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Description
The goal of this product was to create a highly customizable application in which any individual, musician or not, can create a harmony for the user’s melody. This Automating Music Composer is built on the underlying rules of music composition, rules that are unique for each type of music available.

The goal of this product was to create a highly customizable application in which any individual, musician or not, can create a harmony for the user’s melody. This Automating Music Composer is built on the underlying rules of music composition, rules that are unique for each type of music available. This program is built on rules that are similar to how a Finite State Machine works (Fig 1). Each state represents a different chord in a given key, where the first roman numeral represents the first note in the chord progression. Each transition represents the action that can be taken by the chord progression, or the next note that can be reached by the current note. The user is able to manipulate these rules and styles, adjust different musical parameters to their liking, and is able to input their own melody, which then will output a unique harmony. This product aims to bridge the gap between predictive technologies and musical composition. Allowing the user to be more involved in the composition process helps the program to act as a tool for the user, rather than a separate entity that simply gives the user a completed recording. This allows the user to appreciate and understand what they are helping to produce more than they would if they were to simply be an inactive consumer of a random music composer. This product is meant to feel like an extension of the user, rather than a separate tool.
ContributorsKumar, Dhantin (Co-author) / Lopez, Christian (Co-author) / Nakamura, Mutsumi (Thesis director) / Blount, Andrew (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
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Description
Debate provides a valuable educational opportunity for students to learn a variety of portable research and public speaking skills, but many of its goals are hindered by the lack of a dedicated software. Currently, the primary tool for research and presentation of evidence is paperlessdebate.com's Verbatim, which is built as

Debate provides a valuable educational opportunity for students to learn a variety of portable research and public speaking skills, but many of its goals are hindered by the lack of a dedicated software. Currently, the primary tool for research and presentation of evidence is paperlessdebate.com's Verbatim, which is built as a template for Microsoft Word. While functional, Verbatim suffers from several shortcomings; its reliance on Word means that it cannot be fully cross-platform, and it also means that it is difficult to streamline Verbatim's workflow for the particular needs of debaters. Thus, the goal of this project was to fill the need for a stand-alone, cross platform application that debaters (and coaches) can use to research and present evidence. The bulk of the project consisted of creating a specialized editor, including a variety of features catered towards usability in a range of debate contexts. Additionally, the software is integrated with a back end database such that it can also replace the mixture of storage solutions (such as Dropbox and Microsoft's OneDrive) that teams currently use to maintain and share their data. In order to make the software more extensible and to improve its accessibility, it is released as free open source software under the GNU General Public License v3.0. This paper describes the core features of the application and the motivation behind those features' implementations, and briefly includes a discussion of the companion mobile app for Android devices. It also reviews the technologies that were used to create the software's implementation.
ContributorsRedman, Colin (Author) / Symonds, Adam (Thesis director) / Meuth, Ryan (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description

For the purpose of exploring alternative uses for Rolplay’s image processing technology, I have developed a scavenger hunt application that utilizes object detection technology. This concept has been chosen out of three different application concepts that have been created during the first semester of the project. The application runs on

For the purpose of exploring alternative uses for Rolplay’s image processing technology, I have developed a scavenger hunt application that utilizes object detection technology. This concept has been chosen out of three different application concepts that have been created during the first semester of the project. The application runs on Android devices and is written in Java. This application contains a camera display window and a button that the user may press to open the list of items. The list will display each item in the list and whether it has been detected from the camera stream. In addition, the list has a refresh button that will generate a new list of items after it is pressed. This is to allow users to either continue searching for items after every item in the current list has been found. or create a new list entirely if they wish to start over. The application will also detect low light status and display a message prompting the user to turn on their flashlight if low light is detected. During the development process, additional modifications have been made according to feedback from users that have tested the app.

ContributorsGuo, Lingfeng (Author) / Meuth, Ryan (Thesis director) / Perea, Fernando (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-05