Matching Items (16)
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Description
In Everything I See Your Hand is a collection of short stories that takes place in the "Little Armenia" neighborhood of East Hollywood, California--an ethnic enclave made up of immigrants from the former Soviet state who came to Los Angeles following the collapse of the USSR in the early '90s.

In Everything I See Your Hand is a collection of short stories that takes place in the "Little Armenia" neighborhood of East Hollywood, California--an ethnic enclave made up of immigrants from the former Soviet state who came to Los Angeles following the collapse of the USSR in the early '90s. These fictions are rooted in my own personal experience and are about dispossession, domesticity, and the tangled ties between generations, focusing particularly around the tensions that arose from assimilation and disillusionment, from changing attitudes towards sex and homosexuality, violence and masculinity. Many of the stories grapple with the idea of self-exile, or ruminate on the difference between leaving the motherland, and leaving the mother, or other familial bodies, in order to pursue grander desires: a better life in America, superior education in distant universities, love in marriages with foreigners, etc. The body, therefore, becomes a central motif in the collection, principally the hands and forehead, which are traditionally areas in which the destinies are written for the Armenian people. The Armenian-American protagonists of In Everything I See Your Hand struggle with the belief that their lives are already written, their futures already decided, futures that they can only escape through death or departure--if they can escape them at all.
ContributorsKuzmich, Naira (Author) / McNally, Thomas (Thesis advisor) / Ison, Tara (Committee member) / Pritchard, Melissa (Committee member) / Arizona State University (Publisher)
Created2013
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Description
This dissertation is a cultural history of the frontier stories surrounding an Arizona politician and Indian trader, John Lorenzo Hubbell. From 1878 to 1930, Hubbell operated a trading post in Ganado, Arizona--what is today Hubbell Trading Post National Historic Site. During that time, he played host to hundreds of visitors

This dissertation is a cultural history of the frontier stories surrounding an Arizona politician and Indian trader, John Lorenzo Hubbell. From 1878 to 1930, Hubbell operated a trading post in Ganado, Arizona--what is today Hubbell Trading Post National Historic Site. During that time, he played host to hundreds of visitors who trekked into Navajo country in search of scientific knowledge and artistic inspiration as the nation struggled to come to terms with industrialization, immigration, and other modern upheavals. Hubbell became an important mediator between the Native Americans and the Anglos who came to study them, a facilitator of the creation of the Southwestern myth. He lavished hospitality upon some of the Southwest's principle myth-makers, regaling them with stories of his younger days in the Southwest, which his guests remembered and shared face-to-face and in print, from novels to booster literature. By applying place theory to Hubbell's stories, and by placing them in the context of the history of tourism in the Southwest, I explore the relationship between those stories, the visitors who heard and retold them, and the process of place- and myth-making in the Southwest. I argue that the stories operated on two levels. First, they became a kind of folklore for Hubbell's visitors, a cycle of stories that expressed their ties to and understanding of the Navajo landscape and bound them together as a group, despite the fact that they must inevitably leave Navajo country. Second, the stories fit into the broader myth- and image-making processes that transformed the Southwest into a distinctive region in the imaginations of Americans. Based on a close reading of the stories and supporting archival research, I analyze four facets of the Hubbell legend: the courteous Spanish host; the savior of Native American arts and crafts; the fearless conqueror and selfless benefactor of the Navajos; and the thoroughly Western lawman. Each incarnation of the Hubbell legend spoke to travelers' relationships with Navajo country and the Southwest in different ways. I argue, however, that after Hubbell's death, the connection between his stories and travelers' sense of place weakened dramatically.
ContributorsCottam, Erica, 1985- (Author) / Pyne, Stephen (Thesis advisor) / Szuter, Christine (Committee member) / Osburn, Katherine (Committee member) / Arizona State University (Publisher)
Created2014
Description
As part of a group project, myself and four teammates created an interactive children's storybook based off of the "Young Lady's Illustrated Primer" in Neal Stephenson's novel The Diamond Age. This electronic book is meant to be read aloud by a caregiver with their child, and is designed for reading

