Matching Items (17)
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Description
A benchmark suite that is representative of the programs a processor typically executes is necessary to understand a processor's performance or energy consumption characteristics. The first contribution of this work addresses this need for mobile platforms with MobileBench, a selection of representative smartphone applications. In smartphones, like any other

A benchmark suite that is representative of the programs a processor typically executes is necessary to understand a processor's performance or energy consumption characteristics. The first contribution of this work addresses this need for mobile platforms with MobileBench, a selection of representative smartphone applications. In smartphones, like any other portable computing systems, energy is a limited resource. Based on the energy characterization of a commercial widely-used smartphone, application cores are found to consume a significant part of the total energy consumption of the device. With this insight, the subsequent part of this thesis focuses on the portion of energy that is spent to move data from the memory system to the application core's internal registers. The primary motivation for this work comes from the relatively higher power consumption associated with a data movement instruction compared to that of an arithmetic instruction. The data movement energy cost is worsened esp. in a System on Chip (SoC) because the amount of data received and exchanged in a SoC based smartphone increases at an explosive rate. A detailed investigation is performed to quantify the impact of data movement

on the overall energy consumption of a smartphone device. To aid this study, microbenchmarks that generate desired data movement patterns between different levels of the memory hierarchy are designed. Energy costs of data movement are then computed by measuring the instantaneous power consumption of the device when the micro benchmarks are executed. This work makes an extensive use of hardware performance counters to validate the memory access behavior of microbenchmarks and to characterize the energy consumed in moving data. Finally, the calculated energy costs of data movement are used to characterize the portion of energy that MobileBench applications spend in moving data. The results of this study show that a significant 35% of the total device energy is spent in data movement alone. Energy is an increasingly important criteria in the context of designing architectures for future smartphones and this thesis offers insights into data movement energy consumption.
ContributorsPandiyan, Dhinakaran (Author) / Wu, Carole-Jean (Thesis advisor) / Shrivastava, Aviral (Committee member) / Lee, Yann-Hang (Committee member) / Arizona State University (Publisher)
Created2014
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Description
The world of healthcare can be seen as dynamic, often an area where technology and science meet to consummate a greater good for humanity. This relationship has been working well for the last century as evident by the average life expectancy change. For the greater of the last five decades

The world of healthcare can be seen as dynamic, often an area where technology and science meet to consummate a greater good for humanity. This relationship has been working well for the last century as evident by the average life expectancy change. For the greater of the last five decades the average life expectancy at birth increased globally by almost 20 years. In the United States specifically, life expectancy has grown from 50 years in 1900 to 78 years in 2009. That is a 76% increase in just over a century. As great as this increase sounds for humanity it means there are soon to be real issues in the healthcare world. A larger older population will need more healthcare services but have fewer young professionals to provide those services. Technology and science will need to continue to push the boundaries in order to develop and provide the solutions needed to continue providing the aging world population sufficient healthcare. One solution sure to help provide a brighter future for healthcare is mobile health (m-health). M-health can help provide a means for healthcare professionals to treat more patients with less work expenditure and do so with more personalized healthcare advice which will lead to better treatments. This paper discusses one area of m-health devices specifically; human breath analysis devices. The current laboratory methods of breath analysis and why these methods are not adequate for common healthcare practices will be discussed in more detail. Then more specifically, mobile breath analysis devices are discussed. The topic will encompass the challenges that need to be met in developing such devices, possible solutions to these challenges, two real examples of mobile breath analysis devices and finally possible future directions for m-health technologies.
ContributorsLester, Bryan (Author) / Forzani, Erica (Thesis advisor) / Xian, Xiaojun (Committee member) / Trimble, Steve (Committee member) / Arizona State University (Publisher)
Created2012
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Description
Due to the shortcomings of modern Mobile Device Management solutions, businesses

have begun to incorporate forensics to analyze their mobile devices and respond

to any incidents of malicious activity in order to protect their sensitive data. Current

forensic tools, however, can only look a static image of the device being examined,

making it difficult

Due to the shortcomings of modern Mobile Device Management solutions, businesses

have begun to incorporate forensics to analyze their mobile devices and respond

to any incidents of malicious activity in order to protect their sensitive data. Current

forensic tools, however, can only look a static image of the device being examined,

making it difficult for a forensic analyst to produce conclusive results regarding the

integrity of any sensitive data on the device. This research thesis expands on the

use of forensics to secure data by implementing an agent on a mobile device that can

continually collect information regarding the state of the device. This information is

then sent to a separate server in the form of log files to be analyzed using a specialized

tool. The analysis tool is able to look at the data collected from the device over time

and perform specific calculations, according to the user's specifications, highlighting

any correlations or anomalies among the data which might be considered suspicious

to a forensic analyst. The contribution of this paper is both an in-depth explanation

on the implementation of an iOS application to be used to improve the mobile forensics

process as well as a proof-of-concept experiment showing how evidence collected

over time can be used to improve the accuracy of a forensic analysis.
ContributorsWhitaker, Jeremy (Author) / Ahn, Gail-Joon (Thesis advisor) / Doupe, Adam (Committee member) / Yau, Stephen (Committee member) / Arizona State University (Publisher)
Created2015
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Description
Mixed reality mobile platforms co-locate virtual objects with physical spaces, creating immersive user experiences. To create visual harmony between virtual and physical spaces, the virtual scene must be accurately illuminated with realistic physical lighting. To this end, a system was designed that Generates Light Estimation Across Mixed-reality (GLEAM) devices to

