Matching Items (14)

Live Action & 2D Integration

Description

Live action and animation crossovers are not a new concept, the two have shared the screen successfully for a quite a long time i.e. Mary Poppins, Who Framed Roger Rabbit,

Live action and animation crossovers are not a new concept, the two have shared the screen successfully for a quite a long time i.e. Mary Poppins, Who Framed Roger Rabbit, Space Jam, Pete's Dragon, The Pagemaster, Lizzie McGuire. The lines between the two medium have blurred. This creative project will result in the complete production of a short live action film that has a 2D animated character who serves as a storytelling element, emphasizing the production and integration of this 2D character. This character aids in portraying the personality, feelings, and story of the main "real life" character to the audience.

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Agent

Created

Date Created
  • 2016-12

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LudoNarrare: A Model for Verb Based Interactive Storytelling

Description

Instead of providing the illusion of agency to a reader via a tree or network of prewritten, branching paths, an interactive story should treat the reader as a player who

Instead of providing the illusion of agency to a reader via a tree or network of prewritten, branching paths, an interactive story should treat the reader as a player who has meaningful influence on the story. An interactive story can accomplish this task by giving the player a large toolset for expression in the plot. LudoNarrare, an engine for interactive storytelling, puts "verbs" in this toolset. Verbs are contextual choices of action given to agents in a story that result in narrative events. This paper begins with an analysis and statement of the problem of creating interactive stories. From here, various attempts to solve this problem, ranging from commercial video games to academic research, are given a brief overview to give context to what paths have already been forged. With the background set, the model of interactive storytelling that the research behind LudoNarrare led to is exposed in detail. The section exploring this model contains explanations on what storyworlds are and how they are structured. It then discusses the way these storyworlds can be brought to life. The exposition on the LudoNarrare model finally wraps up by considering the way storyworlds created around this model can be designed. After the concepts of LudoNarrare are explored in the abstract, the story of the engine's research and development and the specifics of its software implementation are given. With LudoNarrare fully explained, the focus then turns to plans for evaluation of its quality in terms of entertainment value, robustness, and performance. To conclude, possible further paths of investigation for LudoNarrare and its model of interactive storytelling are proposed to inspire those who wish to continue in the spirit of the project.

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Agent

Created

Date Created
  • 2015-12

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You Are not Alone When Your Loved One has Cancer

Description

My mother died after a long battle with breast cancer in 2008. I was only nine when she was first diagnosed, and so much of my life has been shaped

My mother died after a long battle with breast cancer in 2008. I was only nine when she was first diagnosed, and so much of my life has been shaped by her struggle for survival. She will always be the most amazing women I have ever known, and she taught me more about life, kindness, hope, and overcoming the odds than anyone else. I want to share my experience with you as a friend \u2014 not as a doctor, or a counselor, but as a friend. I want to tell you some of my stories with the emotions behind them. I will share how I learned t cope with whatever situation came our way and how I found unexpected ways to help my mom. I want you to find solace through our shared emotions even if they are at different times in our journeys. This is why in the following chapters, my stories are not chronological but categorized through the major emotions that drove my stories. I hope this book can help those who find themselves in similar situations to the one I found myself in when my mom picked me up from fourth grade with a bandana on her head instead of her normal, beautiful brown hair. This thesis is a creative exploration of emotions and finding hope in times of great loss.

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Agent

Created

Date Created
  • 2012-05

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The Stories We Tell: A Comparison of How Attic and American Tragedy Have Shaped Cultural Narratives

Description

The purpose of this paper is to explore what can broadly be described as the "American cultural narrative" by investigating and analyzing a particular element of American culture, the tragic

The purpose of this paper is to explore what can broadly be described as the "American cultural narrative" by investigating and analyzing a particular element of American culture, the tragic play. In this paper, fifth-century Athenian and twentieth-century American tragedies are placed side by side, investigated, and analyzed with the hope of discovering aspects of the genre that are unique to American playwrights and might teach us something about the way in which we, as Americans, are separated culturally from others. The paper begins by analyzing the nature of the tragic genre before detailing how it has played a similar role here in the United States as it played in fifth-century Athens. Then, by analyzing primary texts, I seek to identify those unique aspects of the American form of the genre that reveal new insight into the American cultural narrative. The paper concludes by suggesting that the greatest insight that the tragic genre has to offer is that personal redemption and individualism are unique to American tragedy, suggesting that they might be unique aspects of the American cultural narrative.

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Created

Date Created
  • 2018-05

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The Stories of Microfinancing: The Principles and Impact of Financial Inclusion

Description

Often considered to be one of the most promising solutions in the fight against global poverty, “microfinance is a term used to describe financial services, such as loans, savings, insurance

Often considered to be one of the most promising solutions in the fight against global poverty, “microfinance is a term used to describe financial services, such as loans, savings, insurance and fund transfers to entrepreneurs, small businesses and individuals who lack access to traditional baking services” (Kiva). With hundreds of organizations committed or partially committed to the facilitation of microfinance loans on a domestic and global scale, the way scholarly communities have ultimately decided to view this type of giving is narrow but optimistic. The trends associated with microfinancing show it to have a positive impact on both lenders and borrowers. The goal of this thesis is to bring a level of personal context to these trends with qualitative research from the stories of individuals who have participated in the facilitation of a microloan.

