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One of the salient challenges of sustainability is the Tragedy of the Commons, where individuals acting independently and rationally deplete a common resource despite their understanding that it is not in the group's long term best interest to do so. Hardin presents this dilemma as nearly intractable and solvable only

One of the salient challenges of sustainability is the Tragedy of the Commons, where individuals acting independently and rationally deplete a common resource despite their understanding that it is not in the group's long term best interest to do so. Hardin presents this dilemma as nearly intractable and solvable only by drastic, government-mandated social reforms, while Ostrom's empirical work demonstrates that community-scale collaboration can circumvent tragedy without any elaborate outside intervention. Though more optimistic, Ostrom's work provides scant insight into larger-scale dilemmas such as climate change. Consequently, it remains unclear if the sustainable management of global resources is possible without significant government mediation. To investigate, we conducted two game theoretic experiments that challenged students in different countries to collaborate digitally and manage a hypothetical common resource. One experiment involved students attending Arizona State University and the Rochester Institute of Technology in the US and Mountains of the Moon University in Uganda, while the other included students at Arizona State and the Management Development Institute in India. In both experiments, students were randomly assigned to one of three production roles: Luxury, Intermediate, and Subsistence. Students then made individual decisions about how many units of goods they wished to produce up to a set maximum per production class. Luxury players gain the most profit (i.e. grade points) per unit produced, but they also emit the most externalities, or social costs, which directly subtract from the profit of everybody else in the game; Intermediate players produce a medium amount of profit and externalities per unit, and Subsistence players produce a low amount of profit and externalities per unit. Variables influencing and/or inhibiting collaboration were studied using pre- and post-game surveys. This research sought to answer three questions: 1) Are international groups capable of self-organizing in a way that promotes sustainable resource management?, 2) What are the key factors that inhibit or foster collective action among international groups?, and 3) How well do Hardin's theories and Ostrom's empirical models predict the observed behavior of students in the game? The results of gameplay suggest that international cooperation is possible, though likely sub-optimal. Statistical analysis of survey data revealed that heterogeneity and levels of trust significantly influenced game behavior. Specific traits of heterogeneity among students found to be significant were income, education, assigned production role, number of people in one's household, college class, college major, and military service. Additionally, it was found that Ostrom's collective action framework was a better predictor of game outcome than Hardin's theories. Overall, this research lends credence to the plausibility of international cooperation in tragedy of the commons scenarios such as climate change, though much work remains to be done.
ContributorsStanton, Albert Grayson (Author) / Clark, Susan Spierre (Thesis director) / Seager, Thomas (Committee member) / Civil, Environmental and Sustainable Engineering Programs (Contributor) / Barrett, The Honors College (Contributor)
Created2014-12
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Description
Commercial load balancers are often in use, and the production network at Arizona State University (ASU) is no exception. However, because the load balancer uses IP addresses, the solution does not apply to all applications. One such application is Rsyslog. This software processes syslog packets and stores them in files.

Commercial load balancers are often in use, and the production network at Arizona State University (ASU) is no exception. However, because the load balancer uses IP addresses, the solution does not apply to all applications. One such application is Rsyslog. This software processes syslog packets and stores them in files. The loss rate of incoming log packets is high due to the incoming rate of the data. The Rsyslog servers are overwhelmed by the continuous data stream. To solve this problem a software defined networking (SDN) based load balancer is designed to perform a transport-level load balancing over the incoming load to Rsyslog servers. In this solution the load is forwarded to one Rsyslog server at a time, according to one of a Round-Robin, Random, or Load-Based policy. This gives time to other servers to process the data they have received and prevent them from being overwhelmed. The evaluation of the proposed solution is conducted a physical testbed with the same data feed as the commercial solution. The results suggest that the SDN-based load balancer is competitive with the commercial load balancer. Replacing the software OpenFlow switch with a hardware switch is likely to further improve the results.
ContributorsGhaffarinejad, Ashkan (Author) / Syrotiuk, Violet R. (Thesis advisor) / Xue, Guoliang (Committee member) / Huang, Dijiang (Committee member) / Arizona State University (Publisher)
Created2015
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Description
While network problems have been addressed using a central administrative domain with a single objective, the devices in most networks are actually not owned by a single entity but by many individual entities. These entities make their decisions independently and selfishly, and maybe cooperate with a small group of other

