Matching Items (3)
- All Subjects: Generalized Coherence
- All Subjects: Signal Processing
- All Subjects: singular value decomposition
- Creators: Kosut, Oliver
- Member of: Barrett, The Honors College Thesis/Creative Project Collection
Multiple-channel detection is considered in the context of a sensor network where data can be exchanged directly between sensor nodes that share a common edge in the network graph. Optimal statistical tests used for signal source detection with multiple noisy sensors, such as the Generalized Coherence (GC) estimate, use pairwise measurements from every pair of sensors in the network and are thus only applicable when the network graph is completely connected, or when data are accumulated at a common fusion center. This thesis presents and exploits a new method that uses maximum-entropy techniques to estimate measurements between pairs of sensors that are not in direct communication, thereby enabling the use of the GC estimate in incompletely connected sensor networks. The research in this thesis culminates in a main conjecture supported by statistical tests regarding the topology of the incomplete network graphs.
The world of a hearing impaired person is much different than that of somebody capable of discerning different frequencies and magnitudes of sound waves via their ears. This is especially true when hearing impaired people play video games. In most video games, surround sound is fed through some sort of digital output to headphones or speakers. Based on this information, the gamer can discern where a particular stimulus is coming from and whether or not that is a threat to their wellbeing within the virtual world. People with reliable hearing have a distinct advantage over hearing impaired people in the fact that they can gather information not just from what is in front of them, but from every angle relative to the way they're facing. The purpose of this project was to find a way to even the playing field, so that a person hard of hearing could also receive the sensory feedback that any other person would get while playing video games To do this, visual surround sound was created. This is a system that takes a surround sound input, and illuminates LEDs around the periphery of glasses based on the direction, frequency and amplitude of the audio wave. This provides the user with crucial information on the whereabouts of different elements within the game. In this paper, the research and development of Visual Surround Sound is discussed along with its viability in regards to a deaf person's ability to learn the technology, and decipher the visual cues.
Lossy compression is a form of compression that slightly degrades a signal in ways that are ideally not detectable to the human ear. This is opposite to lossless compression, in which the sample is not degraded at all. While lossless compression may seem like the best option, lossy compression, which is used in most audio and video, reduces transmission time and results in much smaller file sizes. However, this compression can affect quality if it goes too far. The more compression there is on a waveform, the more degradation there is, and once a file is lossy compressed, this process is not reversible. This project will observe the degradation of an audio signal after the application of Singular Value Decomposition compression, a lossy compression that eliminates singular values from a signal’s matrix.