee and Lifschitz to allow "intensional functions" and provide analyses of the theoretical properties of this new formalism and on the relationships between this and existing approaches.
ContributorsBartholomew, Michael James (Author) / Lee, Joohyung (Thesis advisor) / Bazzi, Rida (Committee member) / Colbourn, Charles (Committee member) / Fainekos, Georgios (Committee member) / Lifschitz, Vladimir (Committee member) / Arizona State University (Publisher)
Created2016
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Description
Goal specification is an important aspect of designing autonomous agents. A goal does not only refer to the set of states for the agent to reach. A goal also defines restrictions on the paths the agent should follow. Temporal logics are widely used in goal specification. However, they lack the

Goal specification is an important aspect of designing autonomous agents. A goal does not only refer to the set of states for the agent to reach. A goal also defines restrictions on the paths the agent should follow. Temporal logics are widely used in goal specification. However, they lack the ability to represent goals in a non-deterministic domain, goals that change non-monotonically, and goals with preferences. This dissertation defines new goal specification languages by extending temporal logics to address these issues. First considered is the goal specification in non-deterministic domains, in which an agent following a policy leads to a set of paths. A logic is proposed to distinguish paths of the agent from all paths in the domain. In addition, to address the need of comparing policies for finding the best ones, a language capable of quantifying over policies is proposed. As policy structures of agents play an important role in goal specification, languages are also defined by considering different policy structures. Besides, after an agent is given an initial goal, the agent may change its expectations or the domain may change, thus goals that are previously specified may need to be further updated, revised, partially retracted, or even completely changed. Non-monotonic goal specification languages that can make these changes in an elaboration tolerant manner are needed. Two languages that rely on labeling sub-formulas and connecting multiple rules are developed to address non-monotonicity in goal specification. Also, agents may have preferential relations among sub-goals, and the preferential relations may change as agents achieve other sub-goals. By nesting a comparison operator with other temporal operators, a language with dynamic preferences is proposed. Various goals that cannot be expressed in other languages are expressed in the proposed languages. Finally, plans are given for some goals specified in the proposed languages.
ContributorsZhao, Jicheng (Author) / Baral, Chitta (Thesis advisor) / Kambhampati, Subbarao (Committee member) / Lee, Joohyung (Committee member) / Lifschitz, Vladimir (Committee member) / Liu, Huan (Committee member) / Arizona State University (Publisher)
Created2010
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Description
In this work, I propose to bridge the gap between human users and adaptive control of robotic systems. The goal is to enable robots to consider user feedback and adjust their behaviors. A critical challenge with designing such systems is that users are often non-experts, with limited knowledge about

In this work, I propose to bridge the gap between human users and adaptive control of robotic systems. The goal is to enable robots to consider user feedback and adjust their behaviors. A critical challenge with designing such systems is that users are often non-experts, with limited knowledge about the robot's hardware and dynamics. In the domain of human-robot interaction, there exist different modalities of conveying information regarding the desired behavior of the robot, most commonly used are demonstrations, and preferences. While it is challenging for non-experts to provide demonstrations of robot behavior, works that consider preferences expressed as trajectory rankings lead to users providing noisy and possibly conflicting information, leading to slow adaptation or system failures. The end user can be expected to be familiar with the dynamics and how they relate to their desired objectives through repeated interactions with the system. However, due to inadequate knowledge about the system dynamics, it is expected that the user would find it challenging to provide feedback on all dimension's of the system's behavior at all times. Thus, the key innovation of this work is to enable users to provide partial instead of completely specified preferences as with traditional methods that learn from user preferences. In particular, I consider partial preferences in the form of preferences over plant dynamic parameters, for which I propose Adaptive User Control (AUC) of robotic systems. I leverage the correlations between the observed and hidden parameter preferences to deal with incompleteness. I use a sparse Gaussian Process Latent Variable Model formulation to learn hidden variables that represent the relationships between the observed and hidden preferences over the system parameters. This model is trained using Stochastic Variational Inference with a distributed loss formulation. I evaluate AUC in a custom drone-swarm environment and several domains from DeepMind control suite. I compare AUC with the state-of-the-art preference-based reinforcement learning methods that are utilized with user preferences. Results show that AUC outperforms the baselines substantially in terms of sample and feedback complexity.
ContributorsBiswas, Upasana (Author) / Zhang, Yu (Thesis advisor) / Kambhampati, Subbarao (Committee member) / Berman, Spring (Committee member) / Liu, Lantao (Committee member) / Arizona State University (Publisher)
Created2023
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Description
Imitation learning is a promising methodology for teaching robots how to physically interact and collaborate with human partners. However, successful interaction requires complex coordination in time and space, i.e., knowing what to do as well as when to do it. This dissertation introduces Bayesian Interaction Primitives, a probabilistic imitation learning

Imitation learning is a promising methodology for teaching robots how to physically interact and collaborate with human partners. However, successful interaction requires complex coordination in time and space, i.e., knowing what to do as well as when to do it. This dissertation introduces Bayesian Interaction Primitives, a probabilistic imitation learning framework which establishes a conceptual and theoretical relationship between human-robot interaction (HRI) and simultaneous localization and mapping. In particular, it is established that HRI can be viewed through the lens of recursive filtering in time and space. In turn, this relationship allows one to leverage techniques from an existing, mature field and develop a powerful new formulation which enables multimodal spatiotemporal inference in collaborative settings involving two or more agents. Through the development of exact and approximate variations of this method, it is shown in this work that it is possible to learn complex real-world interactions in a wide variety of settings, including tasks such as handshaking, cooperative manipulation, catching, hugging, and more.
ContributorsCampbell, Joseph (Author) / Ben Amor, Heni (Thesis advisor) / Fainekos, Georgios (Thesis advisor) / Yamane, Katsu (Committee member) / Kambhampati, Subbarao (Committee member) / Arizona State University (Publisher)
Created2021