Matching Items (3)
Filtering by

Clear all filters

136314-Thumbnail Image.png
Description
The world of a hearing impaired person is much different than that of somebody capable of discerning different frequencies and magnitudes of sound waves via their ears. This is especially true when hearing impaired people play video games. In most video games, surround sound is fed through some sort of

The world of a hearing impaired person is much different than that of somebody capable of discerning different frequencies and magnitudes of sound waves via their ears. This is especially true when hearing impaired people play video games. In most video games, surround sound is fed through some sort of digital output to headphones or speakers. Based on this information, the gamer can discern where a particular stimulus is coming from and whether or not that is a threat to their wellbeing within the virtual world. People with reliable hearing have a distinct advantage over hearing impaired people in the fact that they can gather information not just from what is in front of them, but from every angle relative to the way they're facing. The purpose of this project was to find a way to even the playing field, so that a person hard of hearing could also receive the sensory feedback that any other person would get while playing video games To do this, visual surround sound was created. This is a system that takes a surround sound input, and illuminates LEDs around the periphery of glasses based on the direction, frequency and amplitude of the audio wave. This provides the user with crucial information on the whereabouts of different elements within the game. In this paper, the research and development of Visual Surround Sound is discussed along with its viability in regards to a deaf person's ability to learn the technology, and decipher the visual cues.
ContributorsKadi, Danyal (Co-author) / Burrell, Nathaneal (Co-author) / Butler, Kristi (Co-author) / Wright, Gavin (Co-author) / Kosut, Oliver (Thesis director) / Bliss, Daniel (Committee member) / Barrett, The Honors College (Contributor) / Electrical Engineering Program (Contributor)
Created2015-05
135987-Thumbnail Image.png
Description
Edge detection plays a significant role in signal processing and image reconstruction applications where it is used to identify important features in the underlying signal or image. In some of these applications, such as magnetic resonance imaging (MRI), data are sampled in the Fourier domain. When the data are sampled

Edge detection plays a significant role in signal processing and image reconstruction applications where it is used to identify important features in the underlying signal or image. In some of these applications, such as magnetic resonance imaging (MRI), data are sampled in the Fourier domain. When the data are sampled uniformly, a variety of algorithms can be used to efficiently extract the edges of the underlying images. However, in cases where the data are sampled non-uniformly, such as in non-Cartesian MRI, standard inverse Fourier transformation techniques are no longer suitable. Methods exist for handling these types of sampling patterns, but are often ill-equipped for cases where data are highly non-uniform. This thesis further develops an existing approach to discontinuity detection, the use of concentration factors. Previous research shows that the concentration factor technique can successfully determine jump discontinuities in non-uniform data. However, as the distribution diverges further away from uniformity so does the efficacy of the identification. This thesis proposes a method for reverse-engineering concentration factors specifically tailored to non-uniform data by employing the finite Fourier frame approximation. Numerical results indicate that this design method produces concentration factors which can more precisely identify jump locations than those previously developed.
ContributorsMoore, Rachael (Author) / Gelb, Anne (Thesis director) / Davis, Jacueline (Committee member) / Barrett, The Honors College (Contributor)
Created2015-05
147972-Thumbnail Image.png
Description

Lossy compression is a form of compression that slightly degrades a signal in ways that are ideally not detectable to the human ear. This is opposite to lossless compression, in which the sample is not degraded at all. While lossless compression may seem like the best option, lossy compression, which

Lossy compression is a form of compression that slightly degrades a signal in ways that are ideally not detectable to the human ear. This is opposite to lossless compression, in which the sample is not degraded at all. While lossless compression may seem like the best option, lossy compression, which is used in most audio and video, reduces transmission time and results in much smaller file sizes. However, this compression can affect quality if it goes too far. The more compression there is on a waveform, the more degradation there is, and once a file is lossy compressed, this process is not reversible. This project will observe the degradation of an audio signal after the application of Singular Value Decomposition compression, a lossy compression that eliminates singular values from a signal’s matrix.

ContributorsHirte, Amanda (Author) / Kosut, Oliver (Thesis director) / Bliss, Daniel (Committee member) / Electrical Engineering Program (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2021-05