Mixed reality mobile platforms co-locate virtual objects with physical spaces, creating immersive user experiences. To create visual harmony between virtual and physical spaces, the virtual scene must be accurately illuminated with realistic physical lighting. To this end, a system was designed that Generates Light Estimation Across Mixed-reality (GLEAM) devices to continually sense realistic lighting of a physical scene in all directions. GLEAM optionally operate across multiple mobile mixed-reality devices to leverage collaborative multi-viewpoint sensing for improved estimation. The system implements policies that prioritize resolution, coverage, or update interval of the illumination estimation depending on the situational needs of the virtual scene and physical environment.

To evaluate the runtime performance and perceptual efficacy of the system, GLEAM was implemented on the Unity 3D Game Engine. The implementation was deployed on Android and iOS devices. On these implementations, GLEAM can prioritize dynamic estimation with update intervals as low as 15 ms or prioritize high spatial quality with update intervals of 200 ms. User studies across 99 participants and 26 scene comparisons reported a preference towards GLEAM over other lighting techniques in 66.67% of the presented augmented scenes and indifference in 12.57% of the scenes. A controlled lighting user study on 18 participants revealed a general preference for policies that strike a balance between resolution and update rate.
ContributorsPrakash, Siddhant (Author) / LiKamWa, Robert (Thesis advisor) / Yang, Yezhou (Thesis advisor) / Hansford, Dianne (Committee member) / Arizona State University (Publisher)
Created2018
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Description
As mobile devices have risen to prominence over the last decade, their importance has been increasingly recognized. Workloads for mobile devices are often very different from those on desktop and server computers, and solutions that worked in the past are not always the best fit for the resource- and energy-constrained

As mobile devices have risen to prominence over the last decade, their importance has been increasingly recognized. Workloads for mobile devices are often very different from those on desktop and server computers, and solutions that worked in the past are not always the best fit for the resource- and energy-constrained computing that characterizes mobile devices. While this is most commonly seen in CPU and graphics workloads, this device class difference extends to I/O as well. However, while a few tools exist to help analyze mobile storage solutions, there exists a gap in the available software that prevents quality analysis of certain research initiatives, such as I/O deduplication on mobile devices. This honors thesis will demonstrate a new tool that is capable of capturing I/O on the filesystem layer of mobile devices running the Android operating system, in support of new mobile storage research. Uniquely, it is able to capture both metadata of writes as well as the actual written data, transparently to the apps running on the devices. Based on a modification of the strace program, fstrace and its companion tool fstrace-replay can record and replay filesystem I/O of actual Android apps. Using this new tracing tool, several traces from popular Android apps such as Facebook and Twitter were collected and analyzed.
ContributorsMor, Omri (Author) / Zhao, Ming (Thesis director) / Zhao, Ziming (Committee member) / Computer Science and Engineering Program (Contributor, Contributor) / School of Mathematical and Statistical Sciences (Contributor) / Barrett, The Honors College (Contributor)
Created2017-05
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Description
MeetPoint is a project derived from Computer Science with a focus upon applications to mobile. The application is created to provide users with the ability to meet up with certain individuals to accomplish a specific task, in this case studying. The project idea came from the creator wanting to meet

MeetPoint is a project derived from Computer Science with a focus upon applications to mobile. The application is created to provide users with the ability to meet up with certain individuals to accomplish a specific task, in this case studying. The project idea came from the creator wanting to meet up with a friend in order to converse about an upcoming exam. The creator knew where the person lived, but could not easily come up with a location for the two to meet that would be a reasonable distance from both of them. Hence came the idea for a mobile application to complete those actions for the user. The project focuses upon implementation in a school setting in which the meetings would actually take place. For means of this project, the locations were fixed to on campus at Arizona State University. The committee felt that this would scope the project correctly for its two-semester creation while still demonstrating how to fulfill the task at hand. Android is the operating system of choice for the mobile application due to it being Java, which was the most familiar language to the student. MeetPoint provides users with an easy to navigate and familiar front-end while harnessing the power of a database in the back-end. The application hides the intricacies of the back-end from the user in order to better provide a comfortable user experience. A lot of the project was designed around providing a comfortable user experience by keeping the application familiar to the user in that it maintains similarities with other popular mobile applications.
ContributorsWallace, Tyler L (Author) / Balasooriya, Janaka (Thesis director) / Faucon, Christophe (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2015-05
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Description
In this thesis a community-based ride sharing mobile application, Ride Devil, will be introduced and created to provide services for communities such as Arizona State University and its students, faculty, and other affiliates to find safe rides around campus because campus population problem exists. This causes increased transportation costs, decreased

