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Description
Motor behavior is prone to variable conditions and deviates further in disorders affecting the nervous system. A combination of environmental and neural factors impacts the amount of uncertainty. Although the influence of these factors on estimating endpoint positions have been examined, the role of limb configuration on endpoint variability has

Motor behavior is prone to variable conditions and deviates further in disorders affecting the nervous system. A combination of environmental and neural factors impacts the amount of uncertainty. Although the influence of these factors on estimating endpoint positions have been examined, the role of limb configuration on endpoint variability has been mostly ignored. Characterizing the influence of arm configuration (i.e. intrinsic factors) would allow greater comprehension of sensorimotor integration and assist in interpreting exaggerated movement variability in patients. In this study, subjects were placed in a 3-D virtual reality environment and were asked to move from a starting position to one of three targets in the frontal plane with and without visual feedback of the moving limb. The alternating of visual feedback during trials increased uncertainty between the planning and execution phases. The starting limb configurations, adducted and abducted, were varied in separate blocks. Arm configurations were setup by rotating along the shoulder-hand axis to maintain endpoint position. The investigation hypothesized: 1) patterns of endpoint variability of movements would be dependent upon the starting arm configuration and 2) any differences observed would be more apparent in conditions that withheld visual feedback. The results indicated that there were differences in endpoint variability between arm configurations in both visual conditions, but differences in variability increased when visual feedback was withheld. Overall this suggests that in the presence of visual feedback, planning of movements in 3D space mostly uses coordinates that are arm configuration independent. On the other hand, without visual feedback, planning of movements in 3D space relies substantially on intrinsic coordinates.
ContributorsRahman, Qasim (Author) / Buneo, Christopher (Thesis director) / Helms Tillery, Stephen (Committee member) / Barrett, The Honors College (Contributor) / Harrington Bioengineering Program (Contributor)
Created2014-05
136933-Thumbnail Image.png
Description
Motor behavior is prone to variable conditions and deviates further in disorders affecting the nervous system. A combination of environmental and neural factors impacts the amount of uncertainty. Although the influence of these factors on estimating endpoint positions have been examined, the role of limb configuration on endpoint variability has

Motor behavior is prone to variable conditions and deviates further in disorders affecting the nervous system. A combination of environmental and neural factors impacts the amount of uncertainty. Although the influence of these factors on estimating endpoint positions have been examined, the role of limb configuration on endpoint variability has been mostly ignored. Characterizing the influence of arm configuration (i.e. intrinsic factors) would allow greater comprehension of sensorimotor integration and assist in interpreting exaggerated movement variability in patients. In this study, subjects were placed in a 3-D virtual reality environment and were asked to move from a starting position to one of three targets in the frontal plane with and without visual feedback of the moving limb. The alternating of visual feedback during trials increased uncertainty between the planning and execution phases. The starting limb configurations, adducted and abducted, were varied in separate blocks. Arm configurations were setup by rotating along the shoulder-hand axis to maintain endpoint position. The investigation hypothesized: 1) patterns of endpoint variability of movements would be dependent upon the starting arm configuration and 2) any differences observed would be more apparent in conditions that withheld visual feedback. The results indicated that there were differences in endpoint variability between arm configurations in both visual conditions, but differences in variability increased when visual feedback was withheld. Overall this suggests that in the presence of visual feedback, planning of movements in 3D space mostly uses coordinates that are arm configuration independent. On the other hand, without visual feedback, planning of movements in 3D space relies substantially on intrinsic coordinates.
ContributorsRahman, Qasim (Author) / Buneo, Christopher (Thesis director) / Helms Tillery, Stephen (Committee member) / Barrett, The Honors College (Contributor) / Harrington Bioengineering Program (Contributor)
Created2014-05
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Description
Central to current conceptions concerning the function of the nervous system is the consideration of how it manages to maintain precise control for repetitive tasks such as reaching, given the extensive observable mechanical degrees of freedom. Especially in the upper extremities, there are an infinite number of orientations (degrees of

Central to current conceptions concerning the function of the nervous system is the consideration of how it manages to maintain precise control for repetitive tasks such as reaching, given the extensive observable mechanical degrees of freedom. Especially in the upper extremities, there are an infinite number of orientations (degrees of freedom) that can produce the same ultimate outcome. Consider, for example, a man in a seated position pointing to an object on a table with his index finger: even if we vastly simplify the mechanics involved in that action by considering three principle joints - the shoulder, elbow, and wrist - there are an infinite number of upper arm orientations that would result in the same position of the man's index finger in three-dimensional space. It has been hypothesized that the central nervous system is capable of simplifying reaching tasks by organizing the DOFs; this suggests that repetitive, simple tasks such as reaching can be planned, that the variability in repetitive tasks is minimized, and that the central nervous system is capable of increasing stability by instantaneously resisting perturbations. Previous literature indicates that variability is decreased and stability increased in trained upper extremity movement. In this study, mechanical discrepancies between violinists of varying levels of experience were identified. It was hypothesized that variability in the positional error (deviation from an expected line of motion) and velocity of the bow, as well as the produced variability in resultant elbow angles, would decrease with increasing proficiency, and that training would have no observable effect on average peak bow velocity. Data acquisition was accomplished by constructing LED triads and implementing a PhaseSpace 3D Motion Capture system. While the positional variance and peak velocity magnitude of the bow appeared unaffected by training (p >> 0.05), more advanced players demonstrated significantly higher variability in bow velocity (p << 0.001). As such, it can be concluded that repetitive training does manifest in changes in variability; however, further investigation is required to reveal the nature of these changes.
ContributorsCulibrk, Robert (Author) / Helms Tillery, Stephen (Thesis director) / Tanner, Justin (Committee member) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
The purpose of this experiment is to study whether there is a difference in applied finger force between violinists of different skill proficiencies. It has been hypothesized that more experienced violinists will apply less force during play in their thumb and index fingers. It was found that there was significant

The purpose of this experiment is to study whether there is a difference in applied finger force between violinists of different skill proficiencies. It has been hypothesized that more experienced violinists will apply less force during play in their thumb and index fingers. It was found that there was significant difference in the peak forces applied by the index finger, thumb, and grip (p < 0.05) in all groups except beginner and intermediate violinists in peak thumb force. Significant differences were also found in the continuous force applied by the index finger and grip as well as the standard deviation of the continuous force applied by the thumb (p < 0.05). Additionally, there were no significant differences in the correlation between continuous applied index finger and thumb forces or latency in index and thumb force between different levels or proficiencies (p > 0.05). Due to these results, the hypothesis could not be fully accepted signifying that further testing must be performed.
ContributorsNguyen, Andre (Author) / Helms Tillery, Stephen (Thesis director) / Tanner, Justin (Committee member) / Harrington Bioengineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05