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Grad School: Human Growth Horror - Creative Project Entry of an Action/Adventure Computer Game Designed to Experimentally Demonstrate Viable Engineering Concepts for Educational Purposes

Description

The action/adventure game Grad School: HGH is the final, extended version of a BME Prototyping class project in which the goal was to produce a zombie-themed game that teaches biomedical

The action/adventure game Grad School: HGH is the final, extended version of a BME Prototyping class project in which the goal was to produce a zombie-themed game that teaches biomedical engineering concepts. The gameplay provides fast paced, exciting, and mildly addicting rooms that the player must battle and survive through, followed by an engineering puzzle that must be solved in order to advance to the next room. The objective of this project was to introduce the core concepts of BME to prospective students, rather than attempt to teach an entire BME curriculum. Based on user testing at various phases in the project, we concluded that the gameplay was engaging enough to keep most users' interest through the educational puzzles, and the potential for expanding this project to reach an even greater audience is vast.

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Date Created
  • 2014-05

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stillHUMAN: An Educational Empowerment Program

Description

The purpose of this creative project was to establish the foundation of an educational program that teaches financial literacy to the local homeless population. The name of this program is

The purpose of this creative project was to establish the foundation of an educational program that teaches financial literacy to the local homeless population. The name of this program is stillHUMAN. The project consisted of two parts, a needs analysis and a prototyping phase. The needs analysis was conducted at the Phoenix Rescue Mission Center, a faith-based homeless shelter that caters to male "clients", through written surveys and one-on-one interviews. Before interviewing the clients, the team acquired IRB approval as well as consent from the Center to carry out this study. These needs were then organized into a House of Quality. We concluded from Part 1 that we would need to create 3 - 7-minute-long video modules that would be available on an online platform and covered topics including professional development, budgeting, credit, and Internet literacy. In order to commence Part 2, each team member recorded a video module. These three videos collectively conveyed instruction regarding how to write a resume, use the Internet and fill out an application online, and how to budget money. These videos were uploaded to YouTube and shown to clients at Phoenix Rescue Mission, who were each asked to fill out a feedback survey afterwards. The team plans to use these responses to improve the quality of future video modules and ultimately create a holistic lesson plan that covers all financial literacy topics the clients desire. A website was also made to store future videos. The team plans to continue with this project post-graduation. Future tasks include creating and testing the a complete lesson plan, establishing a student organization at Arizona State University and recruiting volunteers from different disciplines, and creating an on-site tutoring program so clients may receive individualized attention. Once the lesson plan is demonstrated to be effective at Phoenix Rescue Mission, we plan to administer this lesson plan at other local homeless shelters and assess its efficacy in a non-faithbased and non-male environment. After a successful financial literacy program has been created, we aim to create lesson plans for other topics, including health literacy, human rights, and basic education. Ultimately stillHUMAN will become a sustainable program that unites the efforts of students and professionals to improve the quality of life of the homeless population.

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Created

Date Created
  • 2016-05

Interactive Learning of Euclid's Elements

Description

Today, there is a gap between the effectiveness of learning online and learning in person. Online educational videos such as ones found on Youtube mimic more of a lecture style

Today, there is a gap between the effectiveness of learning online and learning in person. Online educational videos such as ones found on Youtube mimic more of a lecture style of learning, which is easy ignore without a teacher nearby to engage the viewer. Furthermore, there is a lack of educational videos on the topic of Euclid’s Elements geometry proofs. This project remedies both accounts by offering a new approach on interactive online learning videos and exercises for the topic of Euclid’s Elements Book One, Propositions One and Two. This is accomplished by combining interactive videos, exercises, questions, and sketchpads into one online worksheet. The interactive videos are made using traditional methods of audio and visual elements, with an emphasis on having more dynamic visuals to engage with the viewer. The exercises are made using a program called Geogebra, and consist in having a question to solve, and diagram the use can manipulate to help solve the question. The questions consist in ensuring the viewer understands the material, as well as potential questions to gauge general understanding before and after using the worksheet. The sketchpads consist in stating the proposition being proved, and giving the user all the tools they need to construct or prove the Euclidean proposition in the online interactive environment offered by Geogebra. All of these components are then ordered into the worksheet to make an interactive online learning experience for the viewer. This way the viewer may both watch and actively use the material being presented to promote learning through engagement in a teacher-less environment.

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Created

Date Created
  • 2019-12

Media Mentality

Description

Media Mentality is a media education resource website designed to aid students in early career development. This project was developed with a few goals in mind: improve accessibility, provide opportunity

Media Mentality is a media education resource website designed to aid students in early career development. This project was developed with a few goals in mind: improve accessibility, provide opportunity and inspire a new generation of the workforce. We wanted to level the playing field as students enter undergraduate programs with varying degrees of experience. We see this website as an opportunity for interested parties to continue the research and add to the wealth of knowledge in a student worker role. The hope is that students, particularly freshman and first-year transfer students will utilize the site, expand their horizons, learn about all the career opportunities available to them, and push the envelope when it comes to the curriculum taught at Arizona State University. Visit www.mediamentality.com

Contributors

Created

Date Created
  • 2021-05

Media Mentality

Description

Media Mentality is a media education resource website designed to aid students in early career development. This project was developed with a few goals in mind: improve accessibility, provide opportunity

Media Mentality is a media education resource website designed to aid students in early career development. This project was developed with a few goals in mind: improve accessibility, provide opportunity and inspire a new generation of the workforce. We wanted to level the playing field as students enter undergraduate programs with varying degrees of experience. We see this website as an opportunity for interested parties to continue the research and add to the wealth of knowledge in a student worker role. The hope is that students, particularly freshman and first-year transfer students will utilize the site, expand their horizons, learn about all the career opportunities available to them, and push the envelope when it comes to curriculum taught at Arizona State University.

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Agent

Created

Date Created
  • 2021-05