In this thesis a community-based ride sharing mobile application, Ride Devil, will be introduced and created to provide services for communities such as Arizona State University and its students, faculty, and other affiliates to find safe rides around campus because campus population problem exists. This causes increased transportation costs, decreased parking space availability, and more transportation issues. The Ride Devil application itself is based off on the ride-sharing concept of transportation as introduced, above. Students, faculty, and other university affiliates will drive their own vehicles and use the Ride Devil services in order to coordinate pick-ups with members of its community. Not only is this form of transportation more cost effective than competing transportation models, taxis, but it also promotes safety, community, and educational assistance.
ContributorsVan Hook, Ryan Leo (Author) / Lin, Elva (Thesis director) / Peck, Sidnee (Committee member) / Barrett, The Honors College (Contributor) / Department of Supply Chain Management (Contributor) / W. P. Carey School of Business (Contributor) / Department of Management (Contributor)
Created2014-05
Description
The Mobile Waterway Monitor seeks to monitor water in an unexplored way. The module is buoyant and will float with the current as well as harvests solar energy. In short, the Mobile Waterway Monitor excels in size constraints, flexibility, extensibility, and capability. This current following monitor can show both measured

The Mobile Waterway Monitor seeks to monitor water in an unexplored way. The module is buoyant and will float with the current as well as harvests solar energy. In short, the Mobile Waterway Monitor excels in size constraints, flexibility, extensibility, and capability. This current following monitor can show both measured trends like pH and interpolated trends like water speed, river contours, and elevation drop. The MWM strikes a balance between accuracy, portability, and being multi-purpose.
ContributorsStribrny, Kody John (Author) / Vrudhula, Sarma (Thesis director) / Wu, Carole-Jean (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2017-05
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Description
Veelog is an Android application created to monitor and track data regarding maintenance for an individual's personal vehicles. For instance, most car owners change their oil every 10,000 miles or so. The application will help track this data, allowing users to identify their own range of how often a service

Veelog is an Android application created to monitor and track data regarding maintenance for an individual's personal vehicles. For instance, most car owners change their oil every 10,000 miles or so. The application will help track this data, allowing users to identify their own range of how often a service needs to be completed and provide helpful information when the need comes around. The goal of the application is to provide a platform for individuals to record, use, and save information relevant to themselves as the owner. By ensuring that there is space for the data to be recorded and properly tracked, car owners can take initiative in providing preventative maintenance for their vehicles. The idea for the application originally came from observing many individuals who keep a notebook in each of their vehicles for recording and keeping track of maintenance schedules manually. Veelog is a solution that keeps all maintenance manuals in one place, with the additional benefit of calculating upcoming services automatically. Veelog users can also make customizations to their profiles including custom services that are specific to their own needs. The target users for Veelog are individuals who want to be proactive in servicing their vehicles. The application requires frequent checking and regular updates to stay current and provide accurate information for upcoming services. Being proactive about vehicle maintenance provides long term benefits such as preventing serious car trouble, which ultimately results in saving money and staying safe and makes the application worth the extra attention. Ideally, individuals who have not previously been proactive about vehicle maintenance will also be encouraged by the convenience that Veelog provides.
ContributorsKnorr, Jeremy Joseph (Author) / Ahmad, Altaf (Thesis director) / Olsen, Christopher (Committee member) / Department of Information Systems (Contributor) / Barrett, The Honors College (Contributor)
Created2016-12
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Description
CDA is a mobile application that helps students, specifically those without a mentor, break into the competitive investment banking industry. Investment banking is arguably one of the most competitive industries to break into because it is widely viewed as the premier finance career available out of undergraduate school. The industry

CDA is a mobile application that helps students, specifically those without a mentor, break into the competitive investment banking industry. Investment banking is arguably one of the most competitive industries to break into because it is widely viewed as the premier finance career available out of undergraduate school. The industry is unique in the sense that there are many unwritten rules on how to break into the industry. The large investment banks receive tens of thousands of applications every year, but only an extremely small percentage of those applications are viewed. This is a problem for a majority of students, who believe that simply having a high GPA and a passion for finance and submitting an application is adequate to get into investment banking. Many students who successfully make it into the industry are provided with programs and mentors to teach them everything necessary to do so, but I have noticed that there are many other qualified students that are not given these resources and are, accordingly, not as successful getting into the industry. This application is designed to provide some of the custom mentorship advice necessary to get into investment banking. I will approach this project as a business venture and will develop methods to monetize the services this program provides.
ContributorsRasmussen, Parker John (Author) / Balasooriya, Janaka (Thesis director) / Bennett, Jack (Committee member) / Department of Finance (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05