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Description
Research literature was reviewed to find recommended tools and technologies for operating Unmanned Aerial Systems (UAS) fleets in an urban environment. However, restrictive legislation prohibits fully autonomous flight without an operator. Existing literature covers considerations for operating UAS fleets in a controlled environment, with an emphasis on the effect different

Research literature was reviewed to find recommended tools and technologies for operating Unmanned Aerial Systems (UAS) fleets in an urban environment. However, restrictive legislation prohibits fully autonomous flight without an operator. Existing literature covers considerations for operating UAS fleets in a controlled environment, with an emphasis on the effect different networking approaches have on the topology of the UAS network. The primary network topology used to implement UAS communications is 802.11 protocols, which can transmit telemetry and a video stream using off the shelf hardware. Other implementations use low-frequency radios for long distance communication, or higher latency 4G LTE modems to access existing network infrastructure. However, a gap remains testing different network topologies outside of a controlled environment.

With the correct permits in place, further research can explore how different UAS network topologies behave in an urban environment when implemented with off the shelf UAS hardware. In addition to testing different network topologies, this thesis covers the implementation of building a secure, scalable system using modern cloud computation tools and services capable of supporting a variable number of UAS. The system also supports the end-to-end simulation of the system considering factors such as battery life and realistic UAS kinematics. The implementation of the system leads to new findings needed to deploy UAS fleets in urban environments.
ContributorsD'Souza, Daniel (Author) / Panchanathan, Sethuraman (Thesis advisor) / Berman, Spring (Committee member) / Zhang, Yu (Committee member) / Arizona State University (Publisher)
Created2018
Description
To achieve the ambitious long-term goal of a feet of cooperating Flexible Autonomous

Machines operating in an uncertain Environment (FAME), this thesis addresses several

critical modeling, design, control objectives for rear-wheel drive ground vehicles.

Toward this ambitious goal, several critical objectives are addressed. One central objective of the thesis was to show how

To achieve the ambitious long-term goal of a feet of cooperating Flexible Autonomous

Machines operating in an uncertain Environment (FAME), this thesis addresses several

critical modeling, design, control objectives for rear-wheel drive ground vehicles.

Toward this ambitious goal, several critical objectives are addressed. One central objective of the thesis was to show how to build low-cost multi-capability robot platform

that can be used for conducting FAME research.

A TFC-KIT car chassis was augmented to provide a suite of substantive capabilities.

The augmented vehicle (FreeSLAM Robot) costs less than $500 but offers the capability

of commercially available vehicles costing over $2000.

All demonstrations presented involve rear-wheel drive FreeSLAM robot. The following

summarizes the key hardware demonstrations presented and analyzed:

(1)Cruise (v, ) control along a line,

(2) Cruise (v, ) control along a curve,

(3) Planar (x, y) Cartesian Stabilization for rear wheel drive vehicle,

(4) Finish the track with camera pan tilt structure in minimum time,

(5) Finish the track without camera pan tilt structure in minimum time,

(6) Vision based tracking performance with different cruise speed vx,

(7) Vision based tracking performance with different camera fixed look-ahead distance L,

(8) Vision based tracking performance with different delay Td from vision subsystem,

(9) Manually remote controlled robot to perform indoor SLAM,

(10) Autonomously line guided robot to perform indoor SLAM.

For most cases, hardware data is compared with, and corroborated by, model based

simulation data. In short, the thesis uses low-cost self-designed rear-wheel

drive robot to demonstrate many capabilities that are critical in order to reach the

longer-term FAME goal.
ContributorsLu, Xianglong (Author) / Rodriguez, Armando Antonio (Thesis advisor) / Berman, Spring (Committee member) / Artemiadis, Panagiotis (Committee member) / Arizona State University (Publisher)
Created2016
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Description
Traditional methods for detecting the status of traffic lights used in autonomous vehicles may be susceptible to errors, which is troublesome in a safety-critical environment. In the case of vision-based recognition methods, failures may arise due to disturbances in the environment such as occluded views or poor lighting conditions. Some

