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Description
Recon International Adventures is an online adventure travel community that provides guide operators and adventure seekers a central communication platform. This platform gives adventure seekers all the tools they need to plan their trips and allows guide operators to better communicate the value that they can provide by creating a

Recon International Adventures is an online adventure travel community that provides guide operators and adventure seekers a central communication platform. This platform gives adventure seekers all the tools they need to plan their trips and allows guide operators to better communicate the value that they can provide by creating a virtual preview of their trips. This platform will serve as an ideal place for endemic advertising thus increasing bookings for guide operators listed on the site and giving outdoor gear and clothing companies exposure to their target market. Recon will operate on a lean business model and test our minimal viable product with consumers before scaling.
ContributorsTsonis, Nicholas Ramsey (Author) / Miller, Duane (Thesis director) / Ostrom, Lonnie (Committee member) / Barrett, The Honors College (Contributor) / Department of Marketing (Contributor) / W. P. Carey School of Business (Contributor) / Department of Management (Contributor)
Created2015-05
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Description
The use of saliva sampling as a noninvasive way for drug analysis as well as the monitoring systems within the body has become increasingly important in recent research. Because of the growing interest in saliva, this project proposes a way to analyze sodium ion concentration in a saliva solution based

The use of saliva sampling as a noninvasive way for drug analysis as well as the monitoring systems within the body has become increasingly important in recent research. Because of the growing interest in saliva, this project proposes a way to analyze sodium ion concentration in a saliva solution based on its fluorescence level when in the presence of a sodium indicator dye and recorded with a smartphone camera. The dyed sample was placed in a specially designed housing to exclude all ambient light from the images. A source light of known wavelength was used to excite the fluorescent dye and the smartphone camera images recorded the emission light wavelengths. After analysis of the images using ImageJ, it was possible to create a model to determine the level of fluorescence based on sodium ion concentration. The smartphone camera image model was compared to readings from a standard fluorescence plate recorder to test the accuracy of the model. The study found that the model was accurate within 5 % as compared to the fluorescence plate recorder. Based on the results, it was concluded that the method and resulting model proposed in this study is a valid was to analyze saliva or other solutions for their sodium ion concentration via images recorded by a smartphone camera.
ContributorsSmith, Catherine Julia (Author) / Antonio, Garcia (Thesis director) / Caplan, Michael (Committee member) / Barrett, The Honors College (Contributor) / Harrington Bioengineering Program (Contributor)
Created2014-05
Description
The action/adventure game Grad School: HGH is the final, extended version of a BME Prototyping class project in which the goal was to produce a zombie-themed game that teaches biomedical engineering concepts. The gameplay provides fast paced, exciting, and mildly addicting rooms that the player must battle and survive through,

The action/adventure game Grad School: HGH is the final, extended version of a BME Prototyping class project in which the goal was to produce a zombie-themed game that teaches biomedical engineering concepts. The gameplay provides fast paced, exciting, and mildly addicting rooms that the player must battle and survive through, followed by an engineering puzzle that must be solved in order to advance to the next room. The objective of this project was to introduce the core concepts of BME to prospective students, rather than attempt to teach an entire BME curriculum. Based on user testing at various phases in the project, we concluded that the gameplay was engaging enough to keep most users' interest through the educational puzzles, and the potential for expanding this project to reach an even greater audience is vast.
ContributorsNitescu, George (Co-author) / Medawar, Alexandre (Co-author) / Spano, Mark (Thesis director) / LaBelle, Jeffrey (Committee member) / Guiang, Kristoffer (Committee member) / Barrett, The Honors College (Contributor) / Harrington Bioengineering Program (Contributor)
Created2014-05
Description
Spending time outdoors can have a positive impact on the physical and mental health of individuals. These physiological and psychological benefits were comprehensively reviewed, accompanied by a brief history of these views in American society and how modern programs are promoting outdoor activity. Some of the populations targeted in this

