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The WaterSim America is an interactive iPad game app included with the exhibition that takes users through several scenarios and asks them to make decisions about how their town’s water supply should be distributed among a variety of user groups, including townspeople, farming, industry, and energy. The purpose of this

The WaterSim America is an interactive iPad game app included with the exhibition that takes users through several scenarios and asks them to make decisions about how their town’s water supply should be distributed among a variety of user groups, including townspeople, farming, industry, and energy. The purpose of this applied project was to design user personas which will be used by the developers at Arizona State University’s (ASU) Decision Center for a Desert City (DCDC) to improve the Smithsonian’s WaterSim America app (SWSA) that they designed for the new Smithsonian Institute’s Water Ways Traveling Exhibition (SWWTE) and to recommend improvements to the app. To do this, I created a contextual inquiry with select SWWTE user groups in Alabama, Florida, and Georgia to observe the app in the context of use. The primary goal of this research was to observe potential users engaging with the app and then interview them about their experiences with the app. Based on the research, I offer six recommendations to improve the educational value of the WSAA. This report includes the research methods of this study, participants’ feedback and seven user personas based on the research.

ContributorsCoburn, Robin (Author) / Brumberger, Eva (Degree committee member) / Lauer, Claire (Degree committee member) / Batova, Tatiana (Degree committee member)
Created2018-05-04
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Description

The primary goal of this research was to identify the elements of members' website usage stories (including plot points and story scope), and which brand principles of Free Range CrossFit, like personal development (among others), can be identified in those storytelling elements. To accomplish this, I designed the interview questions

The primary goal of this research was to identify the elements of members' website usage stories (including plot points and story scope), and which brand principles of Free Range CrossFit, like personal development (among others), can be identified in those storytelling elements. To accomplish this, I designed the interview questions to uncover these patterns in the various plot points of their journey as users, and developed a coding manual with the elements of "Brand" and "User Story" to code the transcripts. I then coded the transcribed results using Atlas.ti program, and identified occurrences and co-occurrences between the two concepts. The results showed that the website is being used to track members' personal development, which aligns with Brand principles from mainstream CrossFit, and the gym's mission and value statements. The data also suggests that members identified their usage stories through various scopes. While the beginning of story outlined by members was clear, the data suggests that there is room for improvement towards the end of the members' journey as users of the website, and recommendations are provided.

ContributorsTrella, Gavin (Author) / Lauer, Claire (Degree committee member) / Mara, Miriam (Degree committee member) / Mara, Andrew (Degree committee member)
Created2018-04-30
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Description
This thesis analyzes how Arizona State University’s disability resource center, Student Accessibility and Inclusive Learning Services (SAILS), impacts access fatigue among students with disabilities. Access fatigue is rhetorical fatigue borne from the continuous need for people with disabilities to perform accommodation negotiations, or requests for practices that will grant them

This thesis analyzes how Arizona State University’s disability resource center, Student Accessibility and Inclusive Learning Services (SAILS), impacts access fatigue among students with disabilities. Access fatigue is rhetorical fatigue borne from the continuous need for people with disabilities to perform accommodation negotiations, or requests for practices that will grant them access to certain spaces. This study theorizes access fatigue as an intersection between scholarship about embodied rhetorical fatigue and interactional rhetorical phenomena that occur during accommodation negotiations. This research is guided by user experience (UX) methodologies, including a textual heuristic analysis of two SAILS documents; stakeholder interviews with students, teachers, and a SAILS representative; and a comparative analysis situating SAILS in relation to other disability resource centers. This thesis frames accommodation negotiations and access fatigue through the lens of institutional relationality and identifies four key dimensions of institutional relationality that affected participants’ experiences with access fatigue, including: burden sharing between students and SAILS, misfitting between students and SAILS, institutional culture shaping facilitated by relationships between non-registered stakeholders and SAILS, and institutional access fatigue resulting from design inconsistencies between SAILS and other disability resource centers. To relate this theorization to design practices, this thesis includes UX-informed guidelines for designing disability resource centers that promote fatigue relief through the integration of theories of institutional relationality.
ContributorsCaputo, Courtney (Author) / Hannah, Mark (Thesis advisor) / Lauer, Claire (Committee member) / Long, Elenore (Committee member) / Arizona State University (Publisher)
Created2024