Traditional methods for detecting the status of traffic lights used in autonomous vehicles may be susceptible to errors, which is troublesome in a safety-critical environment. In the case of vision-based recognition methods, failures may arise due to disturbances in the environment such as occluded views or poor lighting conditions. Some methods also depend on high-precision meta-data which is not always available. This thesis proposes a complementary detection approach based on an entirely new source of information: the movement patterns of other nearby vehicles. This approach is robust to traditional sources of error, and may serve as a viable supplemental detection method. Several different classification models are presented for inferring traffic light status based on these patterns. Their performance is evaluated over real-world and simulation data sets, resulting in up to 97% accuracy in each set.
ContributorsCampbell, Joseph (Author) / Fainekos, Georgios (Thesis advisor) / Ben Amor, Heni (Committee member) / Artemiadis, Panagiotis (Committee member) / Arizona State University (Publisher)
Created2016
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Description
A robotic swarm can be defined as a large group of inexpensive, interchangeable

robots with limited sensing and/or actuating capabilities that cooperate (explicitly

or implicitly) based on local communications and sensing in order to complete a

mission. Its inherent redundancy provides flexibility and robustness to failures and

environmental disturbances which guarantee the proper completion

A robotic swarm can be defined as a large group of inexpensive, interchangeable

robots with limited sensing and/or actuating capabilities that cooperate (explicitly

or implicitly) based on local communications and sensing in order to complete a

mission. Its inherent redundancy provides flexibility and robustness to failures and

environmental disturbances which guarantee the proper completion of the required

task. At the same time, human intuition and cognition can prove very useful in

extreme situations where a fast and reliable solution is needed. This idea led to the

creation of the field of Human-Swarm Interfaces (HSI) which attempts to incorporate

the human element into the control of robotic swarms for increased robustness and

reliability. The aim of the present work is to extend the current state-of-the-art in HSI

by applying ideas and principles from the field of Brain-Computer Interfaces (BCI),

which has proven to be very useful for people with motor disabilities. At first, a

preliminary investigation about the connection of brain activity and the observation

of swarm collective behaviors is conducted. After showing that such a connection

may exist, a hybrid BCI system is presented for the control of a swarm of quadrotors.

The system is based on the combination of motor imagery and the input from a game

controller, while its feasibility is proven through an extensive experimental process.

Finally, speech imagery is proposed as an alternative mental task for BCI applications.

This is done through a series of rigorous experiments and appropriate data analysis.

This work suggests that the integration of BCI principles in HSI applications can be

successful and it can potentially lead to systems that are more intuitive for the users

than the current state-of-the-art. At the same time, it motivates further research in

the area and sets the stepping stones for the potential development of the field of

Brain-Swarm Interfaces (BSI).
ContributorsKaravas, Georgios Konstantinos (Author) / Artemiadis, Panagiotis (Thesis advisor) / Berman, Spring M. (Committee member) / Lee, Hyunglae (Committee member) / Arizona State University (Publisher)
Created2017
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Description
A Graph Neural Network (GNN) is a type of neural network architecture that operates on data consisting of objects and their relationships, which are represented by a graph. Within the graph, nodes represent objects and edges represent associations between those objects. The representation of relationships and correlations between data is