As part of a group project, myself and four teammates created an interactive children's storybook based off of the "Young Lady's Illustrated Primer" in Neal Stephenson's novel The Diamond Age. This electronic book is meant to be read aloud by a caregiver with their child, and is designed for reading over long distances through the use of real-time voice and video calling. While one part of the team focused on building the electronic book itself and writing the program, myself and two others wrote the story and I provided illustrations. Our Primer tells the story of a young princess named Charname (short for character name) who escapes from a tower and goes on a mission to save four companions to help her on her quest. The book is meant for reader-insertion, and teaches children problem-solving, teamwork, and critical thinking skills by presenting challenges for Princess Charname to solve. The Primer borrows techniques from modern video game design, focusing heavily on interactivity and feelings of agency through offering the child choices of how to proceed, similar to choose-your-own-adventure books. If brought to market, the medium lends itself well to expanded quests and storylines for the child to explore as they learn and grow. Additionally, resources are provided for the narrator to help create an engaging experience for the child, based off of research on parent-child cooperative reading and cooperative gameplay. The final version of the Primer included a website to run the program, a book-like computer to access the program online, and three complete story segments for the child and narrator to read together.
ContributorsLax, Amelia Ann Riedel (Author) / Dove-Viebahn, Aviva (Thesis director) / Wetzel, Jon (Committee member) / School of Life Sciences (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
Description
Cambios (Changes) is a story of an immigrant's life and her journey from Mexico to the United States. The story is based on the life of the author , told mostly told from a child's perspective. It includes aspects of the legal process, education transfer, and every day struggles. The

Cambios (Changes) is a story of an immigrant's life and her journey from Mexico to the United States. The story is based on the life of the author , told mostly told from a child's perspective. It includes aspects of the legal process, education transfer, and every day struggles. The book is for fifth grade up due the complexity of the content but can be read with at a 3rd grade reading level.
ContributorsGutierrez, Shirley Espinoza (Author) / Jimenez-Silva, Margarita (Thesis director) / Messner, Kyle (Committee member) / Barrett, The Honors College (Contributor) / Division of Teacher Preparation (Contributor)
Created2015-05
Description
"On Music Videos" is an exploration of music videos, particularly narrative ones. As such, a brief history of the music video and its genres are examined. Ideas about narrative are also discussed through descriptions of what is meant by "story," based on theories from Pixar animators as well as author

"On Music Videos" is an exploration of music videos, particularly narrative ones. As such, a brief history of the music video and its genres are examined. Ideas about narrative are also discussed through descriptions of what is meant by "story," based on theories from Pixar animators as well as author J.R.R. Tolkien. The connections between how story fits with music videos is then outlined. From this background research one is able to analyze examples of existing narrative music videos, before applying this knowledge and reflecting on the process of creating a narrative music video.
ContributorsNguyen, Melissa M (Author) / Finn, Ed (Thesis director) / Simeone, Michael (Committee member) / Barrett, The Honors College (Contributor) / School of Art (Contributor) / School of Arts, Media and Engineering (Contributor)
Created2015-05
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The purpose of this paper is to explore what can broadly be described as the "American cultural narrative" by investigating and analyzing a particular element of American culture, the tragic play. In this paper, fifth-century Athenian and twentieth-century American tragedies are placed side by side, investigated, and analyzed with the

The purpose of this paper is to explore what can broadly be described as the "American cultural narrative" by investigating and analyzing a particular element of American culture, the tragic play. In this paper, fifth-century Athenian and twentieth-century American tragedies are placed side by side, investigated, and analyzed with the hope of discovering aspects of the genre that are unique to American playwrights and might teach us something about the way in which we, as Americans, are separated culturally from others. The paper begins by analyzing the nature of the tragic genre before detailing how it has played a similar role here in the United States as it played in fifth-century Athens. Then, by analyzing primary texts, I seek to identify those unique aspects of the American form of the genre that reveal new insight into the American cultural narrative. The paper concludes by suggesting that the greatest insight that the tragic genre has to offer is that personal redemption and individualism are unique to American tragedy, suggesting that they might be unique aspects of the American cultural narrative.
ContributorsFernandez, Michael Anthony (Author) / O'Neill, Joseph (Thesis director) / Lynch, John (Committee member) / School of Historical, Philosophical and Religious Studies (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Both "After Annie" and "When It All Happens, The End, And She's in Her Forties" focus on evolving familial relationships characterized by both love and loss. Though told in different styles, different voices, different tenses, both stories triumph the power of memory in relation to love while simultaneously emphasizing the

Both "After Annie" and "When It All Happens, The End, And She's in Her Forties" focus on evolving familial relationships characterized by both love and loss. Though told in different styles, different voices, different tenses, both stories triumph the power of memory in relation to love while simultaneously emphasizing the trauma and long-lasting effects of loss. With one, through the relationship between grandfather and granddaughter and the other, through a daughter's loss of her mother, both stories converge at the intersection of duty and the need for flight (and perhaps self preservation). "After Annie" and "When It All Happens, The End, And She's in Her Forties" speak to the careful ghosts of memory, which are sometimes, thankfully, even stronger than the pull of what's been left in their absence.
ContributorsArregoces, Christina Marie (Author) / McNally, T. M. (Thesis director) / Ellis, Lawrence (Committee member) / Barrett, The Honors College (Contributor) / Sandra Day O'Connor College of Law (Contributor) / Department of English (Contributor)
Created2014-05
Description
In this research paper I combine statistics from various reports and studies with around 20 different interviews with female journalists to understand how women are faring in national and local television newsrooms in 2019. I explore issues such as the pay gap, sexual assault, the importance of appearance, balancing work