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Created

Date Created
  • 2020-05

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Power in Memory: A study of American history and oral tradition in the Arizona Territory

Description

The history of Arizona is filled with ambitious pioneers, courageous Natives, and loyal soldiers, but there is a seeming disconnect between those who came before us and many of those

The history of Arizona is filled with ambitious pioneers, courageous Natives, and loyal soldiers, but there is a seeming disconnect between those who came before us and many of those who currently inhabit this space. Many historic locations that are vital to discovering the past in Arizona are both hard to find and lacking in information pertaining to what happened there. However, despite the apparent lack of history and knowledge pertaining to these locations, they are vitally present in the public memory of the region, and we wish to shed some much-needed light on a few of these locations and the historical takeaways that can be gleaned from their study. This thesis argues the significance of three concepts: place-making, public memory, and stories. Place-making is the reinvention of history in the theater of mind which creates a plausible reality of the past through what is known in the present. Public memory is a way to explain how events in a location affect the public consciousness regarding that site and further events that stem from it. Lastly, stories about a place and event help to explain its overall impact and what can be learned from the occurrences there. Throughout this thesis we will be discussing seven sites across Arizona, the events that occurred there, and how these three aspects of study can be used to experience history in a personal way that gives us a special perspective on the land around us. The importance of personalizing history lies in finding our own identity as inhabitants of this land we call home and knowing the stories gives us greater attachment to the larger narrative of humanity as it has existed in this space.

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Created

Date Created
  • 2021-05

The Primer Project: Creating an Interactive Children's Storybook

Description

As part of a group project, myself and four teammates created an interactive children's storybook based off of the "Young Lady's Illustrated Primer" in Neal Stephenson's novel The Diamond Age.

As part of a group project, myself and four teammates created an interactive children's storybook based off of the "Young Lady's Illustrated Primer" in Neal Stephenson's novel The Diamond Age. This electronic book is meant to be read aloud by a caregiver with their child, and is designed for reading over long distances through the use of real-time voice and video calling. While one part of the team focused on building the electronic book itself and writing the program, myself and two others wrote the story and I provided illustrations. Our Primer tells the story of a young princess named Charname (short for character name) who escapes from a tower and goes on a mission to save four companions to help her on her quest. The book is meant for reader-insertion, and teaches children problem-solving, teamwork, and critical thinking skills by presenting challenges for Princess Charname to solve. The Primer borrows techniques from modern video game design, focusing heavily on interactivity and feelings of agency through offering the child choices of how to proceed, similar to choose-your-own-adventure books. If brought to market, the medium lends itself well to expanded quests and storylines for the child to explore as they learn and grow. Additionally, resources are provided for the narrator to help create an engaging experience for the child, based off of research on parent-child cooperative reading and cooperative gameplay. The final version of the Primer included a website to run the program, a book-like computer to access the program online, and three complete story segments for the child and narrator to read together.

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Agent

Created

Date Created
  • 2016-05

Changes (Cambios)

Description

Cambios (Changes) is a story of an immigrant's life and her journey from Mexico to the United States. The story is based on the life of the author , told

Cambios (Changes) is a story of an immigrant's life and her journey from Mexico to the United States. The story is based on the life of the author , told mostly told from a child's perspective. It includes aspects of the legal process, education transfer, and every day struggles. The book is for fifth grade up due the complexity of the content but can be read with at a 3rd grade reading level.

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Agent

Created

Date Created
  • 2015-05

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When It All Happens, The End, And She's in Her Forties

Description

Both "After Annie" and "When It All Happens, The End, And She's in Her Forties" focus on evolving familial relationships characterized by both love and loss. Though told in different

Both "After Annie" and "When It All Happens, The End, And She's in Her Forties" focus on evolving familial relationships characterized by both love and loss. Though told in different styles, different voices, different tenses, both stories triumph the power of memory in relation to love while simultaneously emphasizing the trauma and long-lasting effects of loss. With one, through the relationship between grandfather and granddaughter and the other, through a daughter's loss of her mother, both stories converge at the intersection of duty and the need for flight (and perhaps self preservation). "After Annie" and "When It All Happens, The End, And She's in Her Forties" speak to the careful ghosts of memory, which are sometimes, thankfully, even stronger than the pull of what's been left in their absence.

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Agent

Created

Date Created
  • 2014-05

On Music Videos

Description

"On Music Videos" is an exploration of music videos, particularly narrative ones. As such, a brief history of the music video and its genres are examined. Ideas about narrative are

"On Music Videos" is an exploration of music videos, particularly narrative ones. As such, a brief history of the music video and its genres are examined. Ideas about narrative are also discussed through descriptions of what is meant by "story," based on theories from Pixar animators as well as author J.R.R. Tolkien. The connections between how story fits with music videos is then outlined. From this background research one is able to analyze examples of existing narrative music videos, before applying this knowledge and reflecting on the process of creating a narrative music video.

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Agent

Created

Date Created
  • 2015-05