A Graph Neural Network (GNN) is a type of neural network architecture that operates on data consisting of objects and their relationships, which are represented by a graph. Within the graph, nodes represent objects and edges represent associations between those objects. The representation of relationships and correlations between data is unique to graph structures. GNNs exploit this feature of graphs by augmenting both forms of data, individual and relational, and have been designed to allow for communication and sharing of data within each neural network layer. These benefits allow each node to have an enriched perspective, or a better understanding, of its neighbouring nodes and its connections to those nodes. The ability of GNNs to efficiently process high-dimensional node data and multi-faceted relationships among nodes gives them advantages over neural network architectures such as Convolutional Neural Networks (CNNs) that do not implicitly handle relational data. These quintessential characteristics of GNN models make them suitable for solving problems in which the correspondences among input data are needed to produce an accurate and precise representation of these data. GNN frameworks may significantly improve existing communication and control techniques for multi-agent tasks by implicitly representing not only information associated with the individual agents, such as agent position, velocity, and camera data, but also their relationships with one another, such as distances between the agents and their ability to communicate with one another. One such task is a multi-agent navigation problem in which the agents must coordinate with one another in a decentralized manner, using proximity sensors only, to navigate safely to their intended goal positions in the environment without collisions or deadlocks. The contribution of this thesis is the design of an end-to-end decentralized control scheme for multi-agent navigation that utilizes GNNs to prevent inter-agent collisions and deadlocks. The contributions consist of the development, simulation and evaluation of the performance of an advantage actor-critic (A2C) reinforcement learning algorithm that employs actor and critic networks for training that simultaneously approximate the policy function and value function, respectively. These networks are implemented using GNN frameworks for navigation by groups of 3, 5, 10 and 15 agents in simulated two-dimensional environments. It is observed that in $40\%$ to $50\%$ of the simulation trials, between 70$\%$ to 80$\%$ of the agents reach their goal positions without colliding with other agents or becoming trapped in deadlocks. The model is also compared to a random run simulation, where actions are chosen randomly for the agents and observe that the model performs notably well for smaller groups of agents.
ContributorsAyalasomayajula, Manaswini (Author) / Berman, Spring (Thesis advisor) / Mian, Sami (Committee member) / Pavlic, Theodore (Committee member) / Arizona State University (Publisher)
Created2022
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Description
For a system of autonomous vehicles functioning together in a traffic scene, 3Dunderstanding of participants in the field of view or surrounding is very essential for assessing the safety operation of the involved. This problem can be decomposed into online pose and shape estimation, which has been a core research area of

For a system of autonomous vehicles functioning together in a traffic scene, 3Dunderstanding of participants in the field of view or surrounding is very essential for assessing the safety operation of the involved. This problem can be decomposed into online pose and shape estimation, which has been a core research area of computer vision for over a decade now. This work is an add-on to support and improve the joint estimate of the pose and shape of vehicles from monocular cameras. The objective of jointly estimating the vehicle pose and shape online is enabled by what is called an offline reconstruction pipeline. In the offline reconstruction step, an approach to obtain the vehicle 3D shape with keypoints labeled is formulated. This work proposes a multi-view reconstruction pipeline using images and masks which can create an approximate shape of vehicles and can be used as a shape prior. Then a 3D model-fitting optimization approach to refine the shape prior using high quality computer-aided design (CAD) models of vehicles is developed. A dataset of such 3D vehicles with 20 keypoints annotated is prepared and call it the AvaCAR dataset. The AvaCAR dataset can be used to estimate the vehicle shape and pose, without having the need to collect significant amounts of data needed for adequate training of a neural network. The online reconstruction can use this synthesis dataset to generate novel viewpoints and simultaneously train a neural network for pose and shape estimation. Most methods in the current literature using deep neural networks, that are trained to estimate pose of the object from a single image, are inherently biased to the viewpoint of the images used. This approach aims at addressing these existing limitations in the current method by delivering the online estimation a shape prior which can generate novel views to account for the bias due to viewpoint. The dataset is provided with ground truth extrinsic parameters and the compact vector based shape representations which along with the multi-view dataset can be used to efficiently trained neural networks for vehicle pose and shape estimation. The vehicles in this library are evaluated with some standard metrics to assure they are capable of aiding online estimation and model based tracking.
ContributorsDUTTA, PRABAL BIJOY (Author) / Yang, Yezhou (Thesis advisor) / Berman, Spring (Committee member) / Lu, Duo (Committee member) / Arizona State University (Publisher)
Created2022
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Description
Chemical Reaction Networks (CRNs) provide a useful framework for modeling andcontrolling large numbers of agents that undergo stochastic transitions between a set of states in a manner similar to chemical compounds. By utilizing CRN models to design agent control policies, some of the computational challenges in the coordination of multi-agent systems can be