In this research paper I combine statistics from various reports and studies with around 20 different interviews with female journalists to understand how women are faring in national and local television newsrooms in 2019. I explore issues such as the pay gap, sexual assault, the importance of appearance, balancing work and family life and obstacles that women of color uniquely face. I spoke with women from various cultural backgrounds, experience levels, and in different positions within their newsrooms. Through my scholarly research and 19 interviews with women who either currently work at NBC News in New York City and women who currently or recently worked at 12News, the NBC affiliate in Phoenix, I conclude they share similar stories of oppression, sexism and issues. However, women have made more progress in local markets and have more opportunities when compared to the national level. I also explore reasons for why this disparity is happening and why local newsrooms seem to have more women represented through their on-air talent than national newsrooms do. One of the reasons I concluded for this include, how local newsrooms have a better understanding of their audience members thus making them more able to reflect their talent to their diverse audience. Another factor that might play a role in this disparity includes, the historical factor and societal norm of seeing men in higher positions and authoritative roles, such as being an anchor, at the network level. Lastly, the idea of how family and having children impacts women’s careers more than men. This can lead to less women pursuing a job at the network since they must spend time raising a family and have the ability and flexibility to do that easier at the local level. Overall, I focused on the barriers, obstacles and stories these women have had throughout their careers all while looking at it from both a local perspective and a national one.
ContributorsBaietto, Marcella Marie (Author) / Wallace, Julia (Thesis director) / Dunn, Heather (Committee member) / Walter Cronkite School of Journalism & Mass Comm (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
Description
Live action and animation crossovers are not a new concept, the two have shared the screen successfully for a quite a long time i.e. Mary Poppins, Who Framed Roger Rabbit, Space Jam, Pete's Dragon, The Pagemaster, Lizzie McGuire. The lines between the two medium have blurred. This creative project will

Live action and animation crossovers are not a new concept, the two have shared the screen successfully for a quite a long time i.e. Mary Poppins, Who Framed Roger Rabbit, Space Jam, Pete's Dragon, The Pagemaster, Lizzie McGuire. The lines between the two medium have blurred. This creative project will result in the complete production of a short live action film that has a 2D animated character who serves as a storytelling element, emphasizing the production and integration of this 2D character. This character aids in portraying the personality, feelings, and story of the main "real life" character to the audience.
ContributorsLocke, Regan Gabriella (Author) / Ralston, Laurie (Thesis director) / Westover, Chad (Committee member) / Graphic Information Technology (Contributor) / School of Film, Dance and Theatre (Contributor) / Barrett, The Honors College (Contributor)
Created2016-12
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Description
Instead of providing the illusion of agency to a reader via a tree or network of prewritten, branching paths, an interactive story should treat the reader as a player who has meaningful influence on the story. An interactive story can accomplish this task by giving the player a large toolset

Instead of providing the illusion of agency to a reader via a tree or network of prewritten, branching paths, an interactive story should treat the reader as a player who has meaningful influence on the story. An interactive story can accomplish this task by giving the player a large toolset for expression in the plot. LudoNarrare, an engine for interactive storytelling, puts "verbs" in this toolset. Verbs are contextual choices of action given to agents in a story that result in narrative events. This paper begins with an analysis and statement of the problem of creating interactive stories. From here, various attempts to solve this problem, ranging from commercial video games to academic research, are given a brief overview to give context to what paths have already been forged. With the background set, the model of interactive storytelling that the research behind LudoNarrare led to is exposed in detail. The section exploring this model contains explanations on what storyworlds are and how they are structured. It then discusses the way these storyworlds can be brought to life. The exposition on the LudoNarrare model finally wraps up by considering the way storyworlds created around this model can be designed. After the concepts of LudoNarrare are explored in the abstract, the story of the engine's research and development and the specifics of its software implementation are given. With LudoNarrare fully explained, the focus then turns to plans for evaluation of its quality in terms of entertainment value, robustness, and performance. To conclude, possible further paths of investigation for LudoNarrare and its model of interactive storytelling are proposed to inspire those who wish to continue in the spirit of the project.
ContributorsStark, Joshua Matthew (Author) / VanLehn, Kurt (Thesis director) / Wetzel, Jon (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2015-12