While network problems have been addressed using a central administrative domain with a single objective, the devices in most networks are actually not owned by a single entity but by many individual entities. These entities make their decisions independently and selfishly, and maybe cooperate with a small group of other entities only when this form of coalition yields a better return. The interaction among multiple independent decision-makers necessitates the use of game theory, including economic notions related to markets and incentives. In this dissertation, we are interested in modeling, analyzing, addressing network problems caused by the selfish behavior of network entities. First, we study how the selfish behavior of network entities affects the system performance while users are competing for limited resource. For this resource allocation domain, we aim to study the selfish routing problem in networks with fair queuing on links, the relay assignment problem in cooperative networks, and the channel allocation problem in wireless networks. Another important aspect of this dissertation is the study of designing efficient mechanisms to incentivize network entities to achieve certain system objective. For this incentive mechanism domain, we aim to motivate wireless devices to serve as relays for cooperative communication, and to recruit smartphones for crowdsourcing. In addition, we apply different game theoretic approaches to problems in security and privacy domain. For this domain, we aim to analyze how a user could defend against a smart jammer, who can quickly learn about the user's transmission power. We also design mechanisms to encourage mobile phone users to participate in location privacy protection, in order to achieve k-anonymity.
ContributorsYang, Dejun (Author) / Xue, Guoliang (Thesis advisor) / Richa, Andrea (Committee member) / Sen, Arunabha (Committee member) / Zhang, Junshan (Committee member) / Arizona State University (Publisher)
Created2013
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Description
Attributes - that delineating the properties of data, and connections - that describing the dependencies of data, are two essential components to characterize most real-world phenomena. The synergy between these two principal elements renders a unique data representation - the attributed networks. In many cases, people are inundated with vast

Attributes - that delineating the properties of data, and connections - that describing the dependencies of data, are two essential components to characterize most real-world phenomena. The synergy between these two principal elements renders a unique data representation - the attributed networks. In many cases, people are inundated with vast amounts of data that can be structured into attributed networks, and their use has been attractive to researchers and practitioners in different disciplines. For example, in social media, users interact with each other and also post personalized content; in scientific collaboration, researchers cooperate and are distinct from peers by their unique research interests; in complex diseases studies, rich gene expression complements to the gene-regulatory networks. Clearly, attributed networks are ubiquitous and form a critical component of modern information infrastructure. To gain deep insights from such networks, it requires a fundamental understanding of their unique characteristics and be aware of the related computational challenges.

My dissertation research aims to develop a suite of novel learning algorithms to understand, characterize, and gain actionable insights from attributed networks, to benefit high-impact real-world applications. In the first part of this dissertation, I mainly focus on developing learning algorithms for attributed networks in a static environment at two different levels: (i) attribute level - by designing feature selection algorithms to find high-quality features that are tightly correlated with the network topology; and (ii) node level - by presenting network embedding algorithms to learn discriminative node embeddings by preserving node proximity w.r.t. network topology structure and node attribute similarity. As changes are essential components of attributed networks and the results of learning algorithms will become stale over time, in the second part of this dissertation, I propose a family of online algorithms for attributed networks in a dynamic environment to continuously update the learning results on the fly. In fact, developing application-aware learning algorithms is more desired with a clear understanding of the application domains and their unique intents. As such, in the third part of this dissertation, I am also committed to advancing real-world applications on attributed networks by incorporating the objectives of external tasks into the learning process.
ContributorsLi, Jundong (Author) / Liu, Huan (Thesis advisor) / Faloutsos, Christos (Committee member) / He, Jingrui (Committee member) / Xue, Guoliang (Committee member) / Arizona State University (Publisher)
Created2019
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Description
Nowadays, wireless communications and networks have been widely used in our daily lives. One of the most important topics related to networking research is using optimization tools to improve the utilization of network resources. In this dissertation, we concentrate on optimization for resource-constrained wireless networks, and study two fundamental resource-allocation