Chemical Reaction Networks (CRNs) provide a useful framework for modeling andcontrolling large numbers of agents that undergo stochastic transitions between a set of states in a manner similar to chemical compounds. By utilizing CRN models to design agent control policies, some of the computational challenges in the coordination of multi-agent systems can be overcome. In this thesis, a CRN model is developed that defines agent control policies for a multi-agent construction task. The use of surface CRNs to overcome the tradeoff between speed and accuracy of task performance is explained. The computational difficulties involved in coordinating multiple agents to complete collective construction tasks is then discussed. A method for stochastic task and motion planning (TAMP) is proposed to explain how a TAMP solver can be applied with CRNs to coordinate multiple agents. This work defines a collective construction scenario in which a group of noncommunicating agents must rearrange blocks on a discrete domain with obstacles into a predefined target distribution. Four different construction tasks are considered with 10, 20, 30, or 40 blocks, and a simulation of each scenario with 2, 4, 6, or 8 agents is performed. As the number of blocks increases, the construction problem becomes more complex, and a given population of agents requires more time to complete the task. Populations of fewer than 8 agents are unable to solve the 30-block and 40-block problems in the allotted simulation time, suggesting an inflection point for computational feasibility, implying that beyond that point the solution times for fewer than 8 agents would be expected to increase significantly. For a group of 8 agents, the time to complete the task generally increases as the number of blocks increases, except for the 30-block problem, which has specifications that make the task slightly easier for the agents to complete compared to the 20-block problem. For the 10-block and 20- block problems, the time to complete the task decreases as the number of agents increases; however, the marginal effect of each additional two agents on this time decreases. This can be explained through the pigeonhole principle: since there area finite number of states, when the number of agents is greater than the number of available spaces, deadlocks start to occur and the expectation is that the overall solution time to tend to infinity.
ContributorsKamojjhala, Pranav (Author) / Berman, Spring (Thesis advisor) / Fainekos, Gergios E (Thesis advisor) / Pavlic, Theodore P (Committee member) / Arizona State University (Publisher)
Created2022
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Description
Multi-segment manipulators and mobile robot collectives are examples of multi-agent robotic systems, in which each segment or robot can be considered an agent. Fundamental motion control problems for such systems include the stabilization of one or more agents to target configurations or trajectories while preventing inter-agent collisions, agent collisions with

Multi-segment manipulators and mobile robot collectives are examples of multi-agent robotic systems, in which each segment or robot can be considered an agent. Fundamental motion control problems for such systems include the stabilization of one or more agents to target configurations or trajectories while preventing inter-agent collisions, agent collisions with obstacles, and deadlocks. Despite extensive research on these control problems, there are still challenges in designing controllers that (1) are scalable with the number of agents; (2) have theoretical guarantees on collision-free agent navigation; and (3) can be used when the states of the agents and the environment are only partially observable. Existing centralized and distributed control architectures have limited scalability due to their computational complexity and communication requirements, while decentralized control architectures are often effective only under impractical assumptions that do not hold in real-world implementations. The main objective of this dissertation is to develop and evaluate decentralized approaches for multi-agent motion control that enable agents to use their onboard sensors and computational resources to decide how to move through their environment, with limited or absent inter-agent communication and external supervision. Specifically, control approaches are designed for multi-segment manipulators and mobile robot collectives to achieve position and pose (position and orientation) stabilization, trajectory tracking, and collision and deadlock avoidance. These control approaches are validated in both simulations and physical experiments to show that they can be implemented in real-time while remaining computationally tractable. First, kinematic controllers are proposed for position stabilization and trajectory tracking control of two- or three-dimensional hyper-redundant multi-segment manipulators. Next, robust and gradient-based feedback controllers are presented for individual holonomic and nonholonomic mobile robots that achieve position stabilization, trajectory tracking control, and obstacle avoidance. Then, nonlinear Model Predictive Control methods are developed for collision-free, deadlock-free pose stabilization and trajectory tracking control of multiple nonholonomic mobile robots in known and unknown environments with obstacles, both static and dynamic. Finally, a feedforward proportional-derivative controller is defined for collision-free velocity tracking of a moving ground target by multiple unmanned aerial vehicles.
ContributorsSalimi Lafmejani, Amir (Author) / Berman, Spring (Thesis advisor) / Tsakalis, Konstantinos (Thesis advisor) / Papandreou-Suppappola, Antonia (Committee member) / Marvi, Hamidreza (Committee member) / Arizona State University (Publisher)
Created2022
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Description
As robots become mechanically more capable, they are going to be more and more integrated into our daily lives. Over time, human’s expectation of what the robot capabilities are is getting higher. Therefore, it can be conjectured that often robots will not act as human commanders intended them to do.

