Matching Items (5)

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ECOAcoustic: A VR Experience

Description

Acoustic Ecology is an undervalued field of study of the relationship between the environment and sound. This project aims to educate people on this topic and show people the importance

Acoustic Ecology is an undervalued field of study of the relationship between the environment and sound. This project aims to educate people on this topic and show people the importance by immersing them in virtual reality scenes. The scenes were created using VR180 content as well as 360° spatial audio.

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Agent

Created

Date Created
  • 2019-05

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Remote Presence in Nature through Virtual Reality: A Pilot Study on the Mental Well-Being of Older Adults

Description

By 2030, the number of people above the age of 65 is projected to outnumber those under the age of 18 for the first time in United States history. With

By 2030, the number of people above the age of 65 is projected to outnumber those under the age of 18 for the first time in United States history. With a growing older population, it is predicted that the amount of people moving into nursing homes and care facilities will also increase. However, a pressing problem is the high prevalence of depression and anxiety among elderly people residing in institutionalized living arrangements. With drugs and antidepressants less effective at treating patients with both dementia and depression, there is a need for more non-pharmacological interventions geared toward improving older adults’ mental well-being. In response, the potential therapeutic effect of exploring virtual nature through EcoRift—which provides dynamic and realistic 360-degree audio and visual environments—on older adults’ mental well-being was examined in this study. Ten individuals (3 men and 7 women) aged 50 and above were recruited and each participant experienced the virtual nature sojourns for 15 minutes once a week, for a total of three weeks. Pre- and post- virtual reality (VR) survey questionnaires were implemented to gauge the participants’ emotional response, including overall well-being and level of relaxation. Physiological measures such as heart rate and blood pressure were also taken before and after the VR experience. Findings show that immersion in nature through virtual reality improves older adults’ mental well-being by eliciting a transient sense of relaxation, peacefulness, and happiness. Further studies need to be performed in order to validate EcoRift’s effect on physiology; however, preliminary data suggests that immersive virtual nature also acts to decrease blood pressure. Overall, EcoRift shows to be a promising tool for bridging access to remote natural environments and may be a mentally beneficial activity for patients isolated in hospitals, hospices, and nursing homes.

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Agent

Created

Date Created
  • 2019-05

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From Harmony of the Spheres to Acoustic Ecology: Intersections of Music and Science in the Works of David Dunn and Andrea Polli

Description

Fifty years ago, we embarked on a journey for the first time in all of history \u2014 an exploration of the final frontier: outer space. Now, having been to the

Fifty years ago, we embarked on a journey for the first time in all of history \u2014 an exploration of the final frontier: outer space. Now, having been to the moon and back, we are still exploring the unknown. In the 21st century, we have pioneered genetic cloning and made other unprecedented biotechnological advances. Similarly, artists have ventured into their own frontier, branching out of their own narrowly defined areas and breaking down barriers \u2014 barriers between art and science, between the concert hall and the outdoors, between manmade instruments and the sounds of nature. At first glance, it seems that music and science have little in common. But upon closer inspection, one will discover that there are similarities and intersections between these two fields that deserve attention. Interest in the correlation between music and science can be traced back at least as far as Ancient Greece; since Pythagoras, mathematicians, physicists, acousticians and many others have addressed connections between the two fields in manifold ways. It is becoming increasingly obvious that art and science are not at the opposite ends of the spectrum, where conventional wisdom has traditionally located them, but at the opposite sides of the same coin. In my thesis, I seek to explore the connections between music and the sciences by examining the field of acoustic ecology. I will first provide an overview of music as an interdisciplinary field. Then I will undertake two case studies of musicians whose endeavors have been significant to the field of acoustic ecology, and consider the benefits that can be drawn from their work. These artists are David Dunn and Andrea Polli. I will draw on their philosophy, writings and art as well as on secondary literature. I will take a philosophical approach to the intersections between the two areas and identify heretofore little explored aspects of the interdisciplinary potential of these two fields.

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Created

Date Created
  • 2014-05

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Techniques for soundscape retrieval and synthesis

Description

The study of acoustic ecology is concerned with the manner in which life interacts with its environment as mediated through sound. As such, a central focus is that of the

The study of acoustic ecology is concerned with the manner in which life interacts with its environment as mediated through sound. As such, a central focus is that of the soundscape: the acoustic environment as perceived by a listener. This dissertation examines the application of several computational tools in the realms of digital signal processing, multimedia information retrieval, and computer music synthesis to the analysis of the soundscape. Namely, these tools include a) an open source software library, Sirens, which can be used for the segmentation of long environmental field recordings into individual sonic events and compare these events in terms of acoustic content, b) a graph-based retrieval system that can use these measures of acoustic similarity and measures of semantic similarity using the lexical database WordNet to perform both text-based retrieval and automatic annotation of environmental sounds, and c) new techniques for the dynamic, realtime parametric morphing of multiple field recordings, informed by the geographic paths along which they were recorded.

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Agent

Created

Date Created
  • 2013

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Re-sonification of objects, events, and environments

Description

Digital sound synthesis allows the creation of a great variety of sounds. Focusing on interesting or ecologically valid sounds for music, simulation, aesthetics, or other purposes limits the otherwise vast

Digital sound synthesis allows the creation of a great variety of sounds. Focusing on interesting or ecologically valid sounds for music, simulation, aesthetics, or other purposes limits the otherwise vast digital audio palette. Tools for creating such sounds vary from arbitrary methods of altering recordings to precise simulations of vibrating objects. In this work, methods of sound synthesis by re-sonification are considered. Re-sonification, herein, refers to the general process of analyzing, possibly transforming, and resynthesizing or reusing recorded sounds in meaningful ways, to convey information. Applied to soundscapes, re-sonification is presented as a means of conveying activity within an environment. Applied to the sounds of objects, this work examines modeling the perception of objects as well as their physical properties and the ability to simulate interactive events with such objects. To create soundscapes to re-sonify geographic environments, a method of automated soundscape design is presented. Using recorded sounds that are classified based on acoustic, social, semantic, and geographic information, this method produces stochastically generated soundscapes to re-sonify selected geographic areas. Drawing on prior knowledge, local sounds and those deemed similar comprise a locale's soundscape. In the context of re-sonifying events, this work examines processes for modeling and estimating the excitations of sounding objects. These include plucking, striking, rubbing, and any interaction that imparts energy into a system, affecting the resultant sound. A method of estimating a linear system's input, constrained to a signal-subspace, is presented and applied toward improving the estimation of percussive excitations for re-sonification. To work toward robust recording-based modeling and re-sonification of objects, new implementations of banded waveguide (BWG) models are proposed for object modeling and sound synthesis. Previous implementations of BWGs use arbitrary model parameters and may produce a range of simulations that do not match digital waveguide or modal models of the same design. Subject to linear excitations, some models proposed here behave identically to other equivalently designed physical models. Under nonlinear interactions, such as bowing, many of the proposed implementations exhibit improvements in the attack characteristics of synthesized sounds.

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Agent

Created

Date Created
  • 2013