Nowadays, wireless communications and networks have been widely used in our daily lives. One of the most important topics related to networking research is using optimization tools to improve the utilization of network resources. In this dissertation, we concentrate on optimization for resource-constrained wireless networks, and study two fundamental resource-allocation problems: 1) distributed routing optimization and 2) anypath routing optimization. The study on the distributed routing optimization problem is composed of two main thrusts, targeted at understanding distributed routing and resource optimization for multihop wireless networks. The first thrust is dedicated to understanding the impact of full-duplex transmission on wireless network resource optimization. We propose two provably good distributed algorithms to optimize the resources in a full-duplex wireless network. We prove their optimality and also provide network status analysis using dual space information. The second thrust is dedicated to understanding the influence of network entity load constraints on network resource allocation and routing computation. We propose a provably good distributed algorithm to allocate wireless resources. In addition, we propose a new subgradient optimization framework, which can provide findgrained convergence, optimality, and dual space information at each iteration. This framework can provide a useful theoretical foundation for many networking optimization problems. The study on the anypath routing optimization problem is composed of two main thrusts. The first thrust is dedicated to understanding the computational complexity of multi-constrained anypath routing and designing approximate solutions. We prove that this problem is NP-hard when the number of constraints is larger than one. We present two polynomial time K-approximation algorithms. One is a centralized algorithm while the other one is a distributed algorithm. For the second thrust, we study directional anypath routing and present a cross-layer design of MAC and routing. For the MAC layer, we present a directional anycast MAC. For the routing layer, we propose two polynomial time routing algorithms to compute directional anypaths based on two antenna models, and prove their ptimality based on the packet delivery ratio metric.
ContributorsFang, Xi (Author) / Xue, Guoliang (Thesis advisor) / Yau, Sik-Sang (Committee member) / Ye, Jieping (Committee member) / Zhang, Junshan (Committee member) / Arizona State University (Publisher)
Created2013
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Description
The field of cyber-defenses has played catch-up in the cat-and-mouse game of finding vulnerabilities followed by the invention of patches to defend against them. With the complexity and scale of modern-day software, it is difficult to ensure that all known vulnerabilities are patched; moreover, the attacker, with reconnaissance on their

The field of cyber-defenses has played catch-up in the cat-and-mouse game of finding vulnerabilities followed by the invention of patches to defend against them. With the complexity and scale of modern-day software, it is difficult to ensure that all known vulnerabilities are patched; moreover, the attacker, with reconnaissance on their side, will eventually discover and leverage them. To take away the attacker's inherent advantage of reconnaissance, researchers have proposed the notion of proactive defenses such as Moving Target Defense (MTD) in cyber-security. In this thesis, I make three key contributions that help to improve the effectiveness of MTD.

First, I argue that naive movement strategies for MTD systems, designed based on intuition, are detrimental to both security and performance. To answer the question of how to move, I (1) model MTD as a leader-follower game and formally characterize the notion of optimal movement strategies, (2) leverage expert-curated public data and formal representation methods used in cyber-security to obtain parameters of the game, and (3) propose optimization methods to infer strategies at Strong Stackelberg Equilibrium, addressing issues pertaining to scalability and switching costs. Second, when one cannot readily obtain the parameters of the game-theoretic model but can interact with a system, I propose a novel multi-agent reinforcement learning approach that finds the optimal movement strategy. Third, I investigate the novel use of MTD in three domains-- cyber-deception, machine learning, and critical infrastructure networks. I show that the question of what to move poses non-trivial challenges in these domains. To address them, I propose methods for patch-set selection in the deployment of honey-patches, characterize the notion of differential immunity in deep neural networks, and develop optimization problems that guarantee differential immunity for dynamic sensor placement in power-networks.
ContributorsSengupta, Sailik (Author) / Kambhampati, Subbarao (Thesis advisor) / Bao, Tiffany (Youzhi) (Committee member) / Huang, Dijiang (Committee member) / Xue, Guoliang (Committee member) / Arizona State University (Publisher)
Created2020