As robots become mechanically more capable, they are going to be more and more integrated into our daily lives. Over time, human’s expectation of what the robot capabilities are is getting higher. Therefore, it can be conjectured that often robots will not act as human commanders intended them to do. That is, the users of the robots may have a different point of view from the one the robots do.

The first part of this dissertation covers methods that resolve some instances of this mismatch when the mission requirements are expressed in Linear Temporal Logic (LTL) for handling coverage, sequencing, conditions and avoidance. That is, the following general questions are addressed:

* What cause of the given mission is unrealizable?

* Is there any other feasible mission that is close to the given one?

In order to answer these questions, the LTL Revision Problem is applied and it is formulated as a graph search problem. It is shown that in general the problem is NP-Complete. Hence, it is proved that the heuristic algorihtm has 2-approximation bound in some cases. This problem, then, is extended to two different versions: one is for the weighted transition system and another is for the specification under quantitative preference. Next, a follow up question is addressed:

* How can an LTL specified mission be scaled up to multiple robots operating in confined environments?

The Cooperative Multi-agent Planning Problem is addressed by borrowing a technique from cooperative pathfinding problems in discrete grid environments. Since centralized planning for multi-robot systems is computationally challenging and easily results in state space explosion, a distributed planning approach is provided through agent coupling and de-coupling.

In addition, in order to make such robot missions work in the real world, robots should take actions in the continuous physical world. Hence, in the second part of this thesis, the resulting motion planning problems is addressed for non-holonomic robots.

That is, it is devoted to autonomous vehicles’ motion planning in challenging environments such as rural, semi-structured roads. This planning problem is solved with an on-the-fly hierarchical approach, using a pre-computed lattice planner. It is also proved that the proposed algorithm guarantees resolution-completeness in such demanding environments. Finally, possible extensions are discussed.
ContributorsKim, Kangjin (Author) / Fainekos, Georgios (Thesis advisor) / Baral, Chitta (Committee member) / Lee, Joohyung (Committee member) / Berman, Spring (Committee member) / Arizona State University (Publisher)
Created2019
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Description
Autonomous vehicle technology has been evolving for years since the Automated Highway System Project. However, this technology has been under increased scrutiny ever since an autonomous vehicle killed Elaine Herzberg, who was crossing the street in Tempe, Arizona in March 2018. Recent tests of autonomous vehicles on public roads

Autonomous vehicle technology has been evolving for years since the Automated Highway System Project. However, this technology has been under increased scrutiny ever since an autonomous vehicle killed Elaine Herzberg, who was crossing the street in Tempe, Arizona in March 2018. Recent tests of autonomous vehicles on public roads have faced opposition from nearby residents. Before these vehicles are widely deployed, it is imperative that the general public trusts them. For this, the vehicles must be able to identify objects in their surroundings and demonstrate the ability to follow traffic rules while making decisions with human-like moral integrity when confronted with an ethical dilemma, such as an unavoidable crash that will injure either a pedestrian or the passenger.

Testing autonomous vehicles in real-world scenarios would pose a threat to people and property alike. A safe alternative is to simulate these scenarios and test to ensure that the resulting programs can work in real-world scenarios. Moreover, in order to detect a moral dilemma situation quickly, the vehicle should be able to identify objects in real-time while driving. Toward this end, this thesis investigates the use of cross-platform training for neural networks that perform visual identification of common objects in driving scenarios. Here, the object detection algorithm Faster R-CNN is used. The hypothesis is that it is possible to train a neural network model to detect objects from two different domains, simulated or physical, using transfer learning. As a proof of concept, an object detection model is trained on image datasets extracted from CARLA, a virtual driving environment, via transfer learning. After bringing the total loss factor to 0.4, the model is evaluated with an IoU metric. It is determined that the model has a precision of 100% and 75% for vehicles and traffic lights respectively. The recall is found to be 84.62% and 75% for the same. It is also shown that this model can detect the same classes of objects from other virtual environments and real-world images. Further modifications to the algorithm that may be required to improve performance are discussed as future work.
ContributorsSankaramangalam Ulhas, Sangeet (Author) / Berman, Spring (Thesis advisor) / Johnson, Kathryn (Committee member) / Yong, Sze Zheng (Committee member) / Arizona State University (Publisher)
Created2019