Spending time outdoors can have a positive impact on the physical and mental health of individuals. These physiological and psychological benefits were comprehensively reviewed, accompanied by a brief history of these views in American society and how modern programs are promoting outdoor activity. Some of the populations targeted in this research include children, veterans, the elderly, and the clinically ill. A guidebook for Arizona outdoor adventures \u2014 containing original landscape photography \u2014 was created to encourage ASU students to explore local hikes, campsites, and other outdoor opportunities near the city of Phoenix. Each entry contained a brief description of the area or trail, along with the distance from the ASU Tempe campus and information on the length and difficulty of the hike, if applicable. A section at the end of the book was aimed at education readers on basic outdoor survival protocol, as many people venture into the wild with very little understanding of the dangers associated with their activities. A website was made that mirrors the guidebook, but was intended to be a more accessible method of sharing our information. The final component of the project involved maintaining a social media account over the course of the year, allowing us to expand our reach to people beyond ASU and this community. Over the course of the project, the account gained a large following, and several posted photos went on to be featured on prominent regional accounts. By combining the four components described previously, several resources were created for people, particularly students attending ASU, to gain a better understanding of the outdoor adventures available to them, and the benefits that spending time surrounded by nature can have.
ContributorsSwitzer, Hannah (Co-author) / Weinstein, Casey (Co-author) / Smith, Andrew (Thesis director) / Lefler, Scott (Committee member) / Kozakiewicz, Scott (Committee member) / Harrington Bioengineering Program (Contributor) / Department of Psychology (Contributor) / Barrett, The Honors College (Contributor)
Created2017-05
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Description
K-2SO: A Science Fiction Novel consists of three separate narratives all connected by one singular event: the choice to save a life. Told in three parts, each narrative explores the story of a different character in a different time, both before the end of the world and after. Dubbed “The

K-2SO: A Science Fiction Novel consists of three separate narratives all connected by one singular event: the choice to save a life. Told in three parts, each narrative explores the story of a different character in a different time, both before the end of the world and after. Dubbed “The Fracture” by the characters of the novel, the repercussions of this cataclysmic event are felt throughout each narrative, but it is not the focus of their stories. The characters and their connections to one another, how each one influences the lives of others, and the choices they make in an effort to rebuild that which they’ve lost and hold onto that which they love, is the heart of the novel, and the titular character, a robot born into a strange new world, is the thread that binds them all together.
ContributorsLind, Alex Thomas (Author) / Irish, Jennifer (Thesis director) / Bell, Matt (Committee member) / Department of English (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
Description
The mountains of western North America are spectacular and diverse, from sheer walls of crumbling black limestone in the Canadian Rockies, to smooth glacially polished granite in the Wind River Range, to gargantuan ice-clad volcanoes in the Cascades. These great bastions of rock, snow, and ice, still very much wild

The mountains of western North America are spectacular and diverse, from sheer walls of crumbling black limestone in the Canadian Rockies, to smooth glacially polished granite in the Wind River Range, to gargantuan ice-clad volcanoes in the Cascades. These great bastions of rock, snow, and ice, still very much wild and untamed, provide an incredible arena for adventure, exploration, and challenge. Over the past three years, I have devoted thousands of hours to exploring these vast wild places, climbing high peaks, steep cliffs, and frozen waterfalls. In doing so, I studied the rich geologic history of the mountains. This thesis project is a compilation of stories and images from those adventures, along with the stories of the mountains themselves: how the rocks were formed, thrust skyward, and sculpted over the ages into their present, glorious form. The photographic and detailed narrative of the geology and adventures is on a new website called Cloud Piercers, which currently features three geologically diverse mountain massifs: (1) Mount Rainier, an active volcano in the Cascade Range of Washington; (2) Mount Robson, the highest peak in the Canadian Rockies, within a terrain of folded Paleozoic sedimentary rocks; and (3) the Wind River Range of Wyoming, composed mostly of Archean metamorphic and granitic rocks. This website will be expanded in the future as the geologic studies and adventures continue.
ContributorsSteadman, Dane Kyle (Author) / Reynolds, Stephen (Thesis director) / Johnson, Julia (Committee member) / Heimsath, Arjun (Committee member) / School of Earth and Space Exploration (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description

A Feature-Length Screenplay written in the genre of action/adventure taking inspiration from films such as Pirates of the Caribbean and The Magnificent Seven. Developed under the guidance of Gregory Bernstein and Peter Murrieta, the screenplay explores themes such as Family Dynamics, Failure/Redemption, and Justice.

ContributorsGregory, Dylan (Author) / Bernstein, Gregory (Thesis director) / Murrieta, Peter (Committee member) / Barrett, The Honors College (Contributor) / The Sidney Poitier New American Film School (Contributor)
Created2022-05