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Iodide-based ionic liquids have been widely employed as sources of iodide in electrolytes for applications utilizing the triiodide/iodide redox couple. While adding a low-viscosity solvent such as water to ionic liquids can greatly enhance their usefulness, mixtures of highly viscous iodide-containing ILs with water have never been studied. Thus, this

Iodide-based ionic liquids have been widely employed as sources of iodide in electrolytes for applications utilizing the triiodide/iodide redox couple. While adding a low-viscosity solvent such as water to ionic liquids can greatly enhance their usefulness, mixtures of highly viscous iodide-containing ILs with water have never been studied. Thus, this paper investigates, for the first time, mixtures of water and the ionic liquid 1-butyl-3-methylimidazolium iodide ([BMIM][I]) through a combined experimental and molecular dynamics study. The density, melting point, viscosity and conductivity of these mixtures were measured experimentally. The composition region below 50% water by mole was found to be dramatically different from the region above 50% water, with trends in density and melting point differing before and after that point. Water was found to have a profound effect on viscosity and conductivity of the IL, and the effect of hydrogen bonding was discussed. Molecular dynamics simulations representing the same mixture compositions were performed. Molecular ordering was observed, as were changes in this ordering corresponding to water content. Molecular ordering was related to the experimentally measured mixture properties, providing a possible explanation for the two distinct composition regions identified by experiment.
ContributorsNgan, Miranda L (Author) / Dai, Lenore (Thesis director) / Nofen, Elizabeth (Committee member) / Barrett, The Honors College (Contributor) / Chemical Engineering Program (Contributor)
Created2015-05
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Description
The problem of catastrophic damage purveys in any material application, and minimizing its occurrence is paramount for general health and safety. We have successfully synthesized, characterized, and applied dimeric 9-anthracene carboxylic acid (Di-AC)-based mechanophores particles to form stress sensing epoxy matrix composites. As Di-AC had never been previously applied as

The problem of catastrophic damage purveys in any material application, and minimizing its occurrence is paramount for general health and safety. We have successfully synthesized, characterized, and applied dimeric 9-anthracene carboxylic acid (Di-AC)-based mechanophores particles to form stress sensing epoxy matrix composites. As Di-AC had never been previously applied as a mechanophore and thermosets are rarely studied in mechanochemistry, this created an alternative avenue for study in the field. Under an applied stress, the cyclooctane-rings in the Di-AC particles reverted back to their fluorescent anthracene form, which linearly enhanced the overall fluorescence of the composite in response to the applied strain. The fluorescent signal further allowed for stress sensing in the elastic region of the stress\u2014strain curve, which is considered to be a form of damage precursor detection. Overall, the incorporation of Di-AC to the epoxy matrix added much desired stress sensing and damage precursor detection capabilities with good retention of the material properties.
ContributorsWickham, Jason Alexander (Co-author) / Nofen, Elizabeth (Co-author, Committee member) / Koo, Bonsung (Co-author) / Chattopadhyay, Aditi (Co-author) / Dai, Lenore (Co-author, Thesis director) / Chemical Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
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Description
As the prevalence of augmented reality (AR) technology continues to increase, so too have methods for improving the appearance and behavior of computer-generated objects. This is especially significant as AR applications now expand to territories outside of the entertainment sphere and can be utilized for numerous purposes encompassing but

As the prevalence of augmented reality (AR) technology continues to increase, so too have methods for improving the appearance and behavior of computer-generated objects. This is especially significant as AR applications now expand to territories outside of the entertainment sphere and can be utilized for numerous purposes encompassing but not limited to education, specialized occupational training, retail & online shopping, design, marketing, and manufacturing. Due to the nature of AR technology, where computer-generated objects are being placed into a real-world environment, a decision has to be made regarding the visual connection between the tangible and the intangible. Should the objects blend seamlessly into their environment or purposefully stand out? It is not purely a stylistic choice. A developer must consider how their application will be used — in many instances an optimal user experience is facilitated by mimicking the real world as closely as possible; even simpler applications, such as those built primarily for mobile devices, can benefit from realistic AR. The struggle here lies in creating an immersive user experience that is not reliant on computationally-expensive graphics or heavy-duty models. The research contained in this thesis provides several ways for achieving photorealistic rendering in AR applications using a range of techniques, all of which are supported on mobile devices. These methods can be employed within the Unity Game Engine and incorporate shaders, render pipelines, node-based editors, post-processing, and light estimation.
ContributorsSchanberger, Schuyler Catherine (Author) / LiKamWa, Robert (Thesis director) / Jayasuriya, Suren (Committee member) / Arts, Media and Engineering Sch T (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05